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    1. Phoenix 12 yrs ago

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@Imperfectionist
Well, *exhales
I just have no sense of distance, then.
I really do like the idea better that it's be 15-20 miles (for those of the empirical measuring system). So a day for a 1 way trip through a route. It would allow for a lot more space to be explored and filled out.
I honestly prefer this sense of vastness. ^^
@Prints Avoid Whoop!
@c3p-0h

I'd meant to bring this up earlier, but other things grabbed my attention xP
I agree, I think it should generally be 3-5 miles for a route. Cities are more along the size/population suggested in the anime/manga.
But I'd like to bring up the fact that traveling off route (so the forest between Route 119 and 120 (south of Fortree City)) to be open for travel (the same goes for all other areas the game cannot take you). It'd be more wild and thickly forested, so it's not travel friendly (hence the purpose of Routes). For example, a character I made for this lives in a cabin north of Petalburg City and Route 102. These areas can be given their own names (like instead of Petalburg Woods, it could be Petalrusturf Forest (as the crudest of example names)). But that would, more or less, be up for everyone to contribute towards should the want or need arise.

I just had a thought, however. Since no one's really exploring Gyms and such, would everyone be okay with my establishing their locations, and possibly leaders? It would just give everyone the chance to be able to seek out a seasoned trainer or the possibility of interacting with them should the want arise.
@c3p-0h As far as you want, essentially. It's your opening post, so go wild! xP
Oh, stop it. That post was good. ^^
I actually think you could have gone a little farther, but eh ;P
And I'm really not above being debated over a ruling/event I've made/created. I'd like to consider myself pretty reasonable and I'm open to opinions of others and (civil) arguments. So if I do anything way too drastic, let me know and we'll work it out. ^^
I'm all about collaboration and cooperation. But I also love drama, so I might get a little carried away and have to be pulled back a little. I expect you all to hold me accountable. >D
@DepressedSoviet
Yeah, I wasn't going to go ridiculous crazy with it. I'm trying a new GM approach that I hope will keep everyone involved and around for a longer period of time than two months and only write 1 post. Dx
@DepressedSoviet I understand your dislike of the idea. However, perhaps if I clarify and provide examples, you'll have a better idea of what I mean by "taking control."

Auto-hits would be from a Pokemon off-scene and unexpected. It would be a "hit," but then your response would be yours and, should it fall into a battle, it would play out as a normal back-and-forth.
However, I'd like to reserve the right to make attacks land that I "believe" should have landed (against/from NPCs or other PCs).

The "meta-gaming" would come in by introducing characters from your own character's past and playing them "with" you. So, for example, introducing a contact Nick had made in Kanto and coming up with a reason for the meeting or interaction to occur. Ultimately, we'd both play them until they leave the scene, or such. So I'd pretty much develop the character for you.

The "power-playing" would be my pitting you against someone or something you couldn't possibly succeed.

I guess the actual movement of your character isn't necessary, however. I could suggest it ICly and then your character would act in the way that'd be fitting. I'll probably PM you if I need to learn something that your character would investigate/follow/fall for.
@Prints Avoid Yes, you'll make your own introductory post. You can be as descriptive as you wish. I just want everyone to realize that the first poster will determine the season and time of day at the end of their post, to which everyone else should follow. I don't want to have to worry about time discrepancies.

@Prints Avoid, @DepressedSoviet, @Imperfectionist
There's another layer that I was thinking about, however.
I, as the GM, would like to consider the ability to meta-game, power-play, auto-hit, and control your characters that is normally poor form in RPing. But these "powers" will not be utilized often, or even seldom. There might be times when I want to push a character in a certain direction, have them confronted by a near-impossible conflict to work through, or interact with another character that they wouldn't normally interact with, for purposes of the plot as well as general intrigue and forcing character development from the rest of you.

So, the question is, are all of you comfortable with my taking slight control over your characters and Pokemon when/if the time comes? If you'd rather, I can always PM individuals when I wish for an event or interaction to occur and they can write it out how it'd actually occur and provide depth to the situation rather than my just going "Okay, now you're - here!" (which I wouldn't actually do it in that manner, but you get the idea). I'd just like to clarify that I'm not going to pick up your character and drop them across the map. I'd simply "suggest" they head for a certain location or follow a particular individual/etc.
@Imperfectionist
@Prints Avoid
@DepressedSoviet

So, I'm thinking I really going to take this to a level of D&D. I'm not going to have my own characters, per se. I'll list all NPCs PCs have met into the first post of the Character tab. They will be short descriptions so you may reference them should you feel the need. They will be broken down by character so only those characters have interacted/know of that NPC and have that relevant information.

As for posting, I feel I don't need to have an opening post. Since it's going to be sandbox and I'm going to be reactionary to everyone, I don't think it'd make sense for me to post first about something that's probably not going to be relevant. I also don't want to write something relevant and it ruin any surprise. xP
So I'm thinking both of you can post first. However, that brings me to my next item.

Posting frequency:
I had the idea that I'd post every week (we'll just say Saturday). People may post only once after that post. Those who don't post and didn't request more time or didn't want more time will be skipped and I will post again in response to those who've posted. Those skipped have the opportunity to catch up with a collaboration with me during that next week.

Does that system sound fair but still quick enough? Is it too fast?
I just going to make a little update, here so everyone (including me) knows what's going on.

@Imperfectionist has a completed CS and has posted it in the OOC and is awaiting for IC activity.
@Prints Avoid has a completed CS and has yet to post in the OOC.
@DepressedSoviet has a complete CS and has yet to post in the OOC.
@c3p-0h has yet to submit a CS.

That's what our group looks like so far.
Once I get one more CS, I'm going to move to the OOC proper. There are a few things I'd like to discuss before starting the RP.
To get you prepped for the discussion, it's going to be about how posting will work. I have some ideas, but I'm still stewing and I'd like some feedback on the subject. But I'd rather just wait for one CS an we'll have the discussion together.

Ah, heck with it, I'mma start it now so those waiting aren't just doing nothing. xP
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