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Um. Random question. One CAN Dual Guard a blow, even if it is mortal, right? I mean, according to this Naiyo didn't even get the chance to try to Dual Guard the last blow against Yasuno...

Also, people seem to be getting 11 exp even when they're attacked and do no damage. Isn't one supposed to get, like, 1 / a single exp for encounters where one do no damage or is simply attacked on a range?
*sigh* That was less than helpful from the two I was hoping for opinions from the most (I don't like that one myself). Oh, well.
Thought so.


Naiyo Engage Isaac with Bronze Axe (-1, 0)
So, um... Takaho still takes him out, even after the glitch is corrected?
On a completely different note, Takaho is the Dual Striker. Evidently.

... So, in what way did you fix the glitch?
Um... *raises hand* I don't really mind such a system if you want it, but...

Takaho's attack is 9, and Isaac's Resistance is 4 right now, right? Shouldn't that mean she'll do 5 damage, not 6? Or did I miss some bonus?
Light said
They aren't SUPPOSED to, but because the metagames of a compettitive game is always changing, what's considered "good" is always changing, players are adapting to the "winning" strategies and making new ones to beat them. Therefore there will always be a character who's options and attack can be utilized in a way that more soundly defeats the rest of the cast more than other characters can.


Hence why I'll never be a competitive gamer. *crosses arms and "hmpfs"*
I've never been interested in tiers. I find they kind of don't get the point of the game. Tiers are not supposed to exist. Therefore I reject their existence.
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