STATUS:
Starting new YouTube show, Hell Yeah Gaming! Lots of work to do still, but getting me to 100 subs for a custom URL would be of tremendous help! youtube.com/user/DarthGlamd…
7 yrs ago
Current
Starting new YouTube show, Hell Yeah Gaming! Lots of work to do still, but getting me to 100 subs for a custom URL would be of tremendous help! youtube.com/user/DarthGlamd…
Aaaaaaalriiiiight, fantabulous. I'll get to work on one or more CS and put them up in order of my preference. Booyahkasha! Probably won't happen until tomorrow though, super busy today with my 6 month celebration with my girlfriend. :)
In the TV show, as far as the games are concerned the legendaries are the only ones shown to actually possess sentience.
Besides, even we forget certain skills when they fall into disuse.
I'm talking entirely within the games, the various other media have zero bearing on any argument I've made. For example, just look at the various pokedex entries for alakazam.
Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5,000.
A POKéMON that can memorize anything. It never forgets what it learns--that's why this POKéMON is smart.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Isolated incident though, right? No. How about metagross?
METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
How about another? Here's actual pokedex entries on slowking.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
Every time it yawns, SHELLDER injects more poison into it. The poison makes it more intelligent.
Note that none of these are even remotely close to being legendary. The one thing they have in common is that these are each psychic type pokemon, but even normal human beings can be psychics in the poke-verse. You can easily scale that level of intelligence down and see that non-psychic are still smarter than most normal animals in real life. They learn, adapt, understand human speech patterns, possess problem solving skills, are capable of thinking outside the standard set by others of their species, and many other signs of legitimate intelligence. Also, I never once stated "sentience," you just did now, and there is a tremendous difference between "intelligence" and "sentience."
In short, I see no reason why, with evidence and lore given within the games themselves, a pokemon can only be limited to 4 moves at any one time beyond in-game mechanic balance. I completely support different skills building off from one another (I.E. ember becomes flame burst becomes flamethrower becomes fire blast) but that doesn't mean they should somehow completely forget how to hold back or use an old skill from earlier. Not every situation that needs fire thrown at it will require a full on flamethrower. Not every enemy that needs to be clawed down needs a metal claw when a simple scratch will suffice.
As for the move limit it could be looked at as an animal being unable to remember certain tricks it is taught when they become irrelevant while learning a move like Flamethrower could be seen as the Pokemon becoming more adept at what used to be Ember.
The second part of that makes sense and is what I'd be going for. I.E. General fire projection begins at Ember, becomes flamethrower, eventually becomes Fire Blast. The first part of that doesn't really gel with me, though. Pokemon are consistently shown to be nearly as smart as people (or significantly smarter, in some cases). There's not really a reason that memory would factor into a move limit. So what I'm aiming for is a general description of abilities which includes the current cap to their progression, the highest level technique that they would know in a given field (I.E. Flamethrower being the strongest fire-type move charmeleon knows, Double-slap being the strongest normal move clefairy knows, etc.)
Edit: Oh, and just for the record, the above is just an example of how I would like to run it, not the specific move limits. Flamethrower would require charmeleon to be at more than twice the level I intend for him, so no way in hell he'd have that off the bat.
@Prince of Seraphs Not an issue. I'll have that edited in each 'mon sometime tomorrow. For now, the bed demands my attention--and its being quite insistent about it.
@Ellion Mostly people are stating their preferences, and what they aim to claim. I myself have always fancied myself a jack of all trades, able to fill in any missing slot in a group. My preference would have been the water bender, but... *Glares at GM with vengeful eyes* ... Anyway! I can easily take any slot whatsoever. I'd go for the non-bender, but it seems plenty already want it, so I'll try my hat as either the earthbender or the avatar and see what comes of it.
Wouldn't that go against your rule of "things have to make sense in a cohesive manner?" It wouldn't make logical sense to be stuck in the standard RPG move system. Unless I wouldn't be limited to just 4 moves each.
Are we deciding what everyone is going for before we start the rp. I.E. Should I claim something?
3) I will not be accepting any reservations for spots in the roleplay. The roles are not first come first serve, I will accept the character I feel brings the most to the team and the roleplay as a whole. IF more than one person happens to apply for a role then the character I think bests fit. Once I officially accept a character though the role is closed.
Alright, it took a while, but I've got Red ready. :D Let me know if you need more details on the individual 'mons, but they should all be fairly low level at this point.
Name: Red Gender: Male Age: 10 Game: Pokemon Red Appearance: Equipment:
Pokedex - A handheld computer that allows Red to scan pokemon and catalogue them for Professor Oak! More information becomes available after catching the pokemon. Will provide scan other monsters and enemies to put together basic information.
Bicycle - Used for riding around faster than walking.
Pokeballs - Once a pokemon (or enemy monster!) has been sufficiently weakened, Red can throw a pokeball at it to catch it! He can only have 6 at any one time, though (current team detailed at bottom).
Potions - Spray-on medicine for his pokemon, it heals most basic wounds but can’t handle major damage. Does not work on humans.
Abilities:
Be the Very Best! - Red is filled with drive and determination to accomplish his goal of being the best pokemon trainer, like no one ever was. Almost nothing can dissuade his drive and determination in his goal to catch every single pokemon in the world.
Catch Them is My True Test - Red has got one heck of a throwing arm. He can throw pokeballs (and similar small round objects) good distances with surprising pinpoint accuracy.
To Train Them is My Cause - Red does not fight alone, he has his best friends, his pokemon! And they have him! They watch each others’ backs, and get stronger together. Red calls the shots in battle, and his pokemon listen to him.
Weaknesses and Limitations:
Prepare for Trouble - Red is, well, just a kid. A ten year old kid. While he’s a fantastic pokemon trainer and has proven to be surprisingly wily and clever, he’s not exactly the biggest threat alone, and he still has a long way to go before he’s the master he aims to be..
To Protect the World from Devastation - Red’s got a bit of a hero complex. He just can’t leave well enough alone if he sees some injustice, meaning he will run head long into danger if it means protecting the innocent or stopping some malevolent force.
Personality: Red is a spirited young boy, but not overly energetic. He tends to get into whatever he’s doing at any given moment, and may be a bit overenthusiastic (such as accidentally trying to catch some youngster’s rattata after beating it in a pokebattle). He’s also not known for respecting people’s privacy too well, often times walking into the homes of complete strangers for a conversation (but in his world, everyone is super nice like that!). He’s just as competitive as his rival/former best friend, Blue, but a better sportsman, so he won’t rub a loss in your face and instead will congratulate you on the effort of a job well done. Overall, Red is a nice kid that likes making strong relationships with people an pokemon alike, and loves his friends with all his heart. Backstory: Born and raised by his mother in Pallet Town in the Kanto region, Red didn’t have many people around him growing up. Pallet Town was small, so the only other kid his age was Blue, the grandson of Kanto’s Pokemon Professor, Oak. For many years Red and Blue were best friends, but Blue’s competitive spirit was stronger than his manners. When the two of them turned ten, Professor Oak called them both to his lab and tasked them with an extremely important quest. He gave each of them a pokedex and asked them to venture out into the world to catalogue every single pokemon there is, to complete humanity’s knowledge.Of course he wouldn’t send them out alone, so he offered them each a new pokemon to join them as their very first companion! Blue gave Red first pick, and red went with charmander, the fire pokemon. Blue immediately took advantage and chose squirtle, the water pokemon, just to get a type advantage on Red. They each then ventured out into the world with very different ideas of how to accomplish their goal. Blue wanted to be the strongest trainer there was, while Red wanted to collect every pokemon he found to make friends with them.
Red received a wake up call pretty quickly in his journey to filling out the pokedex, as he realized that it would take strength to catch strong pokemon, much less every pokemon. So he began to train himself, and put himself to the test by battling the Kanto gym leaders. Now he has been traveling across the land, searching far and wide. Red has no idea just how far he’ll be traveling. Entry Point: Red got his bike and was riding it back to Vermillion City to engage Lt. Surge for his third gym badge.
You can put me down as interested. Sad that you claim the waterbending instructor yourself, but I can easily make due with any of the other options, so long as enough consistent interest is garnered here.