
Taylor Hiss
A g e: 23 | R a n k: -
R e n d i t i o n :
On first impression, Taylor can seem unpleasant, gruff, confrontational, transactional and borderline selfish; but given the course his life has taken, it's a manifestation of deep trust issues: he's slow to accept that other people actually care about him and his well being as an end in itself, and not just for what he can provide for others. First to step up to the line, and last to retreat; he takes promises and obligations seriously, even to his own detriment. Beyond that, he has a penchant for unconventional thinking; unexpected angles to solving problems, and twisted uses of the elements to open new approaches.
A d v e n t u r e :
A byblow of some noble family or another that's long since fallen from prominence; not that he was ever in any position to care about things like heritage. With his mother passing away before he came of age, and his father utterly unknown to him, he fell in with some outlaws, discovering and teaching himself how to harness his affinity for fire magic to serve as the gang's bruiser - up until Conq scattered them. Fixed on the front line and too afraid to flee, he's been offered a second chance to make something of himself and learn his art for real.
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'M a g i c'
Fire Alchemy : Under Conq's tutelage, Taylor can form semi-stable objects and convincing visual illusions using fire. Solid objects so far are limited to what can easily be carried in one hand.
✧ Mirage: Army of One - When affected by his mentor's Multiply spell, Taylor coordinates up to five illusory duplicates of himself for a coordinated multi-directional assault. Only one Taylor actually strikes, but when attacking from six directions at once, the odds of the real one hitting are in his favor. He's learning how to conjure and coordinate the additional duplicates without Conq's help, but he prefers the support.
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'W o r k s h o p'
Wit's Whetstone: Taylor's space in the guild manifests as a lounge with tables for games of cards, dice and other implements of chance, to match wits and wills with his colleagues. He rarely wins, but he rarely seems to mind.
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B e s t o w m e n t : -