Avatar of Renose

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10 yrs ago
Current I am back I guess.

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Cool. Alright, starting on the OOC then. Feel free to write up your characters in the meantime. Want at least 5 players (may take a sixth)
Cool beans. That's two so far. Alright, ill go ahead and start making the OOC today (still a little more world info I need to create)

Feel free to start on your character sheets and ask questions if you have any (that is why I made sure to include the CS skeleton)
Just like to add, yea I realize that there's a tabletop place. Did I forget about it, yea.

Do I care... no XD

People don't go there too often.

Anyway, bump XD
Super Bump.
Bump.
Making a new RP for those who are interested. Kind of combines this RP (in a way) and my The Gamers RP.

http://www.roleplayerguild.com/topics/65496/posts/ooc?page=1
I would have posted for the Spirits to attack, but I have work to do. Once that's done though I am skipping Aeron's turn and posting for the enemies.
The best one to attack was the one that was chained, as it was clearly struggling to escape from the bonds that confined it, and it was best to get the beast, or tumor as Silas put it (and Keiko would have probably agreed if Silas had said this), while it was immobile. So with Energy Strike active, Silas lunged in for a Chain Attack to try and dispatch the beast before it could break free, the only way Silas could possibly miss at all being if he tripped over his face.
Silas Attack 1: Hit (Max Damage)

Damage Dealt: 63

Slash 2: Hit! (Max Damage)

Damage Dealt: 72

Slash 3: Hit! (Max Damage)

Damage Dealt: 81

Total Damage: 216
All three slashes hit, the energy in the katana possibly being combined with the strike rather than an addon thanks to whatever Talisman that Keiko used on Silas, as Silas would feel without whatever power she used on him the energy would have been easily resisted by the creature, but because the energy damage was merged with the physical for the purpose of attacking this dark spirit then the damage was a bit stronger. Still, the thing was alive, and thrashing about more now, screeching cries of pain, hatred, rage, and despair, making Keiko's eyes visibly narrow in disgust as she had been chanting something beneath her breath after she had used those talismans on Silas, Eria, and Sasha.

The one that was chained up looked rather weakened, having about 1/5th of its HP bar left, and judging from both damage amounts dealt, it was clear that the creature had around 500 HP. That meant that between the four of these creatures was 2,000 HP total, which was alot of HP. Of course, if Silas had used the Breathing Technique he could have probably finished the creature off there with that extra damage, but that was one problem with the Gamer power that Ren had thought about before (but never discussed), there were so many Skills that one could possess that it was hard to remember them all.

Katana Mastery and Chain Attack did Level Up then though after Silas' chain attack was finished, which was good.
Character Creation


Naturally when you log on to Grand Quest Online (GQO) the first thing you will do is create your character. This character will become who you are and you only get one shot at it, so make sure you create your character wisely.











Game Elements

More of these to come later once some more things have been revealed.









Combat

Goes along with Game Elements, but since the hiders can only have one hider in a second hider, putting it in its own section. Naturally in any MMO combat is going to be apart of it. Granted there is alot more than Combat here in Grand Quest Online, combat is also a large part of the game and is said to be one of the most intense VRMMORPG combat games out there.















Your CS is here. I will be taking care of any necessary Stat Edits to your CS as well as all of the math, dice rolling, and other such things in this game. You guys just worry about having fun RPing and being awesome.

Real Name:

Age: (Min 15 years)

Gender:

Appearance: (Description, Pic, or Both)

Personality: At least one paragraph long, show me some writing ability.

History: Just somethings about your character's life that are important like what they do, who they are, maybe where they came from. Note that going into detail may or may not help your character out in game, since this will have place in both the real world and the virtual world.

Epic Points: 3
Character Name:

Appearance: Characters will generally look like their real world counterparts, but there can be some minor differentiations in appearance. (Can be either description, pic, or both).











So I have had this idea for a bit now, and have decided to make an interest check about it. There are a few things I shall go over here. One, this RP will be based around an VRMMORPG named Grand Quest Online (GQO). Now before you ask, no. This is not SAO, this is not Log Horizon, nor is it ./hack. There will be no getting stuck in the virtual world or anything like that. There will be no 'players in the real world mysteriously dying' plots either. Not that I didn't like SAO, I am just not going to use those plot bits here. This RP will be using a more unique plot bit with the setting taking place in equal parts real world and game world.

This may not be entirely original, but I haven't seen anyone do it before, so its original to me. Also has anyone has read a Manwha called The Gamer? If not, I suggest going to read it. Its really good. Anyway, here's the basic intro premise.

The year is 2050, and in more recent years the VRMMORPG genre has become more popular ever since the virtual gaming system, the Real-Game Gear (RGG) came out. This special piece of hardware fits over the user's head and using all sorts of special sensory technology, is able to project their consciousness into the game world, meaning that gamers can now play games while unconscious pretty much. Of course, all sorts of precautions were made including many systems that auto-log off players if their vitals change for the worse (including hydration, heart-beat, hunger, mental health, etc) and an auto-log off that prevents players from being on for more than 24 hours at a time.

Anyway, all of that aside, your characters will be six players of a recently released game that came out only a few months ago called Grand Quest Online (GQO). This game has only recently come out, yet it is in more demand than any game in history. Its unique systems and gameplay have named it one of the most challenging and intense games of all time. People have even claimed that they sometimes forgot they were even playing a game and thought that they had found themselves in another world with how incredibly intense the system is as it combines realism with also an incredible high-fantasy and dark fantasy feeling.

Your characters are five new players located in Neo Tokyo, Japerica (that's the name of the city and country, don't like it? Well deal with it, cause its dumb I know XD) of this Game who all recently got the game at the same time. Due to the Game's high demand, copies fly off the shelves right when they get there, so even months later its still selling like hot cakes. You all are five new players though who recently acquired a copy and perhaps either recently purchased a RGG or already had one from before (as VR Gaming has been around for several years now in this world, and there are more than just MMOs on the system).

The plot will start from when the players first log in. There will be some combat and test runs of the system in an intro dungeon. After that, the plot begins when the players actually first log out after this dungeon and find themselves back in the real world where everything is not as it was when they first logged in. I am not going to say what exactly, as that'll spoil the surprise.

On a totally not not unrelated note, read that Manwha I mentioned earlier. Good stuff.

---

Anyway, that is the basic plot in a nutshell. It'll have alot of cool stuff in it, so I suggest coming on board.

For those who know my more recent RPs, they'll know that I like Game System based RPs. This RP will be an RPG that has a play-by-post game system for it. Your characters will have Stats, Skills, Talents, and all of that other jazz (I already have the system written out and everything). Naturally there will be dice rolling (done by me) and book keeping (also done by me), but as I mentioned, all of the game system stuff is done by me. The only thing you guys need to worry about is making awesome characters and RPing in an awesome way.

I like to employ Game Systems for my RPs for multiple reasons, but the main reason is to prevent 'setting up scenes'. I understand that an RP is a story, but I also view it as a game somewhat, and when you just automatically win the game it can get rather boring at times as can setting yourself up to lose. My first experience with running an RP RPG was with a Silent Hill RPG back on the old guild. Survival Horror is not really fun when you can just automatically set up what is going to happen. A Game System adds to the uncertainty of what will happen. You never truly know the outcome and are forced to think and act strategically based on your character's own abilities rather than just know what is going to happen.

Essentially, it adds uncertainty. You don't have to justify why your character succeeds as everything here is a succeed/fail scenario. The outcome is always uncertain, so its impossible to tell what will happen. Also characters have a much more likely chance of being killed off (which is cool) and if they do manage to be always bad ass, that is justifiable as well. A Game System, in my opinion, gives players the ability to write and affect the story just as much as the GM does.

For instance, a success in one scenario, depending upon how the player wrote their post, could take the story on a whole different route than what could have happened if they failed with that post write-up. Anyway, for those who are interested, here is what the System will be in the next post after this one. If you have any questions, don't be afraid to ask (also taking suggestions as well).
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