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Yea I had noticed that XD

Anyway, I posted now. First fight. Normally I would ask how you want to progress in the OOC (on guard, checking every nook and cranny, with speed, etcetera) but its the first dungeon so it doesn't really matter

Or does it? (there could be a hidden door somewhere, but spoiler alert, there was nothing in that first room or in that first hallway)
After all of the players had the chance to make their introductions with one another, it would come time to make a party. A window would appear in front of each of them, again their windows only visible to each others. It merely stated that all systems in the game were voice activated, meaning that Party Creation probably was as well, all of the windows so far a light azure color. It was rather nice compared to ordinary whites or browns that most other windows were. Whichever of the five players (ill leave this up to all of you) decided to create the party would see the following window appear before them.



With no keyboard, they would probably have to use their voices to name the party since no keyboard seemed to appear. The first thing that they said though after the window appeared would make another one appear.



If they said no or pressed the No button, then the one asking what they wanted to name it appeared again, giving them another chance to name it, which in turn made the second window appear again. After deciding upon a name would come sending out party invites. Which was simply done by looking at a person and saying Party Invite, which needed to be done four times. Those who received the party invites would see the following windows appear before them.



It seemed that this window, along with the two buttons, also had a timer counting down from 60 meaning that was how long each of the four who got the invites had to accept their party invite. Upon clicking the accept button or saying 'Yes' they would join the party, a window appearing notifying the party leader of the following.



After everyone had either joined the party or declined the invite for whatever reason, it would be time to proceed with the Quest. Of course, there was still time to give all of their things a lookover like their Stats, Skills, Journal, and etcetera. By saying a window's name, that window would open, and a swipe to the window itself in any location or a touch to top right hand corner of a window closed it. It seemed that this quest could be pretty hard, especially with how poorly the party was in terms of equipment. A starting weapon, standard clothes, and an accessory called a Sack, which was worn on the characters' backs, was all they had equipped. Inventory access was a bit different. Equipment could be seen by looking at Equipment, but in order to access Inventory they needed to actually open their Sacks, showing that the only item inside was a Money Pouch meant for holding money, this actually taking up a slot in their Sacks.

The Ranged characters had one other thing equipped that the others did not. They also had an additional accessory on their belts known as an Ammunition Pouch, which was meant for storing the small ammunition for their weapons, so naturally if they wanted to reload or get out a new piece of ammunition, they needed to reach into their Ammunition Pouch to do so.

Once everyone was ready to go, it was time to depart. The door awaited them patiently for them to enter it, and as they each entered it a bright light would engulf their vision. The light wasn't blinding, as they could see each other clearly, but other than that the entire area would be white before that faded again after a few moments. Now instead of a peaceful green field they were inside a small room dimly lit by torch light. It looked like some form of ruins or old abandoned fortress, but it was really hard to tell.

The room was made from simple stone, not really any definitive features other than an oaken door that held the way forward. It was dark though, so they would need to take a torch with them, so whoever didn't need both of their hands to fight, probably the Wand user, would need to take the torch to light the way.

The first hallway seemed incredibly bare. A basic hallway made of stone bricks with a brick here and there out of place either entirely or just crooked inside its slot on the wall, which was lined with cobwebs here and there. This place was old and decrepit, probably a Dungeon of some type most likely, carrying a smell of dust as if nothing had stirred that dust in ages.

The first room would soon be reached, another old oaken door entering into another empty room. Upon everyone entering this room though the door immediately shut behind them and vanished, leaving nothing but an empty wall, the door on the other side doing the same. The room went completely pitch black for a moment, before braziers on the walls erupted into flames brightening up the room and revealing that they were no longer alone in this somewhat bigger than the previous room room.

Blocking their path now were four goblinesque creatures. One held a small bow, another a sharp, deadly looking sword, a third seemed to be holding some very small, black rounded objects, most likely bombs of some kind, a pouch on its belt bulging with them, and a fourth appeared to be wearing what looked like tattered robes, which wasn't like the tattered tunics that the other three were wearing. They were all chittering, but luckily the party was not surprised and, before these goblins; although what the identity of these creatures would be impossible to tell for now since there were no ID tags or anything to identify them, could act; the party would have a chance to act, this most likely being the first stage in the Trial of Beginnings.

With this, the game had truly begun.
I hate to do this, but I am going to skip Ominal. I do want to get things moving. He can make his intro post and catch up to this next post.
Anyway, waiting on Ominal now.
Maxxorlord said
peijsogioaiwjrqwmdvij. <------ Face to keyboard.Why you no specific gender?


Cause why not.
Maxxorlord said
You got it, boss woman.


Either fixed that for you or made it incorrect. Assume what you will ;3
Real Name: Yeshua Ben Abraham

Age: Sixteen

Gender: Male







Epic Points: 3

Character Name: Messiah













Alright.

With that, your CS should be all done. Go ahead and make your Intro post.
Also do remember that (this is for everyone since we haven't really started yet so there's still time to do this)

You can sacrifice two Talent and Stat points to get a second Attribute (Attributes do more than just boost talents and stats, some give special bonuses) at character creation, and whenever you get another Attribute from leveling up (Every 5th level) you can do the same to get a second attribute level (which can either give another Attribute or level up one of the attributes you currently have).
All looks good, cept for the Skill. Yea, some sort of supernatural power (or just having flaming bolts) would be required for something like that.

I guess I could suggest the same sort of Skills I suggest for Ominal if your focus is going to be ranged weaponry.

Aim (Lv 1: 0/100 XP) (Active: 10 MP): You focus and take careful aim at your target, allowing you to fire into a melee without accidentally hitting an ally by focusing your aim. Also when using this Skill, it can be combined with other Skills that affect your ranged weapon. If used on a foe who isn't in melee, you instead increase the accuracy of your shot by 1. This cannot be used on enemies close to you. To Level Up: Use this Skill, Hit an Enemy, Defeat an Enemy, Score a Critical.

This, or

Proximity Shot (Lv 1: 0/100 XP) (Active) You can use a Ranged Weapon on enemies closer to you to increase damage, plus you fire and aim at such a speed where you are not open to counterattacks. Firing at enemies closer to you increases the damage of your Ranged Weapons by 10%.
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