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10 yrs ago
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XD

Anyway, still waiting on Doc -_-

Its probably time to skip him.
Yea, low level ranged fighters are probably the weakest kind of low leveled fighter, mainly because they don't get the benefit of one of their Stats enhancing the damage they deal.
Waiting for a post from bio, then ill move both groups onward.
The body did not in fact disappear. The two dead corpses of the goblinesque creatures were still there, and if Oz's next attack hit then there would probably be a third carcass to add to the several in the room. He would have had to get closer to get the Proximity Shot bonus, which wasn't that much of a problem since getting closer to a ranged fighter didn't really matter all that much unlike Melee fighters. If anything, the closer distance helped. Of course, one couldn't get too close, but still close nonetheless.

Unlike before though, when Oz got a very powerful strike out on the robed creature, this shot didn't really do a whole lot of damage. Despite it being dead on, the creature's shoddy armor and somewhat natural toughness mostly absorbed the blow. There was still a wound, but it was a small one. Low leveled throwing weapons really weren't all that powerful, or so it seemed.
Now Doc and Ominal need to finish this batlte, otherwise if they don't post soon ill just auto-resolve it...

Cause we need to be out of this first room already XD
As Midori-Nyan charged forward, chanting the Skill Name, she would feel an extra surge of strength as her weapon seemed to shimmer just a very small bit. Upon slashing at the archer, this strength would burst forth, giving the power of her attack an extra kick, even if that kick was a mere 10% according to the Skill's description, that kick would undoubtedly go up as the Skill became more powerful.

The archer tried to dodge, but to no avail. The blade managed a deep, but still rather grazing blow as it raked across the creature's torso as it tried to step back, its very short stature helping it barely escape a much deeper blow. Still, the long, red gash meant that a pretty hearty chunk of damage had been done to the enemy. How much damage, however; was left to be seen since there were no enemy HP bars present.

Upon successful execution of her attack, a few windows appeared for Midori.





Still, both foes were still alive, but it was clear by this point who was going to win, but that didn't mean that the battle was over yet. Two opponents, albeit heavily wounded, were still alive and raring to kill the players.
It was virtually impossible to miss the barrier, so there was no issue with aiming, Keiko having moved on ahead and up the stairs by this point. The problem though with hitting the barrier was that, despite how many Mana Revolvers she was firing off, and slowly draining MP in the process, 6 MP to be exact with each shot volley, the barrier didn't show any wear or tear after the first hit. A 0 was present as the shot hit, a red one, usually a red number being the indication for dealt damage. This time, apparently there was no damage at all dealt as she shot the barrier. Plus keeping the Breathing Technique, if she had it up, was also an MP drainer as well.

Still, if the two Gamers wanted to get through the apparently very tough barrier they could either try and keep smacking away at it or stop for a moment to try and think of a plan to either get past the barrier or around it.
Someone needs to post.
Also that loot chest has already been put in Silas' inventory
Zombehs said
Oh boy. Would raids, at least in the sense of common MMOs, even exist then for GQO? I can't imagine raid bosses, if they're intelligent, would simply sit in their chambers/rooms and wait for the raid groups to wipe them out one by one.Or would it be much more dynamic, with various raid groups spreading through a raid area at once to distract every boss and prevent them from reaching one another and joining forces? Essentially GQO is real-life just in a different setting?


We shall see what we shall see.

Also, when one party member is damaged, everyone can see that party member's health bar in the corner of their vision (there's no point for a full health bar of a party member to appear XD) (unless they have a status effect of course) (this is game like in some ways)
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