Avatar of Rhona W

Status

Recent Statuses

12 days ago
Current F**CKING HOFF-STYLE!
19 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

I'm re-starting my GEARs RP. New forum, new chance to get it running.

The game-world is reminiscent of anime such as Patlabor, the Gundam Universal Century timeline, Armoured Trooper VOTOMs and - most notably, with the name and the world it's set on - Heavy Gear.
The mecha are fairly small and low-tech by comparison to many others, and work alongside armoured vehicles and other such equipment, and are not 'kings of the battlefield', but one mass-produced part of the military engine. As such, your GEAR would be one of many like it, rather than a super-ultra-unique machine. It will get damaged, and maybe destroyed in the course of play.

The world itself is well-defined, with different cultures and political powers, all struggling to make sense of their own history and origins, after the shocking realization that they have no real evidence of their own past or origins, and the implications of being a 'created' race of people, and what that means. Not to mention, finding out what happened to their creators as well.

The main driving plot is that on the world of Arvara, a race of multiple species of anthropomorphic people exists. They have been created by artificial means, and were left in the guidance of The Net, a vast computer network, to answer as many of their questions as it could. One day, they come to many realizations, and from their, form allegiances and nations. GEARs is set some time down the line from this, where these groups have settled into a state of belligerant Cold War, and plans are rumbling afoot.
The PC's will be involved in a small squadon of GEAR - mecha - Pilots, and unravel some plans and plots that may lead to defining a future, as well as a past, for the entire Arvaran race, and lead them all over their planet, and maybe beyond.

Previously, I have had far too many players, and this game has ground to a halt as people have dropped out through lack of posting or interest. So, I am looking for a MAXIMUM of five to six RELIABLE players who show a strong interest in the game, and won't lag in posting. I want to keep it moving, and keep it interesting. I want people who are motivated and interested, not 'Sure, I guess I'm kind of interested maybe'.

The level will be 'high casual', so I'd expect at least a paragraph of post that makes sense. There's also a fair bit of background to pay attention to, and the mecha designs are fairly narrow-scope too; it's not armoured core or battletech, but somewhere in the middle.
Sure, you're more than welcome to join in, and having played with both of you before I'm happy for you to be onboard.
Don't worry, it won't be rushed - I'll be scrabbling for time to get it up, but I won't be trying to cram it in. I'll try not to keep everyone waiting too long though.
I'd agree with Incubus that it doesn't really gel with the visual aesthetic of the other frames, it looks a lot more fluid and organic. But it's up to Aristo at the end, of course.
Well, I'll post an int check for GEARS, and close this down. If people are interested, then it'll run.
Okay, good. I might keep the numbers small for this. I'll get my thinking cap on, and try to get the OOC up in the next couple of days, real life allowing.
Okay, good - that's plenty of people. I'll get thinking on details, and get an OOC up tomorrow.
Well, I have other news also - digging around on my PC, I have found a copy of the GEARS background. So, there's also that option to consider, with putting this idea to one side, or adapting elements of it into another game another time.
Possibly interested. Not a MGS fan, but what your describing reminds me of a lot of military based near-future style sci-fi that I grew up with. Stuff like the first two Deus Ex games, before the reboot.


Yeah, as I said in the OP: It's inspired the type of setting of MGS, and some elements of the story, but isn't a game in that canon, it'll be it's own thing. And I'll be drawing in elements from a variety of other sources myself, as I read similar books and such as well, so hopefully it'll keep your interest too.

Also, yes, I thought it was very stupid that your 'tutorial boss' was Metal gear Ray, had a giant sword, and you actually 'throw' the damn thing into the air using that sword to do so... As 'actiony crazy shit' goes, it is entertaining, and I found blade-wolf to be remarkably adorable XD but I really do miss the properly stealthy air of Metal gear solid =3

I'll probably never play number 4 though, since it's exclusive to PS3 and I just have not the cash to spare for it XD

I haven't played Rising, but the style of gameplay, and the overall styling of the game kind of put me off anyway. More so after I read reviews of it, and a synopsis of the storyline - it just doesn't sound like my kind of game. Too flashy and stylized for me, and too over the top.

I'm playing through 4 now, as I recently got a PS3. I wasn't planning to for a while, but my GF and I found one for a good price in a local pawn-type shop, and decided to buy it on the spot, since we could afford it. We picked up some cheap games too.
I want to get hold of the Legacy collection, so I can replay the earlier games in HD, and also play Peace Walker and Portable Ops, since I haven't played either and they're apparently canon too, and MGSV carries on the same storyline.
Revengence isn't considered Metal Gear Solid V. And it was thankfully called 'Rising' here in the UK instead of 'revengeance', which as you correctly say is stupid.

The 'Special Abilities' would be like the ones displayed by the various bosses and other 'unusual' characters in MGS, yes. So, they'd have some kind of at least vague explanation based in science or at least fringe science, rather than out-and-out super-powers. I would be avoiding going into what I see as the 'over-the-top' level from Rising/Revengeance, where you have people jumping on missiles and taking out massive robots with swords.
I'd prefer to limit the abilities to the bad guys, but players will have access to them as well, simply for balance and interest - though they'll be optional.

I'm glad there's two people interested - I'll keep my mind running and get more thought up for plot. Even if it's just the three of us, that's enough to start. More will be fine too, of course. :)
And rocketrobie, don't worry too much if you haven't played any of the games - being interested in the idea is enough, and I'll hunt you up some Youtube videos that will help!
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