Avatar of Rhona W

Status

Recent Statuses

5 days ago
Current F**CKING HOFF-STYLE!
12 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Sounds pretty cool to me, kind of reminiscent of a lot of other space opera-type settings; Mass Effect, Halo, etc, and that's no bad thing by a long shout. It's also kind of similar to the original setting for a tabletop space opera game I've been running and playing for years that was influenced by the same kind of ideas, so I'd definitely be interested. Like you say, a lot of potential to go in a lot of different directions.
Any ideas in particular on what our characters would do, or can we hash that out as we go?

Obviously it depends on what it's about, but as long as you're okay with the posting rate being fairly casual and loose, then I could probably stretch to it
That's cool, there's not really a huge rush anyway when it's just the two of us :3
I always just think of characters I like, or traits I find desirable or interesting in people and just make a character based around those. To be fair, I usually have a pretty good idea of what kind of character I want to play as soon as I join a game based on the setting it's in and what's going to be happening.
Scott was pretty easy because I knew I'd be taking a fairly proactive role and that he had to be functional as a person enough to actually manage to get to the point in life where he could be a pilot, so I just put together the right traits and things I found positive enough, and added in a dash of aggro enough to make him interesting.
Well, since it's just going to be the two of us most of the time, something that means we actually talk to each other and interact would be a good idea at least as a basis for part of the personality.
Good question, I hadn't really thought about that.
Since you're playing the first one who's named, you can decide if you like, and we'll base the names of others off of your character's name going forward. That seems like the simplest idea!
Character Name: Scott Valentine

Nickname/callsign: Heartbreak

Age: 28

Nationality: American

Gender: Male

Bio:
Scott is from the southern US, Georgia to be precise. He grew up in a military family, his father having served in the USAF during Vietnam, the invasion of Grenada and the first Gulf War as a gunship pilot. His mother was a medical nurse at a prestigious hospital.
He has one sister, Melody, who is three years his junior; she works in a technical firm that supports the USAF.
Scott was always a natural leader among his peers, and while he was often looked up to by his peers, he often came into trouble for leaping to stick up for people, and often giving into his curiosity and getting into trouble by coercing and convincing his friends to go with him into places he wasn't allowed, or staying out past curfews. This curiosity and fascination with danger was a hallmark of his, and he managed to shape and mold it - with the help of his counselors at school and friends of the family - into a direction and a purpose. Wanting to follow in his fathers' footsteps and also to push himself and put his best qualities to use, he signed onto college with a military scholarship, intending to join the air force.

He learned to fly while at college through associated programs, and did well as part of the ROTC, as well as graduating college with distinction, and going into the USAF. His training was somewhat rocky, his problems with authority and uniformity coming to bear once more, but his overall level of skill, aptitude and dedication were too hard to pass up.
Initially, he was barred from fast-jet and tactical aircraft due to interference from higher ranks. However, after his actions as a C-130 pilot during a dangerous mission, braving hostile fire and conditions to airlift personnel from a contested area, to the point of landing on unpaved and rough fields once runways were out of commission and even landing on a road at one point and taking off again with three engines; his successful actions got him noticed and he was given the opportunity to transfer to a tactical unit.
Still wanting the connection of working in close concert with ground forces and controllers, he requested assignment to a Ground Attack unit, and received full training on the A-10 Thunderbolt II.

This training came not a moment too soon, as barely a year into his first operational tour, the Yerrill invasion occurred.
Scott found himself quickly thrust into the heart of battle, performing attack, close air support and interdiction missions with alarming frequency. His aptitude as a pilot and skill in combat soon came to the fore and were quickly recognised, and he received promotions for bravery for his actions during several missions.

His unit were instrumental in the destruction of one of the Yerrill hives, and were part of the forces that destroyed the Yerrill's land-crawlers, the biggest and some of the most dangerous units that needed to be taken out before the final assault on the last of the hives.

Following the end of the war on Earth, Scott volunteered to be part of the Expeditionary Forces, and was assigned to the 101st.

Personality:
Scott is a cheerful, outgoing and personable man for the most part. He is strong in moral conviction, and has an affable and easy-going personality that makes him easy to get along with.
While he is relatively easy going, this hides his steel core of dedication, bravery and practicality that make him an effective and deadly combat pilot in the right situation. He is excellent in his element and fights with great skill and dedication, often bargaining his skill against the risk to come out on top. He is tenacious and quite ruthless in combat, utilizing his aircraft and its' weapons to the limit of their performance in the accomplishment of his missions.
His bristling against authority still remains, and manifests itself often in the resistance and dismissal of what he calls 'meaningless' regulations, orders, or directives; things that exist only as red tape or chafe against the ability to carry out a mission or objective, or more often to help people that need it and can't be aided due to regulations. He is willing to push the envelope and bend the rules if need be to ensure people get the help they need, and has speculated that if the result would help the greater number of people, he would defy the rules in a serious way if need be.

Nonetheless, he is not an anarchist or a lawless renegade, and will enforce and follow regulations for the most part, especially when there are others' lives on the line, or the risk is too great - especially to innocent civilians or allies.

Outside of his duties as a pilot, he enjoys rock music, hiking and the outdoors, climbing and movies. He has a soft spot for women and quite an eye for them - something else that often leads him to trouble - and resulted in his callsign 'heartbreak' which has stuck with him ever since.

Appearance:


Approximately 5'9" and relatively muscular, more athletic than a weightlifter build. Dark eyes and hair, usually with a spark of mischief and humour to them, but when that goes away is when it's obvious he's angry or upset.

Wears a normal USAF flightsuit and gear, fatigues when not flying. Out of the cockpit tends toward Converse-style sneakers, jeans or cargo pants, checked shirts and the like. Comfortable but practical clothing.

Personal Gear:
Standard pilots' gear and equipment
Helmets' visor cover has a broken heart painted on the left side

Personal Weapons:
Beretta M9 handgun
Gerber LMF ASEK-II Survival Knife in sheath on calf
MP5A5 Sub-machine gun with flashlight front-grip

Aircraft: A-10C Thunderbolt II

Aircraft Colours: Standard Euro-1 Camouflage with a 'hog mouth' painted on the nose around the cannon.

Character Theme: Falling to Pieces


a n o t h e r w o r l d ' s w a r

















Well, since most of the flight-crew appears to have bailed, can the co-pilot passenger take over?


If you want to carry the game on without me, then please feel free. However, I'd suggest you start a new thread for it, as then you'll have full admin control over the posts, and it'll also allow you to attract new players easier. All I'd ask is that if you do you credit me for the original concept if you copy and paste the original intro and background. And rather than anything stupid or embarassing happening to my characters, just quietly write them out.
Well, with a month of no posts, I think I'm ready to bow out of this one. Thanks for the fun, but I think I have other things to spend my time on.
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