Avatar of Rhona W

Status

Recent Statuses

9 days ago
Current F**CKING HOFF-STYLE!
17 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

Cool cool - I thought I'd just better point it out to you. I liked it otherwise though! :)
Blade was nervous, now. His plan, formerly, had seemed solid. Now, with the addition of the military GEARs and their pilots - both of whom he was aware of - things had shifted. He didn't have a solid grasp on their capabilities. But then, that wasn't necessary for victory: All that entailed was the removal of the hostages, not the defeat of the GEARs, or their own survival. Completing the objective was the purpose of the mission - anything else was a bonus.
The key to success would be, as always, to be highly proactive and remain mobile; though in GEAR battles and operations, mobility was always a key tactic. After all, even the heaviest GEAR was nowhere near as armoured as a tracked vehicle, and a good missile shot would take it out. All GEARs punched over their own weight - it was the nature of a walking vehicle. And of course, that almost levelled the field a bit. It was a matter of who got the best shots in... though again, that was a matter of chance and tactics.
Huffing in irritation at his own second-guessing, the fox thumped the arm of his control chair, before rolling his neck, stuffing the thoughts back down.
If I were them, he reasoned, [/i]I'd split my forces. The pro-spec GEARs will be force multipliers, with their better sensors and weapons. One per group of GEARs, for two cells of five. Limiting our mobility and ability to strike at long-range will be their primary objective, but if we can secure air superiority and hold the position temporarily and keep them busy, then we'll have a window to achieve our objective. We don't need to hold the base permanently - just temporarily. Keep them busy, and keep them moving[/i]
Dancing his fingers over the touch-pad again, he rejigged his orders, working on the fly.
His units were currently split out: Shona and Adrian in their sniping position with Nawlin and Raisa close by. Oliver, Myrina and Kradis were formed up with him, and Ken orbiting a short distance away. They were outnumbered, that was an additional consideration, there were not just GEARs, but also irregular infantry forces to contend with.
Silverwinds' strength as a fighter and as a commander was his tenacity, his daring, and his unpredictable nature. His combination of this with a hard knowledge of systems and their capabilities had given him the skill he needed to succeed.
"Listen up," he said quickly and in a firm tone. "The two operators on the field are going to be expecting us to target them, and the GEAR unit. Our key is mobility, and our goal is to rescue the hostages. We don't have to take out all the hostiles, just secure the airspace and the HQ long enough to get the hostages out. So we proceed with the targeting of the air defences, and the sweep in. Following that, I predict they'll start tryin' ta hit us. Keel, Bell, Nawling, Raisa - move position at that time. Stay concealed, but move to shield your original positioning to escape counter-fire. Ken, at the same time, you move. The five of you will have the objective of overwatch: target any hostiles firing on us. Pin them down. Destroy or crippled them if you can, but primarily, keep them tied up. The rest of us will storm the base, secure the courtyard, and then move again to hit the inbound. It ain't perfect, and I reckon it's gonna change a lot as we go - but we gotta keep movin'. Go to it. We move on the first shots from Bell and Keel. Out".
Just to note, that while your post was fine, Scott didn't land with the others - he landed back at Oured, as the Corsair was too damaged to make it any further. Everyone else flew on for several hours following and has landed at a different base.
New robocop, or old robocop? I heard the new one isn't actually as bad as everyone said. I'm kind of interested in more opinions on it.

Also, 3rd bottle of beer.
Yeah, I have consumed two large bottles of beer this evening. Contemplating a third... it's been that kind of week >.<
I look forward to withering under your superior strategy
Hey, it's no biggee for me - I'm happy to take things at a relaxed pace. It's pretty nice not having to rush anything, and to be quite casual about all of it. I hope your graduation goes well, and well done for making it through! I'll look forward to whatever you put up when it arrives.
I'm glad you like him! I realise I haven't mention anything about his appearance beyond his altmode, but I will add that soon, so you have some kind of vague idea of what/who your character will be looking at when we start playing!

Hope things are well on your end - I've got another long weekend, woop woop! I'll try and post some more during it.
Winter and Slyp, my most recent post coupled with Milkman's should give you a good link into things!
Ten Minutes Earlier...

From inside the trailer, the brass watched as the Roughriders systematically and creatively massacred the opposition with little to show in loss or damage to their own number. The damage sustained was repairable in field, and their ammo count was good - not to mention, that had the operative been live, they likely would've had support and supplies. All the same, the high-ups held their opinions to their chests and tried not to show any sign of being impressed or disappointed either way, before General Houseman, the advocate and supporter for the scheme to create the 'riders turned to his colleagues, standing close to Winter and Venessa as he did so.
"Well, gentlemen. As you can see, Colonel Blade and his people have effectively dealt with the first group of hostiles. They have done so effectively, through the use of aggressive tactics and firepower, and a balance of the varied types of GEAR and personnel within the unit. This only forms the first part of the exercise, of course. The second will be the capture of the red force HQ, and the rescue of the personnel within, after insertion of an infantry unit for support. With that in mind, we're going to mix things up somewhat". He turned to Winter and Venessa and gave them a nod, and tilted his head toward the door.
"Now, while everything so far has been somewhat 'standard' and understandable, let's see how our team react when a couple of random elements - Our pilots here - enter the mix and the 'riders have to deal with them, as well as what they're expecting".

Now:
Blade observed the footage from Olivers' drone and then grimaced as he saw the two pilots. Not because of their appearance, or because of the tigers' antics (especially because of earlier), but instead, because the fox knew the pair: Venessa and Winter; both pilots he was familiar with and had requested as part of his group. Evidently, his friends and allies had been interfering with his orders and interpreting them creatively, and had decided to turn the pair into obstacles in their training mission - hopefully as a prelude to turning them over.
"Things just got interestin', team," he added to his previous brief. "We're gonna have two very canny and wily opponents, both with pretty dang hardcore GEARs. They're gonna be a serious factor... we're gonna wanna confuse 'em as much as we can; spam their freeqs, ghost their sensors, and dance aroun 'em and hit 'em with as much with as much as possible - try an' get 'em mission-killed even if we can't completely annihilate 'em. Lure 'em out of th' main pack, and then slam 'em down - Ken, yer our main asset in that role - once we hit those defences, target the two military-spec GEARs and get 'em in hit an' run attacks. Aim to cripple their mobility, but keep yer speed up. Right, guys - no more ta say. Let's get this plan movin. Roll out!"
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