Avatar of Rilla
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  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
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    1. Rilla 12 yrs ago
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8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
2 likes
11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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Most Recent Posts

xAsunaWolfx said
you dun already post that ^^? i think, lol


What? Post it again?



THERE YOU GO ASUNA
Assuming it hits, Khan was right in doing what he did.

In combat, you won't find anyone whose going to sit there and let you do what you want and react after the fact.

Khan ran when LeeRoy did, and by the looks of it reached him before he reached the door using Whatsherfaces speed to do it. LeeRoy now has to stop his actions(since he wouldn't make it to the door without first avoiding a blade to the back, or being sliced in two), hence the interrupt.

He stopped the actions from happening, by stopping LeeRoy from reaching the door.

As an example, if you say you threw ten jabs at opponent B, and he stopped you at 4, you don't continue to send them. 6 out of those 10 are now null and void.

The Monk
"The Planeswalker"


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Deceased



DoppleGanger
"Mimic Me"


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Age: Doppleganger is of an unknown age. He has been in the current universe/reality for hundreds of years, however.

Sex: Unknown

Class/Major:

Mimic

Doppleganger(Henceforth known as DG)'s major class is that of a mimic, which he does to outstanding degrees. He is exceptionally skilled in mimicking the appearance, attitude, personality, and skill set of a variety of specimens.


Class/Minor:

Extraterrestrial Envoy

His minor class is that of an envoy. He was meant to make contact with various worlds in order to build relationships between his world and the ones in question.


Occupation: Formerly, Envoy. Currently, none.

Alignment: Neutral

Martial Status: Single.

Birthplace: The Alien Planet of Obliux Five, of the Noliusi Galaxy

Blood Type: Matches that which he is mimicking. Otherwise, he leaks a purple substance as blood, which is incompatible with many other blood types, including the common A, B, etc., etc.

Height: Seven Foot tall.

Weight: one hundred fifty.

Handed:

The Doppleganger is naturally ambidextrous, but this changes depending on whom, or what, he is mimicking at the current. At the ends of his fingers are special receptors that infiltrate whatever he touches, allowing his brain to quickly understand it.


Markings: None

Voice: No one has ever actually heard him speak without first mimicking someone or something.

Reach: Three and a half feet.

Birthmark: None

Personality:

DG is a naturally inquisitive person, often examining things - not caring if people, or things around him, are freaked out about his natural appearance. Once people get past his tall, gray look, he is often described as somewhat morbid and 'handsy'. While he doesn't speak, his body langauge is exquisite, and capable of conveying enough of a message to have a very rudimentary conversation with whomever wants to talk. When he is examining something he has little to no regard for the concept of 'personal space' and 'do not touch that'. He is not very protective of people, even the ones he deems as friends - which is often with a open palm pointed straight at the person, at least once during meeting.


Spirit Animal:

Mechamorph

This mass is somewhat of a mimic like DG. However, he cannot mimic people, or anything for that matter. He does have the ability to merge with different objects to bring them to life, though they gain no extra abilities from them, except being able to move due to the mechamorph influence. He has evolved past many mechamorphs and can merge with most things, except people and other such things.


Equipment:

-Upper Body: None

-Lower Body: None

Weapons: None.

Physical Abilities:

Strength: Despite his looks, he is capable of lifting - at maximum - one ton. However, this doesn't exactly translate into combat. His current form has little tolerance for prolonged combat.

Speed: DG is a light fucked alien, capable of moving at high speeds for extended periods of time. He is capble of outpacing Usian Bolt two times over. His reflexes are also adapted to his speed, allowing him some form of countering - even if for a limited period of time.

Durability: DG is not durable at all, without first becoming something else.

Senses: He has all five senses, though his eyesight is vastly improved. Making use of his exceptional eyesight, intelligence, and reflexes, he can be quite the hard opponent to land a hit on. His sense of touch is also exceptional.


Skills:

Linguistics: Despite not speaking, DG can understand most forms of communication due to coming into contact with various types of beings. There are some he doesn't understand fully, but after a few minutes he can usually pick up the language rules and effectively begin to communicate. This ends once he mimics someone else, then he knows the languages they do - but nothing more as far as that is concerned.

Quick learner: Through the years, DG has shown remarkable skill in learning about new things, sans personal space and don't touch that. He has grasped the concept of piloting ships, among other things, within days. In battles, he is shown to be highly adaptive, using different forms to get close and ultimately gain a piece of the opponent. With a touch he can better assess, understand, and become competent at things than by merely observing it.

High Intellect: DG is exceedingly smart, lending to his curious and fast learning nature. His IQ is many times higher than most humans, allowing him to pick up things at a much faster rate. He maxed out a IQ test in a government facility, during one of his many captures, and was able to solve many 'unsolvable' operations. His abilities with numbers is nearly unmatched by many humans, and other species. He is capable of calculating vectors, speed, and intended courses faster than supercomputers and react accordingly.


Magic:

Mimic:

His one, and only, ability in his natural form is the ability to near perfectly replicate the appearance, attitude, personality, and special abilities of an object. He has several cataloged for use. If he can obtain a piece of an opponent, or friends, DNA he can nearly completely replicate them and their abilities. While he keeps his massive intellect, he is limited to what his new form can do. For instance, if he mimicked a swordsmen, he gains their strengths, and weakness, and other associated things and they replace his own. He cannot also grant them his speed, or strength, if they are weaker or slower than him.

He is not limited to organic materials, and that is what makes him most deadly. He can also mimic suits of armor and use them, though they will be empty to the eye. This also goes for mech suits. However, despite his intelligence, he is still weaker than the original version. Not by much, but to the trained eye, he is noticeably inferior.

He cannot mimic the objects of a person he replicates, unless he also gets a piece of it. For instance, if he replicates a swordsmen, he won't also gain their swords - unless the swords are part of their DNA. While he may mimic a mystical swords ability to increase his own speed, or enter a state of mediation for maximum killing efficiency, he would still be weaponless. Now, if the swordsmen had the ability to create swords for combat, then DG would gain those abilities.

He is incapable of mix-and-matching things he possesses the DNA, or material, of, as of yet. However, if the thing he is mimicking mentally recognizes the weapon, or object of choice, as something that belongs to them, then he can mimic that as well to complete the 'set'. While he can maintain a form indefinitely, once he turns back into his original form, he has to wait three turns afterwards before he is capable of mimicking something else. Most of his non-power/special mimics don't require any energy input, making them almost instantaneous to complete; however, the ones with special abilities, such as magic, or energy manipulation require two turns of energy focusing to complete.

At the moment, he has mimicked a variety of 'non-special' humans and animals. Mythical animals cost him a turn of focusing, such as dragons, for instance - though with those, he is much smaller than the counterpart. He has several powered, or special, mimics however; most of which are intermediate. There are ones with elemental abilities, and some with other unnatural abilities. He is also in possession of vehicles and buildings.


Mimicked Specials:

Gigante: A fifteen foot tall giant, with the ability to create seismic events by stamping down on the ground. He is slow, but has high power and durability; able to tank many strong blows before being defeated.

Gerard Bardolf: This mimic is of a Magic Knight, who uses his abilities to bolster his physical strength, speed, and endurance. At base, he's as fast as an olympic athlete, and as strong and durable as a US Army solider. He was able to acquire all things to make this a full set.

Khagan The Lich: This mimic is a skeletal Archer, and Nightmare set. The nightmare is a black American Quarter Horse, with black flames for a tail and flames. The Archer can shoot two types of arrows. Magical green flames that explode with energy on contact, and special purple arrows, that summon a low level minion when it hits the ground. He has a supply of 25 green ones, and 10 purple ones.

"The Turtle" Mattaki: This mimic allows Doppleganger to take the form of a human male. The male has the ability to form relatively powerful barriers and shields, for a variety of defensive effects. They can sometimes be used offensively.

More to come.

Kei'taro
"The Beast Master"


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Age: 35

Sex: Male

Lineage:

Spirit Beast King: The Spirit Beast King is the man who handles all the transacations of spirit animals, in terms of giving them to their humans. He is usually behind the scenes, and with his abilities, can traverse the world using the spirit animals as transports. He is absurdly powerful, and can hop realities or dimensions, revive someone, or influence one's spirit animal. He keeps tabs on all spirit animals, though some, like Ouroboros, are outside of his field of control. He also knows what Falden's Spirit animal is, though doesn't tell him.

Ranking: Z. He is in the upper echleon of beings.


Class/Major: Beast King

Kei'taro's major class is to collect the Bestial Keys.


Class/Minor: Scholar.

He is very interested in learning about all animals, poisonous or not.


Occupation: Beast King.

Alignment: Lawful Good

Martial Status: Single.

Birthplace: The Planes of the Spirt Beast King.

Blood Type: O negative

Eye Color: Brown.

Height: Six foot three

Weight: Two Fifty Five

Hair Color/Style: Medium length brown hair.

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--- Both:Yes. See Skills.


Skin Tone/Condition: Some scars from battle with animals and other people. Also, tattoos.

Markings: See Magic.

Voice:

Kei'taro's voice is very peculiar. Those who hear it, say it takes on a twinge of different animals. Sometimess it's gruff like a apes, or high like a monkies, just a matter of how he feels. Those aren't all its limited to.


Reach: Two feet, two inches.

Birthmark:

He has a black mark on the back of his leg, the mark of the Spirit Beast King's family.


Personality:

Kei'Taro is a gentle soul, unless he is in a combative setting like a tournament, then he becomes a world class snarker. He is a friend to all animals, and is cordial with humans who aren't trying to kill them. He understands that people eat animals and doesn't hold grudges against them for that, but he does have a special hatred for poachers and the like. He loves a good fight, and spending time with animals, learning from them and emulating them. He believes it can make him a better Beast Master.

One of the biggest sore spots is talking about his Father, the Spirit Beast King, who he hates and hates him.


Spirit Animal:

RyuKyu, is a RyuKyuan pup he befriended in the Volcanic Lands. A RyuKyuan is a Lion/Dog mix, popualrized by the Pokemon Growlithe and Arcanine. RyuKyu is more of a more mature Growlithe. It is very loyal to Kei'Taro, and can appear and disappear at a whim. It likes to eat, especially raw meat. For its size, it has considerable bite force.

In the past five years, while nothing much has changed about Kei'taro, a lot has changed about RyuKyu. He now resembles Arcanine more than he did before.


Equipment:

-Upper Body: He carries camping gear on his back. It holds no special significance, he just thinks it's comfortable to sleep on.

-Lower Body: See Picture.

Weapons:

Kusanagi - Kusanagi is Kei'taro Straight sword. See 'Shoot to kill, Kusanagi' for it's abilities. He is quite capable of using the sword in sword fighting moments without the ability, combining his strength and speed.


Skills:

Strength: Due to living with Gorillas, he was able to emulate their strength. He is able to lift up to four hundred pounds before beginning to struggle. He is able to injure a man with a punch, and able to break bones if he applied full power. He was able to pull a tree out from the ground, but it took a bit of struggling to do.

Speed: Kei'Taro is able to reach speeds of up to sixty miles an hour, at a sprint, and 50 miles for an extended run. This comes from trying to keep up with various types of animals who were often on the move.

Intelligence: Kei'taro is not exactly a stupid man, he is just not technologically savvy. Being in the wild for most of his life, his knowledge comes from that and not the fancy leaps and bounds the world has made. He was surprised when he was tasked to hold on to an MP3 player from a guy he once fought. He still seeks to return it.

Transportation: In addition to running, Kei'taro is adept at swinging from vines, and swimming.

Martial Arts: Through studying animals, Kei'Taor has become very skilled at multiple types of animal based combat. He is most adept at the Wu Xing, but is also capable of using fighting styles based off different animals. It makes for an incredibly difficult fisticuffs bout with him.

Reflexes: Kei'taro is a very agile and reflex intensive man, able to catch a striking snake neck by the throat mid-strike and not get bit.

Hands and Feet: Kei'taro is adept at using either hand to wield his sword, or for any other activity. This extends to his feet as well. they aren't as useful as a monkey's, but he can make it work. His toes and fingers have exceptional gripping power.


Abilities:

Animal Tongue: Kei'taro is quite skilled at talking to and understanding any animal he comes into contact with.

Senses: Kei'taro possesses enhanced senses of smell, sight, touch, and hearing. He can see things in greater detail, and feel more textures when he touches something. He has twice as many scent glands as normal humans, but being around animals for most of his life has numbed him to the nastier scents of the world. He can hear things from a greater distance than humans, and at a lower volume. He can pick out specific individuals based off their voices at well.

Well Traveled: Kei'taro can survive in just about any environment that isn't outright death causing, due to his many travels in search of animals. He is not, however, very capable of handling the extremes of temperatures though, and even has his own limit. He was able to survive in the Volanic Lands and the Winter Wonderland without any debiliating effects. Because of this, he can pick out edible foods, and poisonous ones at a glance. He is great at directions.

Hunter-Tracker: Despite his love for animals, the man has to eat, and so he became very adept at hunting things based off prints and excrement. He doesn't kill baby animals nor the females of the group. He takes care to only hunt the weaker males as well.


Magic:

Kei'Taro has a particular brand of magic which is evoked via tattoos called Bestial Keys. These Keys are gained from animals that have them, after a test relating to the animal or ability. There are an unknown number of these, and Kei'Taro is constantly searching, though seems to have an innate ability to sort of happen upon them, such is the case for his Spirit Animal, and first Bestial Key, RyuKyu. They glow so long as they hold a charge, and continue to glow while in use.

The tattoo's etch themselves on Kei'Taro, except for Kusanagi and RyuKyu, which take the form of his sword, and spirit animal, respectively. They each have their own personality, as it relates to Kei'Taro, some are extremely loyal - like RyuKyu, and some are willing to jump ship if able, like Eight Legged Spider.

For every charge they have before activating, Kei'Taro can control the tattoo's for that many turns, until he gets to three charges. Once he gets the third charge, then he is granted an extra turn of manipulation.

He can have multiple tattoo's charged, but cannot charge more than one per turn. While this gives him access to a wider array of moves on the fly, it also means they'll be lower in strength than if he focused on one.

Creature Skin:

When Kei'Taro participated in a tournament years ago, to test his might against formidable warriors, he was sadly defeated and killed. His opponent was able to strip him of the Lion's share of his abilities. Due to his death, he was greeted by his father - who unceremoniously revived him. What Rosuto, the Spirit Beast King, didn't reveal to him was that he had to replace his skin with flesh made from mythical beasts.

This skin is referred to as Creature Skin, and gives Kei'taro not only his abilities back, but also something else. Some keys, particularly those with strong personalities, do not always take the form of tattoos. The skin allows those personalities to manifest as body parts, as needed. This is a state similar to two keys he had prior, RyuKyu and Kusanagi. Currently, a very few new keys have taken this state.


[Locked]He is also capable of combining them for different effects. He can only do this if they have the same amount of charges prior to combining them. At base, they only last one turn. If they have two charges, they last one turn, and if they have three charges, they last two; so on and so forth. He can also combine up to three of them at once, but they at base, only last two turns, and three turns for each of them having four charges.








Deceased


The Blood Monk
"Bleed for Serenity"


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Vegel
"The Runesmith"


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Ghost and Ground
"The Dead Sniper Team"


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Jadik
"The Monkey Lord"


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Midnight Stalker
"The Silent Words"


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