Assuming it hits, Khan was right in doing what he did.
In combat, you won't find anyone whose going to sit there and let you do what you want and react after the fact.
Khan ran when LeeRoy did, and by the looks of it reached him before he reached the door using Whatsherfaces speed to do it. LeeRoy now has to stop his actions(since he wouldn't make it to the door without first avoiding a blade to the back, or being sliced in two), hence the interrupt.
He stopped the actions from happening, by stopping LeeRoy from reaching the door.
As an example, if you say you threw ten jabs at opponent B, and he stopped you at 4, you don't continue to send them. 6 out of those 10 are now null and void.
Age: Doppleganger is of an unknown age. He has been in the current universe/reality for hundreds of years, however.
Sex: Unknown
Class/Major:
Mimic
Doppleganger(Henceforth known as DG)'s major class is that of a mimic, which he does to outstanding degrees. He is exceptionally skilled in mimicking the appearance, attitude, personality, and skill set of a variety of specimens.
Class/Minor:
Extraterrestrial Envoy
His minor class is that of an envoy. He was meant to make contact with various worlds in order to build relationships between his world and the ones in question.
Occupation: Formerly, Envoy. Currently, none.
Alignment: Neutral
Martial Status: Single.
Birthplace: The Alien Planet of Obliux Five, of the Noliusi Galaxy
Blood Type: Matches that which he is mimicking. Otherwise, he leaks a purple substance as blood, which is incompatible with many other blood types, including the common A, B, etc., etc.
Height: Seven Foot tall.
Weight: one hundred fifty.
Handed:
The Doppleganger is naturally ambidextrous, but this changes depending on whom, or what, he is mimicking at the current. At the ends of his fingers are special receptors that infiltrate whatever he touches, allowing his brain to quickly understand it.
Markings: None
Voice: No one has ever actually heard him speak without first mimicking someone or something.
Reach: Three and a half feet.
Birthmark: None
Personality:
DG is a naturally inquisitive person, often examining things - not caring if people, or things around him, are freaked out about his natural appearance. Once people get past his tall, gray look, he is often described as somewhat morbid and 'handsy'. While he doesn't speak, his body langauge is exquisite, and capable of conveying enough of a message to have a very rudimentary conversation with whomever wants to talk. When he is examining something he has little to no regard for the concept of 'personal space' and 'do not touch that'. He is not very protective of people, even the ones he deems as friends - which is often with a open palm pointed straight at the person, at least once during meeting.
Spirit Animal:
Mechamorph
This mass is somewhat of a mimic like DG. However, he cannot mimic people, or anything for that matter. He does have the ability to merge with different objects to bring them to life, though they gain no extra abilities from them, except being able to move due to the mechamorph influence. He has evolved past many mechamorphs and can merge with most things, except people and other such things.
Equipment:
-Upper Body: None
-Lower Body: None
Weapons: None.
Physical Abilities:
Strength: Despite his looks, he is capable of lifting - at maximum - one ton. However, this doesn't exactly translate into combat. His current form has little tolerance for prolonged combat.
Speed: DG is a light fucked alien, capable of moving at high speeds for extended periods of time. He is capble of outpacing Usian Bolt two times over. His reflexes are also adapted to his speed, allowing him some form of countering - even if for a limited period of time.
Durability: DG is not durable at all, without first becoming something else.
Senses: He has all five senses, though his eyesight is vastly improved. Making use of his exceptional eyesight, intelligence, and reflexes, he can be quite the hard opponent to land a hit on. His sense of touch is also exceptional.
Skills:
Linguistics: Despite not speaking, DG can understand most forms of communication due to coming into contact with various types of beings. There are some he doesn't understand fully, but after a few minutes he can usually pick up the language rules and effectively begin to communicate. This ends once he mimics someone else, then he knows the languages they do - but nothing more as far as that is concerned.
Quick learner: Through the years, DG has shown remarkable skill in learning about new things, sans personal space and don't touch that. He has grasped the concept of piloting ships, among other things, within days. In battles, he is shown to be highly adaptive, using different forms to get close and ultimately gain a piece of the opponent. With a touch he can better assess, understand, and become competent at things than by merely observing it.
High Intellect: DG is exceedingly smart, lending to his curious and fast learning nature. His IQ is many times higher than most humans, allowing him to pick up things at a much faster rate. He maxed out a IQ test in a government facility, during one of his many captures, and was able to solve many 'unsolvable' operations. His abilities with numbers is nearly unmatched by many humans, and other species. He is capable of calculating vectors, speed, and intended courses faster than supercomputers and react accordingly.
Magic:
Mimic:
His one, and only, ability in his natural form is the ability to near perfectly replicate the appearance, attitude, personality, and special abilities of an object. He has several cataloged for use. If he can obtain a piece of an opponent, or friends, DNA he can nearly completely replicate them and their abilities. While he keeps his massive intellect, he is limited to what his new form can do. For instance, if he mimicked a swordsmen, he gains their strengths, and weakness, and other associated things and they replace his own. He cannot also grant them his speed, or strength, if they are weaker or slower than him.
He is not limited to organic materials, and that is what makes him most deadly. He can also mimic suits of armor and use them, though they will be empty to the eye. This also goes for mech suits. However, despite his intelligence, he is still weaker than the original version. Not by much, but to the trained eye, he is noticeably inferior.
He cannot mimic the objects of a person he replicates, unless he also gets a piece of it. For instance, if he replicates a swordsmen, he won't also gain their swords - unless the swords are part of their DNA. While he may mimic a mystical swords ability to increase his own speed, or enter a state of mediation for maximum killing efficiency, he would still be weaponless. Now, if the swordsmen had the ability to create swords for combat, then DG would gain those abilities.
He is incapable of mix-and-matching things he possesses the DNA, or material, of, as of yet. However, if the thing he is mimicking mentally recognizes the weapon, or object of choice, as something that belongs to them, then he can mimic that as well to complete the 'set'. While he can maintain a form indefinitely, once he turns back into his original form, he has to wait three turns afterwards before he is capable of mimicking something else. Most of his non-power/special mimics don't require any energy input, making them almost instantaneous to complete; however, the ones with special abilities, such as magic, or energy manipulation require two turns of energy focusing to complete.
At the moment, he has mimicked a variety of 'non-special' humans and animals. Mythical animals cost him a turn of focusing, such as dragons, for instance - though with those, he is much smaller than the counterpart. He has several powered, or special, mimics however; most of which are intermediate. There are ones with elemental abilities, and some with other unnatural abilities. He is also in possession of vehicles and buildings.
Mimicked Specials:
Gigante: A fifteen foot tall giant, with the ability to create seismic events by stamping down on the ground. He is slow, but has high power and durability; able to tank many strong blows before being defeated.
Gerard Bardolf: This mimic is of a Magic Knight, who uses his abilities to bolster his physical strength, speed, and endurance. At base, he's as fast as an olympic athlete, and as strong and durable as a US Army solider. He was able to acquire all things to make this a full set.
Khagan The Lich: This mimic is a skeletal Archer, and Nightmare set. The nightmare is a black American Quarter Horse, with black flames for a tail and flames. The Archer can shoot two types of arrows. Magical green flames that explode with energy on contact, and special purple arrows, that summon a low level minion when it hits the ground. He has a supply of 25 green ones, and 10 purple ones.
"The Turtle" Mattaki: This mimic allows Doppleganger to take the form of a human male. The male has the ability to form relatively powerful barriers and shields, for a variety of defensive effects. They can sometimes be used offensively.
Spirit Beast King: The Spirit Beast King is the man who handles all the transacations of spirit animals, in terms of giving them to their humans. He is usually behind the scenes, and with his abilities, can traverse the world using the spirit animals as transports. He is absurdly powerful, and can hop realities or dimensions, revive someone, or influence one's spirit animal. He keeps tabs on all spirit animals, though some, like Ouroboros, are outside of his field of control. He also knows what Falden's Spirit animal is, though doesn't tell him.
Ranking: Z. He is in the upper echleon of beings.
Class/Major: Beast King
Kei'taro's major class is to collect the Bestial Keys.
Class/Minor: Scholar.
He is very interested in learning about all animals, poisonous or not.
Occupation: Beast King.
Alignment: Lawful Good
Martial Status: Single.
Birthplace: The Planes of the Spirt Beast King.
Blood Type: O negative
Eye Color: Brown.
Height: Six foot three
Weight: Two Fifty Five
Hair Color/Style: Medium length brown hair.
Handed:
--- Both:Yes. See Skills.
Skin Tone/Condition: Some scars from battle with animals and other people. Also, tattoos.
Markings: See Magic.
Voice:
Kei'taro's voice is very peculiar. Those who hear it, say it takes on a twinge of different animals. Sometimess it's gruff like a apes, or high like a monkies, just a matter of how he feels. Those aren't all its limited to.
Reach: Two feet, two inches.
Birthmark:
He has a black mark on the back of his leg, the mark of the Spirit Beast King's family.
Personality:
Kei'Taro is a gentle soul, unless he is in a combative setting like a tournament, then he becomes a world class snarker. He is a friend to all animals, and is cordial with humans who aren't trying to kill them. He understands that people eat animals and doesn't hold grudges against them for that, but he does have a special hatred for poachers and the like. He loves a good fight, and spending time with animals, learning from them and emulating them. He believes it can make him a better Beast Master.
One of the biggest sore spots is talking about his Father, the Spirit Beast King, who he hates and hates him.
Spirit Animal:
RyuKyu, is a RyuKyuan pup he befriended in the Volcanic Lands. A RyuKyuan is a Lion/Dog mix, popualrized by the Pokemon Growlithe and Arcanine. RyuKyu is more of a more mature Growlithe. It is very loyal to Kei'Taro, and can appear and disappear at a whim. It likes to eat, especially raw meat. For its size, it has considerable bite force.
In the past five years, while nothing much has changed about Kei'taro, a lot has changed about RyuKyu. He now resembles Arcanine more than he did before.
Equipment:
-Upper Body: He carries camping gear on his back. It holds no special significance, he just thinks it's comfortable to sleep on.
-Lower Body: See Picture.
Weapons:
Kusanagi - Kusanagi is Kei'taro Straight sword. See 'Shoot to kill, Kusanagi' for it's abilities. He is quite capable of using the sword in sword fighting moments without the ability, combining his strength and speed.
Skills:
Strength: Due to living with Gorillas, he was able to emulate their strength. He is able to lift up to four hundred pounds before beginning to struggle. He is able to injure a man with a punch, and able to break bones if he applied full power. He was able to pull a tree out from the ground, but it took a bit of struggling to do.
Speed: Kei'Taro is able to reach speeds of up to sixty miles an hour, at a sprint, and 50 miles for an extended run. This comes from trying to keep up with various types of animals who were often on the move.
Intelligence: Kei'taro is not exactly a stupid man, he is just not technologically savvy. Being in the wild for most of his life, his knowledge comes from that and not the fancy leaps and bounds the world has made. He was surprised when he was tasked to hold on to an MP3 player from a guy he once fought. He still seeks to return it.
Transportation: In addition to running, Kei'taro is adept at swinging from vines, and swimming.
Martial Arts: Through studying animals, Kei'Taor has become very skilled at multiple types of animal based combat. He is most adept at the Wu Xing, but is also capable of using fighting styles based off different animals. It makes for an incredibly difficult fisticuffs bout with him.
Reflexes: Kei'taro is a very agile and reflex intensive man, able to catch a striking snake neck by the throat mid-strike and not get bit.
Hands and Feet: Kei'taro is adept at using either hand to wield his sword, or for any other activity. This extends to his feet as well. they aren't as useful as a monkey's, but he can make it work. His toes and fingers have exceptional gripping power.
Abilities:
Animal Tongue: Kei'taro is quite skilled at talking to and understanding any animal he comes into contact with.
Senses: Kei'taro possesses enhanced senses of smell, sight, touch, and hearing. He can see things in greater detail, and feel more textures when he touches something. He has twice as many scent glands as normal humans, but being around animals for most of his life has numbed him to the nastier scents of the world. He can hear things from a greater distance than humans, and at a lower volume. He can pick out specific individuals based off their voices at well.
Well Traveled: Kei'taro can survive in just about any environment that isn't outright death causing, due to his many travels in search of animals. He is not, however, very capable of handling the extremes of temperatures though, and even has his own limit. He was able to survive in the Volanic Lands and the Winter Wonderland without any debiliating effects. Because of this, he can pick out edible foods, and poisonous ones at a glance. He is great at directions.
Hunter-Tracker: Despite his love for animals, the man has to eat, and so he became very adept at hunting things based off prints and excrement. He doesn't kill baby animals nor the females of the group. He takes care to only hunt the weaker males as well.
Magic:
Kei'Taro has a particular brand of magic which is evoked via tattoos called Bestial Keys. These Keys are gained from animals that have them, after a test relating to the animal or ability. There are an unknown number of these, and Kei'Taro is constantly searching, though seems to have an innate ability to sort of happen upon them, such is the case for his Spirit Animal, and first Bestial Key, RyuKyu. They glow so long as they hold a charge, and continue to glow while in use.
The tattoo's etch themselves on Kei'Taro, except for Kusanagi and RyuKyu, which take the form of his sword, and spirit animal, respectively. They each have their own personality, as it relates to Kei'Taro, some are extremely loyal - like RyuKyu, and some are willing to jump ship if able, like Eight Legged Spider.
For every charge they have before activating, Kei'Taro can control the tattoo's for that many turns, until he gets to three charges. Once he gets the third charge, then he is granted an extra turn of manipulation.
He can have multiple tattoo's charged, but cannot charge more than one per turn. While this gives him access to a wider array of moves on the fly, it also means they'll be lower in strength than if he focused on one.
Creature Skin:
When Kei'Taro participated in a tournament years ago, to test his might against formidable warriors, he was sadly defeated and killed. His opponent was able to strip him of the Lion's share of his abilities. Due to his death, he was greeted by his father - who unceremoniously revived him. What Rosuto, the Spirit Beast King, didn't reveal to him was that he had to replace his skin with flesh made from mythical beasts.
This skin is referred to as Creature Skin, and gives Kei'taro not only his abilities back, but also something else. Some keys, particularly those with strong personalities, do not always take the form of tattoos. The skin allows those personalities to manifest as body parts, as needed. This is a state similar to two keys he had prior, RyuKyu and Kusanagi. Currently, a very few new keys have taken this state.
[Locked]He is also capable of combining them for different effects. He can only do this if they have the same amount of charges prior to combining them. At base, they only last one turn. If they have two charges, they last one turn, and if they have three charges, they last two; so on and so forth. He can also combine up to three of them at once, but they at base, only last two turns, and three turns for each of them having four charges.
Roar, RyuKyu: Roar, RyuKyu works in conjunction with Kei'taro's Spirit Animal, the RyuKyuan(Lion/Dog), RyuKyu. It transforms Kei'Taro into a huge liger-like beast, as well as transforms his sword into a larger sword. In his liger form, Kei'Taro possesses impressive strength, able to lift upwards of two tons. He is capable of running around on all fours at speeds of one hundred miles per hour. He can stand on two feet. To gain this ability, he wandered around the Volcanic Plains and ended up fighting a mother RyuKyuan after befriending the pup. After winning, the pup became his spirit animal.
Shoot to Kill, Kusanagi: Is another that doesn't have a tattoo assigned to it - similar to Roar, RyuKyu. This one is based on his sword, in his non-liger form. When activated, it can extend out at a speed of two-thousand feet per second; with an additional five hundred feet added per charge. He gained this skill when he struck faster than the Death Adder, giving testament to his reflexes. Instead of becoming a tattoo, the key coiled around the sword and imbued it with its abilities. It is able to make curving turns. Cannot be used in conjunction with Roar, RyuKyu.
Vivid Dragon: This tattoo is on his left shoulder. It allows him access to low-to-medium strength flames, through either his hands, feet, or mouth. He gained this from standing atop a mountain and doing the Dance of the Dragons for two days straight. It was unbareably hot, and gave him a nice tan afterwards.
Shocking Thunderbird: This tattoo is on his right shoulder, and depicts a thunder bird. At the top of a mountain said to be often struck with lightning bolts, Kei'Taro encountered the extremely rare Thunderbird. The bird struck him with a large bolt of lightning, but through sheer willpower, was able to survive. He earned the Bestial Key through these methods and now can control low-to-mid power lightning.
Soaring Eagle: This Tattoo is on his upper arm, and is of an eagle. He earned it by out hunting a eagle when it came to hunting down a single, tiny mouse in a large plains area. He would have lost, had it not been for Kusanagi's extending ability. This grants him eagle like vision, when activated, as well as control over low-to-medium powered wind abilities.
Tortiose Shell: This one is on his back. After fighting with the King of Crows to get the Crow tattoo, he used the ability to fly. His energy ran out and he landed on a large island in the middle of the ocean. He learned that this was the World Tortoise, part of the mythical WT race. The WT promised him its ability, if he could survive underwater. As he dove down, the WT pushed him further, almost crushing him with water pressure. He survived and was granted this tattoo. It allows him to form a shield in the shape of a tortoise shell.
Chameleon Skin: This tattoo is around his belly button. He was tasked with finding the Chameleon with the Bestial Key within a three day time span. He was able to find it in a span of two and a half days. It was on his shirt sleeve the entire time. It grants him the ability to blend in with his surroundings.
Eight legged Spider: This was gained from an Arachnid King, when Kei'Taro inadvertantly landed on its webbing. Kei'Taro was forced to do battle with the creature, but was restricted to one spot. Using Kusanagi's ability, Kei'taro was able to defeat the creature before it could deal a death blow. This key, which is on his back, lower right side, allows him to grow six extra arms - which can be used for combat or for running. The tips of his fingers also excrete a potent neurotoxin.
Charging Rhino: The Rhino key, which is tattooed on his forearm, came from when he faced down the Rhino Bestial Key Holder, a large rhino. The rhino charged and Kei'Taro made use of his Roar, RyuKyu, to become his Liger form. He grabbed the Rhino and slid back, before managing to tip it over. The key allows him to bulk his body up for a charging attack. The momentum he gains is transferred through whatever he hits, and can break through a six inch steel wall at full charge.
Heavy Elephant: Perhaps one of the most peaceful Keys he has gotten. He earned this by traveling for a week with a herd of elephants that were being stalked by poachers. After standing up for them, a baby elephant, born the same day he arrived was revealed to have the Elephant Bestial Key. This key allows him to increase his weight to up to six thousand pounds.
Mama Bear: Kei'taro got this key, which is tattoo'd on his left tricep, when he accidentally ran into a cub. The mother happened along and thought Kei'taro was threatening her spawn. The bear began manipulating the earth, sendinh large walls towards Kei'taro. After besting the bear, he gained the Key. It allows him low-to-mid power earth manipulation.
Swimming Bass: Kei'taro earned this key, which is on the top of his left foot, after having to best a large bass in a upstream swimming race. After doing so, he was granted low-to-mid power water manipulation.
King of Crows: Kei'taro found this key, which is on the right side of his neck, when he entered a ghost town. Word was that it was innhabited by a gigantic crow with the ability to disperse into twenty or more smaller crows. When he arrived in town, he encountered the fabled creature and was challenged to shoot it down. Using a mixture of Soaring Eagle and Kusanagi, he was able to strike through ten of the crows after the beast separated. Once done, he gained th Key, which allows him to split into a flock of crows and reform when ready.
Pride of the Lion: After staring down a Pride of Lions, one of which was an incredibly large one, Kei'Taro gained this key. It is tattoo'd on his tongue. This Key allows him to extend the duration of his abilities by one turn for a total of ten turns. Which means, each ability he activates during a ten turn period gets +1 duration.
Crazy Monkies: Kei'Taro spent some time with some monkies deep in a forest, on his hunt for the Bestial Key 'Crazy Monkies'. This Key, which is tattoo'd on his right palm, allows his limbs to elongate slightly - like a monkies and he gains the agility of a monkey in doing so.
Spitting Cobra: This tattoo is beneath his tongue, and grants him the ability to spew a potent venom similar to that of the Philippine cobra. He earned this key after tracking the Cobra. This was one of the only keys, out of three, where he was granted its abilities for the test. He shot the venom six hundred, sxity feet.
Underground Echidna: This tattoo is on the back of his left hand. He earned it by successfully navigating the Key Holder's burrows. It was not an easy task. It grants Kei'Taro the ability to very effectively dig holes and burrow into the ground.
Sleeping Butterfly: This butterfly tattoo allows Kei'taro to potentially put his opponent to sleep, if they inhale the powder that he produces. It also allows him to touch his opponent and directly send them to sleep, if possible. Touch is more powerful than the powder. He earned the key by using his willpower to stay awake longer than the other animals in the vicinity. The butterfly was asleep, and was awoken by the commotion of the animals coming to Kei'taro. Apparently, it was the Queen Butterfly of the land. It is in the palm of his left hand.
Coil, Kusanagi: Changes Kusanagi into a whip sword. The sword can extend to a range of twenty feet. Can begin battle as whip sword. Requires one charge and maintains form throughout battle unless Strike is activated.
Strike, Kusanagi: In the instance that Kusanagi begins as a whip sword then this command changes it to its usual straight sword form. Requires one charge and maintains form throughout battle unless Coil is activated.
Ivory Bones: Allows Kei`Taro to grow one, two foot long, two inch thick ivory tusk from each forearm. The tattoo is symmetrical on both forearms.
Mountain Goat: This key was gotten after Kei'taro raced a mountain goat, named Havardr, up a mountain. He survived an avalanche. It provides hearty frost defense, some earth defense, and steadies him on uncertain terrian. It is located between his second and third rib.
Penguin's Beak: This key was gotten recently, during a bout with King Pongo, an Emperor Penguin. The initial challenge was a one mile swimming race, but it was ultimately revealed to Kei'taro that it wasn't so much the race, that he would have certainly lost, but whether or not he would be humble enough to listen to Pongo. He did, and lived.
Basilisk Eye: After a recent rematch against Pikatok, in which Kei'taro lost his right eye, he was forced to find a replacement. He stumbled across the fabled Basilisk, and was caught in it's magical gaze. He survived by being able to break through, and stabbing the basilisk in his eye and removing it. The key took form of a snake like eye, granting him both partial heat sensing vision, like a snake, as well as partial capabilities to paralyze opponents.
Spider's Trap: After having discovered the Trapdoor Spider hidden amongst a bevy of trapdoors, Kei'taro gained another key, this one on his right ankle. This key gives him the ability to manifest trap doors beneath his feet. These are pressure activated, once Kei'taro moves off the very center. Once the Key is charged, and activated, the trap is laid.
Wukong: When Kei'Taro needed a weapon, he was given two choices. Both possessed similar properties of extension, but deferred in two ways. Kusanagi, the Snake Sword, focused on piercing and cutting, while, Wukong, the staff of the monkey focused on blunt force and density. In his youth, he was charmed by the immediate power of the snake - the alluring promise of other avenues. To this end, he chose Kusanagi, the brash snake with the silver tongue and harsh power.
When he died, he lost the snake - whom willingly left - leaving him defenseless as far as weapon, in both normal and Liger form. He was forced to search for another. He went back to the place his father sent him to choose a weapon, The Spirit Mountain. He hopped Yggdrasil, the dimension travelling train, unaware of the Supernovas travellers in the forward carriages.
When he departed, he was confronted by familiar sounds. But one remained supreme. The brutal roar of an oversized, golden armored monkey. It recounted their last meeting, and how Kei'taro chose Kusanagi. This began an argument, which lasted for longer than a week - much of which was spent in a physical form - they came to an agreement. Wukong would take the form of the staff for him, under a very specific understanding - the Snake dies.
Wukong afforded him the usage of a nigh-indestructible staff, that boasted startling destructive power, and the ability to change size and density. Though he agreed to travel with Kei'taro, it wasted no chance at showing it's disgruntled personality.
Silk Worm: Kei'taro earned the small tattoo on his lower left side of his back, when he had to pass the test of Silva, the Silk Worm. She, and the other worms present, used their considerable silk making skills to form a knot of silk, which Kei'taro had to use any non-destructive method at his disposal to find which was hers. He succeeded, by using the nose if RyuKyu to sniff out the scent pattern of Silva and her silk. The key allows him to form very strong silk threads in mass, over a range of fifty yards. The further away from him, the weaker, but the closer he is to the string, the stronger, making it considerably easier to snare a victim. His effective range is 23 yards.
Spear, Wukong: This is a secondary ability of Wukong, and is similar to Shoot to Kill, Kusanagi, where it extends. The difference, however, lies in speed and power. Kusanagi focused more on piercing and lacked punching power, which it made up for in speed. Spear, Wukong, trades speed, half of such, for increased punching power - being able to punch a dent into half a three foot thick metal wall, from distances of thirty yards.
Grow, Wukong: This is another secondary ability of Wukong, and focuses on changing the size and weight of the staff. With the command, Kei'taro can enlarge or shrink the staff from normal size, to the size of a modern day toothpick, or the size and weight of a telephone pole, without suffering any disability in using it. This works due to the Bestial Key aspect, and despite his considerable strength, in base form, he cannot heft weighty items without issue.
Wings of Pegasus: This is another of the bestial Keys whose personality has manifested as a part of Kei'Taro's body, this time, in place of his shoulder blades. Kei'taro gained this tree when his heroism attracted the mythical creature, Pegasus. When the proximity was close, Pegasus became a key, allowing Kei'taro to form large, snow white wings, enabling him to fly.
Forever The Roach: This key is located on the right wrist of Kei'taro and is one of the hardest keys for him to initiate. It requires three turns of charging, and cannot be used more than once a bout. The key allows Kei'taro to survive one [1] magic based attack that would kill him - though it can still result in him losing consciousness and subsequently the fight.
Ashes of the Phoenix: The Phoenix key is located on the back of his neck, and was earned when he cared for the young offspring of a mother Phoenix who was going through rebirth at the hands of poachers. Kei'taro remained entrenched in the Volcanic Plains for three months, until the bird was able to fly. When activated, after four turns of continuous concentration, Kei'taro is able to refresh his tattoos, allowing him to use them again at similar strength to before.
Narwhal Horn: This key is situated on the forehead of Kei'taro. When in use, Kei'taro is able to produce the horn of a Narwhal, about 2 foot in length.
Giant Squid: This tattoo goes from shoulder to shoulder, crossing over his collarbone in the process. It allows for Kei'taro to produce a multitude of suction cups, reminiscent of a squids, on his arm to ensnare an opponent at an incredibly close range. If a victim isn't close enough, he can alternatively shoot a jet of black ink from his mouth.
Mama Bear + Shoot to Kill: This combination allows Kei'taro to form a labyrinth of earth, to trap opponents, and shoot out copies of Kusanagi from the walls.
King of Monkies: This is a combination of King of Crows and Crazy Monkies. Instead of turning Kei'Taro into crows, it allows him to transform into a pack of ten monkies.
Eight Legged Snake: This is a combination of STK and Eight Legged Spider. It grants Kei'taro the ability to sform the arms of ELS, and seven more Kusanagi's. However, they don't shoot out, but are each coated with the toxin of multiple brown recluse spiders.
Thunder Bass: This combines Swimming Bass with Thunderbird. It causes a huge thunderstorm to appear. It weakens his Vivid Dragon, but Thunderbird has a power increase, as does Swimming Bass. The effect lasts five turns. Can only be used once a match.
Sleeping Cobra: This combines Spitting Cobra and Sleeping Butterfly. Instead of shooting out a poison, Kei'Taro is able to spit out a sleeping variant that can cause an opponent to fall asleep.
(Electric/Fire) Snake: This is a combination between Thunderbird or Vivid Dragon and Kusanagi. Depending on which, Kusanagi gains electrical or fire attributes.
The Midnight Stalker, is a peculiar fellow, of an unknown origin. Word is he is an assassin, though for which organization is unknown. Many multiversal police and federal agencies consider him an unknown element, or a freelance mercenary.
He is often described as just over six feet, but not quite six foot one. His weight doesn't seem to be substantial, though he does seem solidly built, if not a little on the smaller side. A sinister smile paints his face, and from his visible arms to the shaven sides of his scalp tattoos of runic origin roam.
The stalker is oft equipped with several weapons, including three swords - two of which are rune-able, referencing being able to be magicked, and one that is rune equipped. With adequate preparation, said runic sword can increase its cutting power. Two of the swords are sheathed between his back and the oval shield that protects his back. It has a large rune etched onto it which, when powered, increases it's defensive capabilities. At base, it can contend with light weaponary, and medium level melee attacks.
The stalker is not a particularly powerful man, but nor is he extremely weak. His main asset, physically, is that he is very quock and agile. A capable evader of attacks, and can swiftly maneuver around and over obstacles. Stalker is easily able to blend into shadows, though this is not magical. Anyone with good eyes can spot him, unless he uses his runes to blend in - a common tactic of his when hunting his marks.
The most vicious part of Stalker, however, is not his physical abilities or his martial skills with the blade. He is often contracted as a assassin, or hitman, because of his infamous skill with runes and the light at the end of the string. Using his energy, he can swing the light to and fro etching out runic words in the air. Aside from the runes to increase his cutting or defensive powers, he uses five others:
"To Hide in a Shadow...": Every time this rune is activated, Stalker's abilities to blend into the shadows increases.
"Out goes the flickering flame...": This rune snuffs out the lights of a given room, for a total of two turns per charge.
"Two of me, one of thee...": For each charge, Stalker can appear to be in two places at once - via what appear to be clones. They have no physical abilities, aside from looking just like Stalker at the time of activation. He can have up to two an activation.
"Watch your step...": One of Stalker's two offensive runes. This etches the runes to the floor, and when stepped upon causes an explosion to occur. The rune is one foot in width, and four in length. Each charge is equivalent to three full sticks of dynamite. Multiple can be laid, if each is charged, and can be triggered into a successive explosion.
"Blow....Bang...": This is his second offensive rune, and is similar to Watch Your Step, in that it has explosive tendencies. He can use this rune to send out an explosive blast of energy, in the same width x length specifications as Watch your Step. It is equivalent to three full sticks of dynamite per charge as well.