Avatar of Rockin Strings
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    1. Rockin Strings 9 yrs ago
    2. ██████████ 12 yrs ago

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Bio

I am a Japanese-American (half-Japanese on my mother's side) with a twin half-sister. Yes, you read that right. To explain it real quick, during mom's monthly, she dropped 2 eggs instead of 1 after 2 (or more) guys took her to bed. Each egg was impregnated by a different man's sperm.

Anyways, I'm a kind guy who really hates fighting. However, if I have to stop a fight, whether verbal or physical, I will. I'm here to have fun and be crazy with my OCs, new characters and even some canons. So far, my favorite RP I've been in on the site is the Multiverse reboot. As a whole, the Multiverse was 6 years old. I love the idea and have even used it (with a few minor changes here and there) for a few LARPs with my local friends RL.

Other than RP, I am also a Wiccan Witch following the path of Gaia and a hypnotist studying the varying effects of hypnosis on various age groups and am always taking willing volunteers.

Most Recent Posts

@IcePezzYeah, gonna try to get Gil down to about 10 spells max. He's more of the type of guy to think logically through Lonmil's insanity.
I have 2 good characters. Are they acceptable?

Name: Lonmil Kaspay

Race: Rock Gnome

Age: 73

Gender: Male

Appearance: Lonmil appears to be your typical gnome; short, brown hair, big nose, the works.

Clothing/Armor: Lonmil wears dark brown leather armor with a hood, gloves and soft boots.

Weapons: Lonmil has a bow with a quiver of arrows, 4 normal daggers, an enchanted dagger and a pair of gnomish shortswords, which would look like daggers in the hands of humans.

Alignment: Chaotic Neutral

Skills/Abilities: Lonmil can pick pockets, open locks, find and remove traps, move silently, hide in shadows, detect noise, climb walls, track, observe, tumble, disguise himself, hunt, survive in the underdark for a short period of time, gather info and is very proficient with his shortbow, short blades and dual weapon style of fighting.

Magic: Lonmil can see 60 feet in complete darkness due to his infravision.

Backstory: Lonmil had grown up in a small cave system with his parents until he was 66. Inside and outside the caves was their town, a small farming community that rarely, if ever, saw visitors. While exploring the caves to see if they could expand the town, they needed a couple new houses for some of the families that were expanding their members, Lonmil and his friends had accidentally went too far. On their way back, they had gotten lost, which only made it worse when they ran into a monster from the underdark. One of Lonmil's friends, Hidvur, decided she would distract the monstrous beast while the others escaped. That day, Lonmil lost the only woman he ever cared about. He left home a week later, living off the land throughout his year long travel until he was caught stealing food from a school that had just been formed. One of the boys who had caught him was a half-elf mage. Needless to say, Lonmil found the prospect of a 13 year old half-elf mage allied with a Thief's School hilarious. He began teasing him, they fought and, after agreeing to join the school, Lonmil and the boy, who went by his last name, Gil, became like brothers.

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Name: Debaen Gil

Race: Half-Elf

Age: 19

Gender: Male

Appearance: Gil stands a couple inches short of five and a half feet with a lighter weight for his athletic build. His skin is a light brown with a golden tint, looking to be sun-kissed. His hair is dark brown with strands of golden blond. He has a scar on his right cheek, the only mark ever left on him.

Clothing/Armor: Gil wears a dark blue, hooded robe, dark brown bracers on his arms and legs.

Weapons: Gil's only weapons are 7 daggers, 1 of which is enchanted, and a staff. He doesn't use them often.

Alignment: Chaotic Neutral

Skills/Abilities: Gil can pick pockets, open locks, find and remove traps, move silently, hide in shadows, detect noise, climb walls, recognize languages he's seen before, even if he doesn't understand them, observe, appraise, tumble, cut gems, loot, disguise himself, forge items, artifacts and documents, ride most land animals and is proficient with his daggers, staff and his dual weapon fighting style.

Magic: Gil can cast the following spells;

Blur: When under this spell, the caster would become harder to hit as they did not appear to have a solid form any more. Attacks made against a blurred caster by someone who couldn't see it ignored this spell, of course, as they couldn't see the effect.
Burning Hands: The spell momentarily engulfed the wizard's hands in a burst of magical flames and then expelled them rapidly into an adjacent area of roughly twenty-five feet in diameter.
Comprehend Languages: With this spell the caster could understand a text that was otherwise incomprehensible to him or her. The caster would see or touch the object or creature with the text in order to cast the spell. Despite being able to read the text the caster would not be able to write or speak the language of the text. The inability to read did not affect the ability to use the spell and learn the meaning of the affected text. The caster can also understand the spoken words of the language.
Feather Fall: After this spell is cast, the caster and any nearby he wishes are slowed into their descent until they touch the ground.
Flameproof: When cast, this spell fully protected the recipient from normal fires and offered limited protection from magical ones. The recipient became completely immune to normal fire, lava, etc. Breath weapons, or other fire-related attacks, from creatures and fire-based spells did not cause as much harm to the recipient. This spell could not be combined with any other spell or magical item that granted resistance to fire. When cast upon an inanimate object, the spell made the object completely immune to all forms of fire both normal and magical.
Invisibility: This spell allows the caster to become invisible for 5 minutes. The spell would falter if the caster spoke or attacked anyone.
Magic Missile: The caster fires a number (for his level Gil fires 2) of missiles of energy that hit the target, though do not do much damage.
Shield: A wall of energy separates the caster and his attacker, preventing them from taking any damage.
Spider Climb: The caster's hands and feet are covered in a sticky goo that would allow them to climb on walls and ceilings like a spider.
Stoneskin: This spell would turn the caster's skin to stone, preventing any damage from being taken.

Backstory: Gil grew up with his parents until he was 12. At that age, his home was attacked by drow elves. Being the only one to survive, Gil spent the next few months of his life wandering the forest. He joined a Thief's School, finding it to be a safe place to learn to survive. A few months after he joined, a gnome had been caught by one of his classmates and pinned to the wall. Gil approached with a spell ready, only to be teased by the gnome. It took a fight for Gil and the gnome, whom he learned was named Lonmil, to respect each other. Over time, Gil began seeing the gnome as a brother.
@IcePezzI get what you're saying. I'll try Lonmil and Gil as they're both only 2 classes each.
@BelwicketWell, Lonmil and Gil... I think I'd run into a similar problem. Gabe and Gaby, Gaby's yours. Digit and Vygit, I don't know the characters well enough yet and still need to study one of their classes. Other than that, unless you think Rokku or a human version of Rockin would be allowed... Yeah. Well, there's also Hatter but I think he'd be a bit OP.
@RokkuHoshi it still stands however, that if you were to actually visualize him, as you wrote, it doesn't make sense. And that's my biggest problem right now. He is, without a doubt, not a believable character. Despite being a master of nothing, he is still everything, and he's holding so much crap. He's 5'2" and I weigh more than him ... I just don't see it.


Actually, all he's carrying is food, weapons, spell components, a couple small spellbooks and a tapestry
@IcePezzWell, when he needs to hide stuff, he does have his tapestry. Other than that, I said he was good at all of them, not excellent at any of them. He knows enough about each to be able to defend himself and not be found but, other than that, his knowledge on all of them are kinda limited. He never leaves a fight without a scratch.
<Snipped quote by RokkuHoshi>

Dude. A wakizashi is 1.5-2 feet long. A katana doesn't even reach 2.5 feet at its longest. A tanto is like 25 cm long.


I thought they were longer. Then again, I'm adding in handle length.
<Snipped quote by RokkuHoshi>

Wakizashi, if I remember correctly

Or Tantos...


A wakizashi is between 2' and 2'6" if I remember correctly. A katana can be from 3' to 5'. And tanto are 6' average, I think.
Either way, I'd be much more comfortable if the new character was more one over another (speedster or strength). If you make him more of a fighter then we can leave all the long swords (katakana included), and if more of a speedster, the long and cumbersome weapons just don't make sense. Especially given his age. He needs to be able to move about freely, and carrying so much that he could supply the whole team- it doesn't work for me. As for his spells, everyone here will tell you, I am a fan of simple. If you choose to go in the direction of mage, I want you to sort out the most relevant, the most necessary spells that he would need. I didn't ask this for Regina, mostly because, as I said, I found a balance there. I may have over looked a few things. Perhaps by accident, but as she's been portayed so far, I haven't seen any issues.

I'm just looking for balance and a sense of realism. That's pretty much the most important thing when I consider a character.


I understand that. I can swap out all the longer weapons, except the Katana, for shorter weapons. There are Katana the length of shortswords.

As for the spells, I can get rid of most of them but I'd rather keep all the touch spells, spider climb and magic missile. Other than that, it's up to you to say which spells he can keep and what he has to toss.

As for his bow, I can make it a composite shortbow or a normal longbow if absolutely necessary.

@Belwicket Sorry for using your account.
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