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    1. Romero 11 yrs ago
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Is no one else interested in joining this?
That all looks good from what I can see! Feel free to fill in your history more as you want, but other than that, feel free to put this up over in the characters tab. Accepted!
That's right. You get one free racial trait for each race that you have.
Glad to hear you're interested!
The Great Alliance has been brought to its knees. The order that the world has known for so many years is now a scorched ruin, and the land of Alria has descended into total chaos. Formed over two centuries ago by the greatest powers of the age, the Great Alliance ensured a period of relative peace and prosperity. But the peace makes men weak, soft and unobservant. Few were watching for the return of darkness, and those few that were watching the shadows were unable to rouse the Alliance from its slumber in time to defend itself against the tide of darkness that tore across the land, butchering and destroying all that stood before it till there was barely anything remaining.

With the Alliance in tatters, the few remaining nations of the world, in the far-flung corner of the land, must somehow hold their borders against both greedy and war-hungry neighbours, and the Great Shadow that obliterated the greatest alliance this world has ever known.


*What is the Great Shadow you ask?: An effectively infinite army that will move constantly forwards, coming in from the east of the map, throughout the game, so as to ensure that the game doesn’t become a case of everyone sitting around. The “Darkness” or “Shadow” is led by an incredibly powerful, almost god-like, Arch-Lich. The only way to truly beat the Great Shadow is to somehow slay this Necromancer. The legends tell only his name, Dagar’Thuun.

*How big can my Country be?: You have a max population limit of 5 million.

*How small can my Country be?: It can be as small as you like although you must have more population that soldiers, for obvious reasons.

*Is the bigger army always going to win?: Not at all. I will be the final determination for any and all battles, but remember this; the outcome of the battle will come down to what kind of battle you engage in. If both sides line up their troops and face off on a traditional field of war, with traditional tools of war, then yes, the bigger army has the higher odds of victory. But using magic, or advanced technology can seriously alter the scales of war, and a smaller army has the chance of emerging victorious if it has the edge. While I will ultimately be the one who determines the outcome of the battle, I welcome the thoughts and input of the player/s involved and the wider players.

*Can I be destroyed in this game?: Only if you want to be. Even if your nation is conquered, and your armies shattered, you can live on as refugees, rebels or a whole number of other options. You won’t ever be totally destroyed (unless you want to be), you will simply change form until you find another place to call home.

*How Many Traits do I Get?: 21 trait points, plus a max possible of two racial and two bonuses from races, for a max beginning pool of 25.

Races: (Each Race lets you select select 1 racial trait for free)

Dwarves: +1 Trait for either Lesser Earth Magic or Military Traits

Humans: +1 Trait for either Military, Divine, or Necromancy Traits

Orcs: +1 Trait for either Military or Necromancy Traits

Goblins: +1 Trait for either Military or Elemental Traits

Gnomes: +1 Trait for either Illusion or Technology Traits

Elves: +1 Trait for either Elemental or Military Traits

Ogres: +1 Trait for either Military or Lesser Fire Magic Traits

You may have up to 2 races in your country, gaining the bonus traits for each. However the following list shows which races do not coexist well.

Dwarves and Ogres
Elves and Orcs
Gnomes and Goblins


National Traits (CHOOSE ONE):




Army Type (CHOOSE ONE)




Conscript Military Units




Professional Military Units




Navy Type (Requires Ship Building (CHOOSE ONE))




Navy Units




Flight Type (Requires Dirigibles Trait (CHOOSE ONE))




Flight Units




Military Traits




Naval Traits




Flight Traits




Necromancy (Cannot be taken with Divine)




Divine Magic (Cannot be taken with Necromancy)




Elemental Magic




Illusion Magic




Technology Traits




Racial Traits







HOW IT WORKS







RULES


1: Be civil to everyone, participating or not.

2: Absolutely NO godmodding.

3: Don't carry grudges from this RP out into the rest of the forum.

4: Don't get all grumpy if someone attacks you. Just attack them back.

5: I have the final say in all matters.

6: If you are going to join this, please do so confident you will not disappear for weeks on end with no notice. This is ABSOLUTLY ESSENTIAL.

7: Only one post per turn as it represents your nation’s actions. The only exception is diplomatic action as otherwise the alliance system is redundant.

8: One post per update is compulsory or else your nation does nothing and is easy prey.

9: I will aim for updates weekly as I’m sure everyone will by dying for the chance to hammer their RP rivals to oblivion.





The Nation Sheet


NATION

Nation Name:

Chosen Colour for Nation:

People of Importance:

Races:


TRAITS:

National Trait

Army Type

Conscript Military Units

Professional Military Units

Navy Type

Navy Units

Flight Type

Flight Units

Military Traits

Naval Traits

Flight Traits

Necromancy Traits

Divine Magic Traits

Elemental Magic Traits

Illusion Magic Traits

Technology Traits

Racial Traits

Nation History

MILITARY:

Army

Navy

Airforce




Example Nation Sheet




So there we are! I know it's a lot to take it, but I hope it sparks interest in plenty of you! You can find the map below. ny questions about any of this, do not hesitate to ask!

That sounds perfect, thanks for helping to resolve it.
Coilguns sound the safest bet now. As long as that's okay of course!
Isn't that nearly exactly what you said?

That being said you'd have such weapons, just they won't maintain their "beam" for that long and would be overall weaker.


I said that the tesla "rifles" would have shorter bursts, and Tesla's designs were for the accelerated particles to superheat anything they made contact with.

And in terms of the towers, well I'm not using the same technology, I'm adapting the tesla coil into something that is attracted to any metal that comes within its range and sending huge amounts of voltage and current, effectively killing anything it struck.
It was his designs I was thinking of exactly! What I'm planning is kind of small bursts of superheating beams of tungsten, no longer than half a second, fitting with the rifle idea, and then some big ass tesla coil defence turrets to fire lightning.

If that tech is okay, then I can't wait!
Well someone has to make them first right? Why not the crazy nazi's?
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