"Very well." Miss Light said in response to the old goblin's insistence. Taking the silvers and slipping them into her coin purse.
"Are you sure about those stories you've heard, Miss Light?" Morgran voiced his continued suspicions then.
"Quite sure." Miss Light replied before reaching down and patting Arkerym's pommel. "My source has proven to be reliably correct about these things in the past." Morgran and the rest of the caravan knew of Miss Light's pact. Her possession of a Hexblade was one of the first things they had learned about her after she used her magic to dissuade a small band of goblins from attacking the caravan. "And even if I wasn't sure, there is something I must do here. And it simply must be done, I fear." With that said, Miss Light turned on her heel and made to ent-
'Stay thy self; hearken unto me.'
Miss Light paused and took up a thoughtful pose as she listened to the voice in her mind.
'The dwarfe — thou shalt entice him into the carnivall.'
Arkerym's orders were - as they always were - concise, to the point, and utterly lacking in an explanation as to why he gave them. Miss Light had long since learned that she would get more of an explanation from following the order than questioning it, so she turned back to Morgran and offered him one of her tickets. "If you're worried for my wellbeing though, you could always join me. You would have an easier time keeping me out of trouble if you're close by." Miss Light suggested. "Besides that, I have heard they serve a very fine blackberry wine here."
Miss Light rolls a 21 to convince Morgran to enter the Witchlight Carnival.
"They move when we move..." Brutrumukk echoed contemplatively. "Right. Got it." With that said, Brutrumukk advanced. Initially, the bugbear gnome sought to outdo the armor in a contest of athletics. But when he forgot that his new body wasn't as strong as his old one, Brutrumukk had to quickly switch from athletic skill to survival instinct as a flurry of blades came for him. It was a near thing, but thanks to his newly shortened stature and some simple acrobatics, Brutrumukk was able to slide between a few sets of legs and reach the safety of the other side. With that done, Brutrumukk turned to watch as Jub made his crossing. "You don't got nothin' to worry about, booyagh!" Brutrumukk encouraged when he noticed that Jub was struggling. "This ain't no 'arder than nailin' that kenku git with some paint or 'elpin' Candlefoot get 'is voice back! You got this!"
Brutrumukk rolls Athletics, Survival, and Acrobatics.
As the others debate whether or not they should go in, Miss Light stepped up to the ticket booth and placed three gold coins on the counter. "Three tickets, please." She requested with an expectant pose. "You may keep the change."