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16 days ago
Current I just came out from watching The Last Act at my local cinema. It was something. It was really something.
25 days ago
BUILDING KICK! EXPLOSIOOOOOOOOON!
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4 mos ago
27 years old today. Only three years of my 20s left. Where did all that time go?
11 likes
4 mos ago
So apparently, if you use a tooth with a filling in it to chew toffee, the toffee can become sicky enough to pull the filling out.
3 likes
6 mos ago
HAPPY NEW YEAR!
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Bio

*Insert adventurous back story of adventure here*

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218
Allan took in all that went on around him with the entrepreneurial eagerness he had inherited from his father. The keep was busier than usual today, and that had the instincts Allan's mother had trained into him murmuring that something was going on today. Though in all honesty, Allan had not needed those instincts telling him as much to know something was going down. It wasn't every day that Blackhand himself took time out of his duty to the common folk to come visit. And if something out of the ordinary was going on, that implied the possibility of unique opportunities for profit. Opportunities that Allan was all too eager to seize.

Figuring that the best of these opportunities would be in Blackhand's vicinity, Allan resolved to seek the man out. But to do that, Allan would first have to know where the man was. The only rangers the half elf merchant had found in his initial inspection of his surroundings had been the two rangers negotiating with Jarek in front of his shop. Allan's first instinct had been to go ingratiate himself to the rangers. Help them with their haggling, learn the current location of their leader from them, and go from there. Though after a moment, his gaze turned towards the other half elf merchant in town. Olek was chatty enough and well informed enough that Allan felt fairly certain he could get Blackhands's whereabouts out of the guy. But soon enough, Allan noticed Torok leaning against the south wall. Allan was in the habit of sparing the old beggar the occasional silver. On top of his tall tales being fairly entertaining, the talent for being easily ignored that all beggars possessed meant that the madman often had useful information to share during his more lucid days. And so it was that Allan fished a coin out of his coin purse and rolled it over his fingers as he made his way over to the south wall.

"Ho there, Torok." Allan greeted the elderly man as he closed to speaking distance. "How has your day been so far?"
Let's go with option three.
Thanks for having me. Here's the answer to that question you asked in the interest check:

He's been there for the better part of seven years, a little over a third of his life so far. Since both of his parents travel a lot as well, Allan grew up moving from place to place on a regular basis. With both of his parents' homes being a common destination. Sometimes he'd be living in his mother's tribe, other times he'd be living with his father's family, occasionally he'd go off with one or both of his parents to other places as well.
He's been there for the better part of seven years, a little over a third of his life so far. Since both of his parents travel a lot as well, Allan grew up moving from place to place on a regular basis. With both of his parents' homes being a common destination. Sometimes he'd be living in his mother's tribe, other times he'd be living with his father's family, occasionally he'd go off with one or both of his parents to other places as well.

Ninja'd. I'll move it there.
Here is my guy.

The help you have provided with so far me has been more than enough. I believe I shall have something ready shortly.
Would 50-50 be an acceptable level or would you rather I skew a bit more towards altruism?
By its very nature, the setting is ripe for exploration and intrigue, with many dark things stirring in it.

My base idea would be the PCs as new recruits in the Eastwatch Rangers, a group that wants to protect the common folk from dangerous things. However, this isn't set in stone, so if a player (or group) is interested in something else, let's talk about it.


If it's exploration, intrigue, and dark things stirring you want; and the base idea isn't set in stone, might I interest you in a game about a traveling merchant? You got exploration in the form of venturing out to find new goods to trade and partners to trade with, intrigue in the form of conspiring against rival merchants or those pesky trade regulations to secure the best deals and the greatest amount of profit, and I'm sure something could be figured out on how to benefit from any dark things that happen to be found stirring along the way.
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