Name: Hibiki and Shizuka “Karla and Irene Aiga” Age: Both are 16 years old. Hibiki is the slightly older one. Gender: Females Nationality: Westerian Appearance:
History: Hibiki and Shizuka are inseparable, even in birth; the two sisters were born together as twins and their histories are connected even when they’re apart. Their parents were simple folk just trying to make a living in one of Westeria’s farming colonies, doing well for itself thanks to the lack of monster activities in the area. But because of the lack of danger, there was also a lack of attention from Westeria’s military, so much that there wasn’t even a single Magecha, just a rudimentary police force to keep the peace. The village had only it’s isolation to protect it from attack, and that alone wasn’t enough when the two sisters were five years old.
Suddenly their village was approached by armed soldiers from an unknown faction. No one from the village, not even the town guard, knew who or where these soldiers came from. They made their demands simple: they wanted all the food supplies available, and any young man or woman under the age of sixteen to join them. Any resistance would be met with immediate violence. These soldiers were far better equipped than any of the guardsmen were, but no one wanted to give up their children. Hibiki and Shizuka’s parents were one of the first to try and flee before their village was razed to the ground. However during the chaos Hibiki and Shizuka were separated, both being taken away by their parents when soldiers nearly gunned them down. Their father, who was carrying Shizuka, was killed not long after and Shizuka herself was taken by the soldiers. Hibiki and her mother managed to escape but never forgot that tragic day.
Hibiki and her mother managed to seek refuge in one of Westeria’s cities. They waited and hoped that after reporting the attack to the military there, Shizuka might have been saved. But by the time the soldiers came back, they told the two that they did not find Shizuka, and only managed to recover the body of Hibiki’s father. Distraught, Hibiki’s mother fell into a deep depression. Hibiki on the other hand did not lose hope. Though she mourned her father, she knew in her heart that her sister was alive. And that Hibiki would save her no matter the cost. At the young age of eight years old, Hibiki worked as hard as she possibly could through school and desired to join the military to become stronger. When she heard of a project seeking out young children to volunteer for a very special project.
At this point Hibiki’s mother was barely a hollow shell of her former self. Lost in the haze of drugs and alcohol, she was barely capable of signing the volunteer papers that Hibiki had presented her. For Hibiki’s mother, she thought she had lost all of her family years ago when their village was attacked. But at that moment, Hibiki knew that she lost her mother, and the only person she would have left is her sister Shizuka. Hibiki was then taken away to have experiments done on her, forgetting nearly all of her memories. All of except one vague memory, the memory of someone she needs to save.
As for Shizuka, when she was taken away by the soldiers she was quick to learn and adapt. She knew when she needed to be silent and obedient, but schemed and worked against them in whatever way she could. They too took children for the purpose of training and indoctrinating them. They were abused, mentally and physically, in order to crush their spirits and make them obedient to the soldiers. Shizuka was given an especially hard time after they discovered her treachery, often leaving her for dead only to find her later when she regains enough strength to try and escape. She often wondered why they didn’t simply kill her when they had the chance, but they never had that chance. One day during practice the soldiers were ambushed by Iron Magecha, overwhelmed by sheer firepower. However Shizuka and the other children were not specifically saved either; many who haven’t already died due to the brutal conditions of their training ended up as mere casualties to the explosions and attacks by the Iron Magecha. Those who survived were taken by the Westeria soldiers, and not to reunite back with their family.
As fate would have it, Shizuka was taken to be one of the “volunteers” for the same project as her sister. Of the surviving children, Shizuka was one of the few who had a workable level of Pneuma as well as physical ability. She didn’t consent but it didn’t matter. She wasn’t strong enough to resist, and her memory was wiped out as they conducted their experiments to make her into a super soldier. Only one memory remained in Shizuka’s mind; a memory of someone she’s been wanting to meet again.
Perhaps because it was luck, or maybe it was destiny. Maybe it was just because the two have changed so much since they were seperated, neither they nor their handlers realized that the girls once known as Hibiki and Shizuka became part of the same pack along with one other. The two quickly made a rapport with one another, with Hibiki becoming the self-elected leader and eldest sibling of the pack while Shizuka supported from behind the scenes. Along with their third sister, the trio were raised and worked together for the glory of Westeria.
When the Kingdom of Westeria declared war on Egriffin Empire, the three girls were willing and ready to lay down their lives for each other and their nation. To ensure their utmost ability and strength for the coming war, each member of the pack was given unique Iron Magecha utilizing the best weaponry and technology that the kingdom had to offer. For Hibiki, she was assigned the Type-18 Sun, and with it given the callsign “Nova”. Shizuka piloted the Type-17 Star and took the name “Stella” as her callsign.
The time had come. All of their life’s training, both remembered and forgotten, had lead up to this moment of war. The Kingdom of Westeria has called upon its strongest and greatest to come to it’s defense, and the twins have answered. They would prove the world of their abilities or die honorably.
Hail Westeria.
Magic: Hibiki’s main roll is the group’s Sniper, and many of her magic abilities augment that ability. Either to make it easier for her to strike her enemy, do more damage, or provide other effects that will lead to the enemy’s defeat. She also knows a few utility spells to ensure that herself and her allies are safe from retaliation and attack, either by providing camouflage or protection.
Alter Bullet - This spell adds or changes traits to Hibiki’s bullet to provide different effects to suit her needs. At the moment she can choose four separate traits: Vanishing, Arcing, Illuminating, and Waning. Vanishing causes the bullet to activate no senses aside from the damage inflicted; the bullet would not make any noise, displace no air, nor be seen by any means either technological or magical, even bypassing scrying or future vision. Arcing causes the bullet to travel at improbable trajectories and angles, making it possible for the bullet to curve so much that it moves backwards. Hibiki has full control over the movement of the bullet and can even make it do sharp right angle turns to hit the target. Illuminating does not appear to have any notable effects at first until it hits the target that HIbiki designates; when it does the target is brightly illuminated to make them easily spotted and struck down by others, and this illumination does not cease until the target is destroyed or at least thirty minutes pass. Finally Waning causes the bullet to corrode and age a large surface area wherever the bullet strikes, causing immense and often unrecoverable damage to whatever is struck.
Illusionary Terrain - This illusion spell creates a large visual illusion that creates a terrain feature such as a formation of rocks, trees, or even ruins and buildings in the eyes of observers, including magical or technological identification. Once this spell is cast a new feature cannot be made or moved until the spell is casted again, and doing so will dismiss the previous terrain. Using this spell Hibiki can easily hide herself and a few others near her. She can designate specific people when she casts this spell to be able to ignore the illusion.
Glyph of Warding - Runic sigils visible only to Hibiki or anyone with a sufficiently powerful magical sensor looking for them. These glypse can contain the power of spells either from Hibiki or others when the Glyph of Warding spell is casted, or it can simply be charged with powerful magical energies that will explode when specific conditions are met, such as someone coming to close proximity, saying certain commands, or after a duration of time.
Shizuka’s role is close-range combat and support, providing healing and repairing even in the midst of battle. Her abilities focus on survivability to outlast the enemy and force them to expend as much resources as possible to bypass her near unbreakable defenses.
Recovery - This spell mends the damage done to physical bodies, be it flesh or steel. The effects are instantaneous and can often undo debilitating conditions such as poison, diseases, and other forms of damage over time, especially if those conditions are fairly recent. More severe or older injuries need to use a higher level of Pneuma to have any effect, with severe injuries requiring less Pneuma compared to older wounds.
Domain Control - Shizuka conjures a glowing white force that she can manipulate freely. She can cause this force to take a shape and solidify, becoming a barrier, or manipulate something within the force as a form of telekinesis. Domain Control can be used offensively as well by launching it at foes as a projectile or used to grapple and bind them at no risk to Shizuka, however stronger Magecha can force their way out of the Domain Control or have armor strong enough to withstand the attacks. Shizuka’s mastery of this spell is so fine that she can easily function in a chaotic melee and still control her spell with expert precision and timing.
Doppelganger - A powerful spell that allows Shizuka to create multiple copies of herself, and by extension her Magecha. Higher levels of Pneuma allows her to create more copies of herself. Though the copies themselves have little to know defensive or offensive ability, at any moment Shizuka can switch positions with any of her Doppelgangers, allowing her to confuse her enemies with a vast amount of clones or escape by sending a doppelganger away and switching to it once it’s safely away.
Magecha: Type-18 Sun “Nova” and Type-17 Star “Stella” Magecha Appearance: Magecha Weaponry: Nova’s primary weapon is it’s custom Heavy Rod Launcher code named Impact Spiral, having a more conventional sniper-rifle appearance for sheer raw damage and ability. It does not use conventional ammunition, but instead fires solidified and condensed Pneuma. Low charges allow her to shoot multiple bullets rapidly like a machine gun, but a long charge will cause the most damage. It has enough power to bore through mountains with a maximum charge and even less charges is more than capable of punching through all but the most stalwart of Magecha. It’s main advantage however it’s the sheer length of its range which allows it to fire a bullet up to eighty kilometers (That’s close to fifty miles away). If needed the stock of this weapon can also be used as warhammer, utilizing the sheer recoil from such a weapon to cause massive amount of concussive damage to anyone caught by the gunstroke.
Secondary weapons for Nova include two Vibroblades hidden within the leg compartments and chest mounted autocannons capable of shredding Magecha armor at a short range, however these cannons do require full chest exposure which leaves the Nova vulnerable to counter attack.
Stella’s main weapon is a highly advanced modular spiral spear called the Spiral Edge, capable of changing ti’s length or even changing the direction of it’s blade to become a needle-like drill point, or bloom into a flower shape to create a shield. Though primarily in spear form it can also shrink to a smaller sword form in compact areas, or change into a longsword when force is needed more than finesse. The main sellpoint of the weapon is it’s spiral engine that can cause the weapon to rotate at powerful speeds to use friction to destroy or disarm the enemy’s equipment or just the enemy itself. It also has a built in retrieval system to allow Stella to throw the spear at an enemy and have it return to her hand before the enemy can recover it. Should it ever be in an enemy’s possession, Stella can choose to have the spear operate erratically so that it could damage the enemy, or simply self-destruct.
In addition to Stella’s modular spear, she also carries multiple smaller versions that can only transform between a javelin mode or short swords, however they also possess a spiral engine and thus they can serve as weapons as dangerous as her primary spear as well. Stella’a large shield-like pauldrons also serve as magical foci allowing her to extend the size, shape, and even amount of magic she can manipulate, allowing her to do such things as cause her Recovery spell to affect a wide area, create up two domain controls with more definite shapes and functions such as additional arms or wings, or create more doppelgangers with more notable abilities so that they could be a threat against her enemies.
Both the Nova and Stella are equipped with an experimental weapon attached to their heads known as the Radiant Wave Exhaust, which appears to be luminance flames that take on a hair-like appearance. However they do serve a functional purpose; these flames react to debris and danger that move towards the head of Magecha, serving as an automated defense system for those who would try and directly attack the cockpit. While incredibly short range these flames can be controlled manually for more specific patterns and attacks, and their short range allows them to move with astonishing speed and precision, so much that it’s not uncommon for it to intercept projectiles before the pilots realize they’re being fired upon. These flames can also be shrunken down should stealth be prioritized over protection.
Name: Hibiki and Shizuka “Karla and Irene Aiga” Age: Both are 16 years old. Hibiki is the slightly older one. Gender: Females Nationality: Westerian Appearance:
History: Hibiki and Shizuka are inseparable, even in birth; the two sisters were born together as twins and their histories are connected even when they’re apart. Their parents were simple folk just trying to make a living in one of Westeria’s farming colonies, doing well for itself thanks to the lack of monster activities in the area. But because of the lack of danger, there was also a lack of attention from Westeria’s military, so much that there wasn’t even a single Magecha, just a rudimentary police force to keep the peace. The village had only it’s isolation to protect it from attack, and that alone wasn’t enough when the two sisters were five years old.
Suddenly their village was approached by armed soldiers from an unknown faction. No one from the village, not even the town guard, knew who or where these soldiers came from. They made their demands simple: they wanted all the food supplies available, and any young man or woman under the age of sixteen to join them. Any resistance would be met with immediate violence. These soldiers were far better equipped than any of the guardsmen were, but no one wanted to give up their children. Hibiki and Shizuka’s parents were one of the first to try and flee before their village was razed to the ground. However during the chaos Hibiki and Shizuka were separated, both being taken away by their parents when soldiers nearly gunned them down. Their father, who was carrying Shizuka, was killed not long after and Shizuka herself was taken by the soldiers. Hibiki and her mother managed to escape but never forgot that tragic day.
Hibiki and her mother managed to seek refuge in one of Westeria’s cities. They waited and hoped that after reporting the attack to the military there, Shizuka might have been saved. But by the time the soldiers came back, they told the two that they did not find Shizuka, and only managed to recover the body of Hibiki’s father. Distraught, Hibiki’s mother fell into a deep depression. Hibiki on the other hand did not lose hope. Though she mourned her father, she knew in her heart that her sister was alive. And that Hibiki would save her no matter the cost. At the young age of eight years old, Hibiki worked as hard as she possibly could through school and desired to join the military to become stronger. When she heard of a project seeking out young children to volunteer for a very special project.
At this point Hibiki’s mother was barely a hollow shell of her former self. Lost in the haze of drugs and alcohol, she was barely capable of signing the volunteer papers that Hibiki had presented her. For Hibiki’s mother, she thought she had lost all of her family years ago when their village was attacked. But at that moment, Hibiki knew that she lost her mother, and the only person she would have left is her sister Shizuka. Hibiki was then taken away to have experiments done on her, forgetting nearly all of her memories. All of except one vague memory, the memory of someone she needs to save.
As for Shizuka, when she was taken away by the soldiers she was quick to learn and adapt. She knew when she needed to be silent and obedient, but schemed and worked against them in whatever way she could. They too took children for the purpose of training and indoctrinating them. They were abused, mentally and physically, in order to crush their spirits and make them obedient to the soldiers. Shizuka was given an especially hard time after they discovered her treachery, often leaving her for dead only to find her later when she regains enough strength to try and escape. She often wondered why they didn’t simply kill her when they had the chance, but they never had that chance. One day during practice the soldiers were ambushed by Iron Magecha, overwhelmed by sheer firepower. However Shizuka and the other children were not specifically saved either; many who haven’t already died due to the brutal conditions of their training ended up as mere casualties to the explosions and attacks by the Iron Magecha. Those who survived were taken by the Westeria soldiers, and not to reunite back with their family.
As fate would have it, Shizuka was taken to be one of the “volunteers” for the same project as her sister. Of the surviving children, Shizuka was one of the few who had a workable level of Pneuma as well as physical ability. She didn’t consent but it didn’t matter. She wasn’t strong enough to resist, and her memory was wiped out as they conducted their experiments to make her into a super soldier. Only one memory remained in Shizuka’s mind; a memory of someone she’s been wanting to meet again.
Perhaps because it was luck, or maybe it was destiny. Maybe it was just because the two have changed so much since they were seperated, neither they nor their handlers realized that the girls once known as Hibiki and Shizuka became part of the same pack along with one other. The two quickly made a rapport with one another, with Hibiki becoming the self-elected leader and eldest sibling of the pack while Shizuka supported from behind the scenes. Along with their third sister, the trio were raised and worked together for the glory of Westeria.
When the Kingdom of Westeria declared war on Egriffin Empire, the three girls were willing and ready to lay down their lives for each other and their nation. To ensure their utmost ability and strength for the coming war, each member of the pack was given unique Iron Magecha utilizing the best weaponry and technology that the kingdom had to offer. For Hibiki, she was assigned the Type-18 Sun, and with it given the callsign “Nova”. Shizuka piloted the Type-17 Star and took the name “Stella” as her callsign.
The time had come. All of their life’s training, both remembered and forgotten, had lead up to this moment of war. The Kingdom of Westeria has called upon its strongest and greatest to come to it’s defense, and the twins have answered. They would prove the world of their abilities or die honorably.
Hail Westeria.
Magic: Hibiki’s main roll is the group’s Sniper, and many of her magic abilities augment that ability. Either to make it easier for her to strike her enemy, do more damage, or provide other effects that will lead to the enemy’s defeat. She also knows a few utility spells to ensure that herself and her allies are safe from retaliation and attack, either by providing camouflage or protection.
Alter Bullet - This spell adds or changes traits to Hibiki’s bullet to provide different effects to suit her needs. At the moment she can choose four separate traits: Vanishing, Arcing, Illuminating, and Waning. Vanishing causes the bullet to activate no senses aside from the damage inflicted; the bullet would not make any noise, displace no air, nor be seen by any means either technological or magical, even bypassing scrying or future vision. Arcing causes the bullet to travel at improbable trajectories and angles, making it possible for the bullet to curve so much that it moves backwards. Hibiki has full control over the movement of the bullet and can even make it do sharp right angle turns to hit the target. Illuminating does not appear to have any notable effects at first until it hits the target that HIbiki designates; when it does the target is brightly illuminated to make them easily spotted and struck down by others, and this illumination does not cease until the target is destroyed or at least thirty minutes pass. Finally Waning causes the bullet to corrode and age a large surface area wherever the bullet strikes, causing immense and often unrecoverable damage to whatever is struck.
Illusionary Terrain - This illusion spell creates a large visual illusion that creates a terrain feature such as a formation of rocks, trees, or even ruins and buildings in the eyes of observers, including magical or technological identification. Once this spell is cast a new feature cannot be made or moved until the spell is casted again, and doing so will dismiss the previous terrain. Using this spell Hibiki can easily hide herself and a few others near her. She can designate specific people when she casts this spell to be able to ignore the illusion.
Glyph of Warding - Runic sigils visible only to Hibiki or anyone with a sufficiently powerful magical sensor looking for them. These glypse can contain the power of spells either from Hibiki or others when the Glyph of Warding spell is casted, or it can simply be charged with powerful magical energies that will explode when specific conditions are met, such as someone coming to close proximity, saying certain commands, or after a duration of time.
Shizuka’s role is close-range combat and support, providing healing and repairing even in the midst of battle. Her abilities focus on survivability to outlast the enemy and force them to expend as much resources as possible to bypass her near unbreakable defenses.
Recovery - This spell mends the damage done to physical bodies, be it flesh or steel. The effects are instantaneous and can often undo debilitating conditions such as poison, diseases, and other forms of damage over time, especially if those conditions are fairly recent. More severe or older injuries need to use a higher level of Pneuma to have any effect, with severe injuries requiring less Pneuma compared to older wounds.
Domain Control - Shizuka conjures a glowing white force that she can manipulate freely. She can cause this force to take a shape and solidify, becoming a barrier, or manipulate something within the force as a form of telekinesis. Domain Control can be used offensively as well by launching it at foes as a projectile or used to grapple and bind them at no risk to Shizuka, however stronger Magecha can force their way out of the Domain Control or have armor strong enough to withstand the attacks. Shizuka’s mastery of this spell is so fine that she can easily function in a chaotic melee and still control her spell with expert precision and timing.
Doppelganger - A powerful spell that allows Shizuka to create multiple copies of herself, and by extension her Magecha. Higher levels of Pneuma allows her to create more copies of herself. Though the copies themselves have little to know defensive or offensive ability, at any moment Shizuka can switch positions with any of her Doppelgangers, allowing her to confuse her enemies with a vast amount of clones or escape by sending a doppelganger away and switching to it once it’s safely away.
Magecha: Type-18 Sun “Nova” and Type-17 Star “Stella” Magecha Appearance: Magecha Weaponry: Nova’s primary weapon is it’s custom Heavy Rod Launcher code named Impact Spiral, having a more conventional sniper-rifle appearance for sheer raw damage and ability. It does not use conventional ammunition, but instead fires solidified and condensed Pneuma. Low charges allow her to shoot multiple bullets rapidly like a machine gun, but a long charge will cause the most damage. It has enough power to bore through mountains with a maximum charge and even less charges is more than capable of punching through all but the most stalwart of Magecha. It’s main advantage however it’s the sheer length of its range which allows it to fire a bullet up to eighty kilometers (That’s close to fifty miles away). If needed the stock of this weapon can also be used as warhammer, utilizing the sheer recoil from such a weapon to cause massive amount of concussive damage to anyone caught by the gunstroke.
Secondary weapons for Nova include two Vibroblades hidden within the leg compartments and chest mounted autocannons capable of shredding Magecha armor at a short range, however these cannons do require full chest exposure which leaves the Nova vulnerable to counter attack.
Stella’s main weapon is a highly advanced modular spiral spear called the Spiral Edge, capable of changing ti’s length or even changing the direction of it’s blade to become a needle-like drill point, or bloom into a flower shape to create a shield. Though primarily in spear form it can also shrink to a smaller sword form in compact areas, or change into a longsword when force is needed more than finesse. The main sellpoint of the weapon is it’s spiral engine that can cause the weapon to rotate at powerful speeds to use friction to destroy or disarm the enemy’s equipment or just the enemy itself. It also has a built in retrieval system to allow Stella to throw the spear at an enemy and have it return to her hand before the enemy can recover it. Should it ever be in an enemy’s possession, Stella can choose to have the spear operate erratically so that it could damage the enemy, or simply self-destruct.
In addition to Stella’s modular spear, she also carries multiple smaller versions that can only transform between a javelin mode or short swords, however they also possess a spiral engine and thus they can serve as weapons as dangerous as her primary spear as well. Stella’a large shield-like pauldrons also serve as magical foci allowing her to extend the size, shape, and even amount of magic she can manipulate, allowing her to do such things as cause her Recovery spell to affect a wide area, create up two domain controls with more definite shapes and functions such as additional arms or wings, or create more doppelgangers with more notable abilities so that they could be a threat against her enemies.
Both the Nova and Stella are equipped with an experimental weapon attached to their heads known as the Radiant Wave Exhaust, which appears to be luminance flames that take on a hair-like appearance. However they do serve a functional purpose; these flames react to debris and danger that move towards the head of Magecha, serving as an automated defense system for those who would try and directly attack the cockpit. While incredibly short range these flames can be controlled manually for more specific patterns and attacks, and their short range allows them to move with astonishing speed and precision, so much that it’s not uncommon for it to intercept projectiles before the pilots realize they’re being fired upon. These flames can also be shrunken down should stealth be prioritized over protection.
That’s more or less what I had in mind. A sniping sister that takes out threats from long range and a close-quarter/melee sister to handle anyone that comes close.
Hmm. Well then we could still be an overall stealth/recon type group. My sniper character would have more emphasis on spotting, identifying, and marking key targets while my combat support would have more emphasis on combat with some healing tech too. I’ve always wanted to run a ya key type of character who tanks by healing.
Seems interesting enough. I'll need some time to do a full lore research but here are a few questions I have in terms of character ideas.
My character is going to be a female human, or whatever would be a "normal" race if humans don't exist. I imagine that she's primary a range/stealth type who specializes in espionage and stealth. That is to say, she's really good at noticing people and avoiding them. I bring this up because usually when I try to make a character like this, a lot of GM's end up nerfing me because I tend to do things like subvert ambushes, kidnappings, or people lying to me. Just as well not a lot of people enjoy characters who don't stay and fight but drag things out with hit-and-run tactics that isn't just being a fast dodger. A different idea that also doesn't always work out is a combat support type who utilizes a variety of nonlethal but potent crowd control (Things like limiting or even stopping movement or creating barriers) and healing, generally ones powerful enough to undo massive amount of lethal damage though not specifically bring back the dead.
Another thing I'd like to know if you'll allow me to play two characters who are related to one another, but one has equipment/skills from a different faction different from the one they're currently working for. For example, I have two characters working for the Kingdom of Westeria but one of them uses an advanced and maybe even rare Monster Magecha instead of the Iron Magecha. These two characters also tend to work together and/or are the character archetype I mention above.
As Yukari was struggling to get back on her own two feet, she felt someone lift her up and hand her crutches back to her. She recognized the smell easily; it was Dulga. She didn’t say anything and just left. ”Thank you?” Yukari just listened to her walk away. She knew that, after she had recovered and undergone surgery, the person who attacked Yukari and Donny was someone Dulga was after. Someone strong but evil. The sort of villain that as heroes they had to stop. But Yukari was scared. He was too powerful. He ripped out a part of her leg and even defeated herself and Donny together with punches, something that Yukari is normally very resistant to.
Every time Yukari thought about this it made her feel weak. She’s had nothing but one disappointing display after another, needing to be saved by others and can’t even show off her strengths. Her weaknesses have always ended up taking center stage instead and Yukari has known nothing but defeat and humiliation. She wants to change this but... She was scared. So scared of failing again. It brought back memories of the taunts and insults thrown at her at the circus. Her failed Acrobatics that turned her from a performer into a clown. No one sympathized with her, no one helped her, not even her own family. Yukari ranaway from the circus to stop being a disappointment, but it seems like her last has come to haunt her.
Slowly she makes her way towards the gym. She needed to get these thoughts out of her head. Plus the doctors said that if she wants a full recovery she needs to do some light physical excercise ya make sure her leg regains it’s former strength and acclimated to the flesh grafts. Everything seemed to be peaceful in the training room as she found a quiet spot to stretch. Her thoughts were still self-loathing when she heard some sort of argument happen. Her senses perked up and Yukari was able to hear it easily from where she was at. It was Jett and Roy. She missed much of the initial argument but it wasn’t long before it turned to fighting. She heard other voices too. Dulga, Kaida, Mamoru from the team battle. Hitomi too. She could smell Acion’s metallic wings from here.
Suddenly Yukari just sprang into Action. She wasn’t entirely sure what caused this fight but it had to be stopped. Yukari appeared where she heard the sound of battle, arriving just in time as Kaida jumped in front of Jett. That sound allowed Yukari to pin point her own landing spot where she was also between Roy and Jett, but she didn’t look at either of them. She simply stood up and held out her hands to both of them to make sure neither tried to do anything.
”You two... You disappoint me. We just fought villains last weak, and so many of us got hurt, and now you’re fighting each other? Because you’re angry?” Yukari glances to Roy before turning her head to Jett. ”Because you think others have it worse? Neither of those things are heroic.” Yukari said through gritted teeth. How laughable it was for her to judge what something heroic was. Still, she didn’t like this at all. And she wasn’t just going to stand by and wait for things to happen to her anymore.
”I don’t care who started it you two should be ashamed of yourselves. Getting into a petty fight here, endangering others and egging each other on because of your egos, that’s not what heroes do! Dammit if you wanted to fight there’s literally rooms for you to do that barely ten feet away! We can’t let ourselves turn against one another after one fight against real villains!” As she spoke Yukari started to cry. All these feelings and emotions she’s had just started to come out all at once. Angry, sadness, fear, all these things Yukari kept to herself now coming out in front of everyone.
”Pathetic. Crying in front of everyone... I was suppose to be better than this...”
The bright side of DC cantrips is that they completely ignore things like AC or advantage/disadvantage, so against hard-to-hit enemies it's just a matter of targeting their weakest save. I actually have a warlock concept who have a damage cantrip for each save just so I could avoid dealing with dodging abilities. But yeah, until I'm higher level you don't even need much of a bonus to beat a 13 or even 14 DC.