Height: 5' 3"
Weight: 117 lbs
Hair Color: Brown
Eye Color: Ruby-brown
Name: Michelle Kine
Age: 13
History: Michelle lived with a single widowed mother who worked long hours for both of them to get through each day. As a result, Michelle also works hard to ensure a good life for both of them as well, as well as trying to keep her mother happy. She spends plenty of time dealing with people who act as bullies, as well as helping those who are too weak to help themselves. Her mother was proud that her daughter did so well, but was also worried that one day Michelle would bite off more than she could chew. Fortunately, that never happened.
Then, when Michelle turned 13, she received her copy of DGP, and vowed to become a powerful and successful player, so that they no longer had to live like they did. Her mother could barely contain her pride when Michelle rose up in level in almost record time, as well as overthrowing the previous Yellow King. She was small and nimble, giving her an enormous speed and agility advantage. Bullets could not get past her blades, and no one was fast enough to land a hit.
Personality: Cheerful and friendly to people she likes, distrustful and suspicious to people she hates. Very determined when she has a goal. Definitely prefers to act casual instead of formal.

Pretend that the robe is yellow, I couldn't find anything better.
Avatar Class: Brawler (Beserker spec)
Avatar Title: Shooting Star - Yellow King
Avatar Level (Initial): 9
Avatar Guild: Tinged Beserkers
-Level One: Shukuchi: Able to run ridiculously quickly, but only in a straight line. Speed is proportionate to her level. Can be turned on or off.
-Level Two: Combo (passive): The more hits she lands, the more damage each hit will create, and the faster she becomes. Damage and speed will increase by 5% with each hit. No known limit to how many times this can stack.
-Level Three: Prediction (passive): Creates a visible path that an attack, melee or ranged, is taking. Said prediction path is created as soon as the attack begins. Visible only to Michelle.
-Level Four: Perception (passive): Creates red outlines around traps and other similar obstacles (pools of tar, etc), which can be seen through objects.
-Level Five: Cross Slash: Strikes the enemy in an "X" form, then reverses the slashes, performing a total of four hits. Capable of ignoring damage reduction skills and perks. Each hit causes 200% more damage than normal strikes. Usable only if dual wielding melee weapons. 30 second cooldown. Can be cancelled after performing the initial "X" slash, resulting in only half the cooldown.
-Level Six: Piercing Barrage: barrages the opponent with multiple super-fast piercing strikes (around 16 if dual wielding, 8 if not, each dealing 50% normal damage), each capable of causing the opponent to "bleed out" for 5 seconds, dealing continuous damage. Effect does not stack if multiple hits land. Usable only if wielding a weapon, and not being bare-handed. 1 minute cooldown.
-Level Seven: Tornado: Michelle will spin around in place very quickly, sucking in objects, npc's, and players alike. Objects will be deflected, while npc's and players will suffer 75% normal damage per second while within close proximity to the "tornado". Last for 10 seconds, has a 5-minute cooldown.
-Level Eight: Shooting Star: Michelle is launched up into the air (about 20 ft) and covered a yellow aura that protects her from fall damage, then shot straight down toward her target at twice the speed she was launched upward. Only successful (meaning the shot down part) if the target is below her at the peak of the launch. Deals 300% normal damage. 3-minute cooldown.
-Level Nine: Devastation: Michelle's eyes turn red, and her body outline glows red, with wispy tendrils coming off occasionally. Michelle gains increased strength (triples melee damage), Shukuchi loses its "straight line" drawback, and she is capable of accelerating and decelerating instantaneously. In return, all skills used (not including Devastation) has double the cooldown time, and Michelle takes continuous damage (0.5% max hp per second). Cooldown is proportionate to the time she is in Devastation (1 hour cooldown per second).
Perks:
-Pain Infliction.
-Bloodlust.
-Gyro Strike.
-Boomerang.
-War Horse.
Other: Michelle dual wields 2 short swords. My favorite color is Red.
Theme: