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    1. SepticGentleman 11 yrs ago
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6 yrs ago
Current I like the night liiiiife, I like to É® օ օ É¢ ÉØ ɛ
6 yrs ago
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6 yrs ago
I feel a tremble in my temple
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6 yrs ago
He’s mastered the art of Simp Mode
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6 yrs ago
Jace haunts me dreams, blesses me nightmares, ye
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Bio

Is it?

Most Recent Posts



This song will play as the World Patriots murder people.


That's okay.
<Snipped quote by SepticGentleman>

No.


Excuse you, Jerry Seinfeld.
Let's get this party started!



Hehehehe. Nobody puts the FUN in FUNeral like Charon.


He is, fucking, accepted.
I'm here to make the OOC cray.


I love you too, honey.

ACCEPTED CHARACTERS



@SepticGentleman

Eric Longford
NoRA

@Mr Allen J

Deborah Termellio
Drake Blackmore

@Maxx

Darren Sharpe
Charon

@Horrid

Jin Saito
ATTENTION: This section is for ACCEPTED CHARACTERS ONLY. Those who have had their character(s) accepted, you are allowed ONE post to store ALL of them. Please do not break this rule, it does nothing but take up unwarranted space. Send your characters to me before doing anything else.
RULES AND CHARACTERS



First of all, please not that @Horrid, @Maxx, @UrbanEvolution, and @Mr Allen J are all my trusted co-GMs. Not enough room on the official roster for all of them. Just for clarification.

These are the game-specific rules you have to abide by, split between the World Patriots and nonhumans.
WORLD PATRIOTS

  • All World Patriots are normal humans. No exceptions.
  • There are no human survivors left on Earth. Plenty of malicious nonhumans were very thorough in their pursuit to kill every remainder of them. If you're human, you're a World Patriot, and you're on their ship.
  • World Patriots don’t have one specific uniform style, but they are keen on the colors maroon, gray, black, and white.
  • All World Patriots live aboard the same vessel, the Horizon of Reclamation. They do not leave the ship under any circumstances, not even to board the unmanned foundry ships that hold all the proxy forces. Everything in the foundries is either automated or controlled from the main vessel.
  • Customs come in countless shapes, sizes, and forms. Humanoid, quadrupedal, flight-based, etcetera. They can be built from older or newer bases of technology; rough and segmented or sleek and shiny. The size limit is pretty substantial, but I am not allowing anything along the lines of this or this.

NONHUMANS

  • No reality benders. Period.
  • Understand that there is a difference between super powers and straight up magic. The ability to, say, make portals? That's fine, it's a mental projection thing. Very utilitarian. But spells and sigils and hexes and curses, whatever, simply don't belong here.
  • "Shadow powers" come in many iterations. The general consensus among myself and my co-GMs are that they are usually very unsavory, being that they have little to do with actual shadows. If a nonhuman can generate orbs of dark purple energy or radiate an aura of fear, that's not a shadow-based power. So, if you wanted to veer that way, heed these words.
  • Time control is just too meta. Heightened reflexes are one thing, but temporal manipulation is just asking to be shot down.
  • "Death manipulation" is right out.
  • "Blood manipulation" and mind control are both just really, really difficult powers to justify. Even if a character with such an ability is meant to be evil, they have a habit of causing problems for the whole of most games in the long run. So both are no-nos.

And here's your character sheet. Once you fill it out, send it to me in a private message for approval.

[hider=][b]NAME:[/b]
[b]AGE:[/b]
[b]GENDER:[/b]



[b]APPEARANCE:[/b] (Picture and/or description are all fine.)



[b]PERSONALITY:[/b] (Optional, if you’d rather develop it through your writing.)



[b]POWER(S)/CUSTOM(S):[/b] (Not asking for severe limitations/weaknesses but be wary of how you word this section.)



[b]HISTORY:[/b] (Also optional, if you want to keep it a secret or gradually reveal it.)



[b]OTHER:[/b] (Once again, optional.)[/hider]

And that's everything. Any further questions on topics I didn't cover, feel free to ask me about them.
SETTING AND INFORMATION



Down to brass tacks. For over eighteen years, Earth has been in the hands of superhumans. They have acted on both sides of the spectrum, using their myriad varieties of powers to either form their own communities, or destroy what remains. Folks both wander on their lonesome or in groups, or settle down somewhere. To put it plainly, it’s wasteland rules. No more global establishments, no more internment camps, no more waning oppression from humankind… and no more Internet. That’s a big one for a lot of folks.

One such example of a nonhuman effort to rebuild society is the city of Providence. Built on the ruins of Boston, Massachusetts, Providence is a sanctuary amidst the veritable wasteland that is now the United States. The buildings and city systems have all be reactivated and improved after the influence of a certain technopath came about, and with the help of one clairvoyant leader, Providence is now home to a plethora of nonhumans, all pitching in to protect and sustain their new home.

All that is now about to be disrupted with the arrival of the World Patriots’ fleet. A crew of a few thousand aboard one vessel, the Horizon of Reclamation, and several dozen automated foundry ships following alongside, where countless drone units, tanks, mobile platforms, and much more are all stored, until Operation Homecoming officially begins. What’s more, many of the World Patriots involved are, in fact, experienced remote unit operators. Utilizing control stations first issued by the Systems Government to aid in colonization efforts, any World Patriot can take control of any active unit in one quick sequence. However, many operators don’t settle for default units, and thus, they have designed their own.

Customs, as they were nicknamed. Units modified or built from scratch to better suit the preferences of each individual operator. With the advancements in technology booming long before Operation Exodus, it wasn’t difficult to outfit them with weaponry and equipment capable of going up against many of the powers that nonhumans possess. Kinetic deflection shields, laser-based weaponry, synthetic healing fibers, all the good things. One Custom can’t take on every kind of nonhuman, but they vary enough to be capable opponents when working together. The World Patriots plan on gradually deploying drone units from orbit and coordinating them from the Horizon of Reclamation. They don’t plan on stopping until every last nonhuman on Earth’s surface is good and dead.

So, it’s your call who to fight for. Either as one of the drone operators for the World Patriots, or as a nonhuman down on Earth. Whichever you fight for, maybe even both, you’ll have freedom of design for both powers and Customs.

The fight is on.
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