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The name's ShadowVentus, but you can call me Ven. Fantasy RPs have always been my genre, but I'm always open to trying new genres and all that jazz. Oh, and I don't know about anyone else here, but in my opinion, Atlus makes awesome games! PERSONA!

Most Recent Posts

@Jollan@booksmusicanime

I'm...right here! Sorry for the lack of activity. This current week will be my last week of classes, so I'm gearing up for every single final that's gonna be thrown my way. It'll be a struggle, but, I WILL prevail this semester!

Patiently listening to all of the dialogue happening between her classmates, she cannot help but let out a small laugh at Eltrino's remark. "Pardon me for chiming in, but I think it's rather clear what's going on between them." She motions toward Koharu first. "Based off what I've heard, I'd like to think she wants to succeed in this activity as much as anyone else, but, she does not want to harm her friends in order to secure a victory. Given her current cute ball form, I'd say she's a bit on the overwhelmed side. In that case, so long as she doesn't mind, I'd like to talk to her about it, and help her sort her thoughts out." She then motions toward Charles. "As for him..well, based on his body language alone, he doesn't seem fully invested in this. Whether it's because he's secretly crazy strong or because he's extremely laid-back to a fault, I'm not sure. However, it seems like he at least wants to give it a good college try for whom I assume is his partner." She looks back towards Eltrino. "Did that all make sense? I apologize if I rambled on for longer than you guys would've liked." She remarks, bowing apologetically to the trio.

@MagusDream@LemonZest1337@olcharlieboi
BGM: Memories of the School

Morgan lies in bed, simply staring up at the ceiling as she begins analyzing her current situation. When she had originally awoken a few days back, she was greeted by a face she did not recognize in the slightest. Introducing themselves as Jerome, they went on to explain her whereabouts, situation, and that he would be her homeroom teacher. At first, Morgan was in complete shock at this revelation. The fact that her Quirk had caused this big of an impact on her was scary enough, but, she was even more terrified over the fact that she had to essentially start all over. She was no longer in a time where All Might was the Symbol of Peace. However, when she was told that Deku had been the one to take up the mantle until recently, she was not all that surprised. Even though that past had occurred a VERY long time ago, her first impression of Izuku Midoriya had not changed. In fact, Deku remains as being one of her inspirations to being a hero in her own right.
With this hopeful thought in mind, Morgan slides off her bed, begins getting ready for the day, and heads out to the Academy. Aware that she more than likely missed the first portion of the school day, she makes her way towards a tree nearby the cafeteria, noticing three new individuals in the middle of a conversation. She silently approaches them, equipping herself with her usual happy-go-lucky persona, smiling warmly at the trio.

@LemonZest1337@olcharlieboi@MagusDream
@Jollan

"Hm...if that's how it has to be, then alright. Dremmick, I'll leave this to you so I can go warn the others. Just..know that you're not alone!" Unknown to Dremmick, those last few words Morgan spoke were a signal for the hidden individual in the underbrush, letting them know exactly what she was planning, and just what they needed to do to put that strategy into motion. Immediately after speaking, Morgan makes a tactical retreat, melting into the shadows and heading towards the rest of the party at the North Camp.
Name: Morgan Komaeda

Gender: Female

Age (14-16): 16

Appearance: This image is more meant to show what she looks like. As for her casual attire, this image is more what I had in mind.

Costume: Her costume is the attire that can be found in the hider under the Appearance section.

Personality: She is a rather happy-go-lucky individual, doing her best to make friends wherever she goes and support in any way possible.

Quirk: Time Keeper

Capable of stopping time itself, the user can do just about anything in this alternate timeline. The main advantages taken by Morgan through her quirk is that she can unleash a flurry of blows that stack up in damage, sending her opponent flying in whatever direction the last blow was received from; and that she can counter her foe's attacks by either re-positioning an incoming projectile or by giving herself time to dodge whatever is about to hit her.

Quirk Flaws/Limitations: Time Limit

Unfortunately for Morgan, she is incapable of stopping time indefinitely. The longest she has ever been able to sustain her quirk is 5 seconds. After these 5 seconds are up. She must wait a minute before attempting to stop time again. Any attempt to exceed this current limit or stop time immediately after her initial time stop would result in the complete immobilization of her body, not only leaving her vulnerable to anything else that may have been sent in her direction, but also extend the recharge on her quirk.

Time Span

Her quirk allows her the flexibility to either stop everything, or target only one individual or object. If she chooses to do the former, Morgan can only interact with objects or people within a 5 meter radius, forcing her into only having the upper hand in close quarters fights. If she chooses to perform the latter, anything outside of the 5 meter range of her sphere of influence will remain unaffected by her Quirk.

Likes: Making new strategies, cute things, Pocky, rain

Dislikes: Being unable to help others, Being forgotten, forgetting about others

Skills: To have a slight upper hand against ranged foes, she has had very good practice with projectiles, meaning she can throw them, catch them, or even deflect them with exceptional accuracy. Of course, this doesn't mean she'll ALWAYS hit what she's aiming at. That's something someone more experienced with these scenarios would be capable of, and Morgan as a would-be hero doesn't wish to assassinate her opponent.
Name: Morgan Narukami

Gender: Female

Age (14-16): 16

Appearance: This image is more meant to show what she looks like. As for her casual attire, this image is more what I had in mind.

Costume: Her costume is the attire that can be found in the hider under the Appearance section.

Personality: She is a rather happy-go-lucky individual, doing her best to make friends wherever she goes and support in any way possible.

Quirk: Time Keeper

Capable of stopping time itself, the user can do just about anything in this alternate timeline. The main advantages taken by Morgan through her quirk is that she can unleash a flurry of blows that stack up in damage, sending her opponent flying in whatever direction the last blow was received from; and that she can counter her foe's attacks by either re-positioning an incoming projectile or by giving herself time to dodge whatever is about to hit her.

Quirk Flaws/Limitations: Time Limit

Unfortunately for Morgan, she is incapable of stopping time indefinitely. The longest she has ever been able to sustain her quirk is 5 seconds. After these 5 seconds are up. She must wait a minute before attempting to stop time again. Any attempt to exceed this current limit or stop time immediately after her initial time stop would result in the complete immobilization of her body, not only leaving her vulnerable to anything else that may have been sent in her direction, but also extend the recharge on her quirk.

Time Span

Her quirk allows her the flexibility to either stop everything, or target only one individual or object. If she chooses to do the former, Morgan can only interact with objects or people within a 5 meter radius, forcing her into only having the upper hand in close quarters fights. If she chooses to perform the latter, anything outside of the 5 meter range of her sphere of influence will remain unaffected by her Quirk.

Likes: Making new strategies, cute things, Pocky, rain

Dislikes: Being unable to help others, Being forgotten, forgetting about others

Skills: To have a slight upper hand against ranged foes, she has had very good practice with projectiles, meaning she can throw them, catch them, or even deflect them with exceptional accuracy. Of course, this doesn't mean she'll ALWAYS hit what she's aiming at. That's something someone more experienced with these scenarios would be capable of, and Morgan as a would-be hero doesn't wish to assassinate her opponent.
@AcetheKidd

Works for me! I suppose my question for you, Ace, do you have any specific digivolution trees you want us to follow, or are we free to have access to what we'd wish to use? For example, in my case, I planned on using Cyber Sleuth's trees for my two Digimon.
@LemonZest1337

Hi there! I'm interested in joining if you guys have room. Would the ability to stop time for a few seconds or to skip through time be considered too overpowered for a Quirk?
This is definitely an interesting idea!
@Jollan

With this big reveal underway, Morgan felt it was best to have one of her own. She leaps out from Dremmick's shadow, performing an overhead strike on the man before them. Successful or no in this surprise attack, she would use the momentum to disengage from her opponent and move to stand beside Dremmick, shifting into a fighting stance of her own. "Sorry Dremmick, but I had a feeling I needed to trail after you. Something didn't feel right about this mission, and now, I'm definitely glad I went with my gut!"
Meanwhile, while this battle begins to unfurl, another individual is watching from the underbrush nearby, also waiting for the opportune moment to strike..
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