Name: Morgan Narukami
Age (14-16): 16
This image is more meant to show what she looks like. As for her casual attire, this image
is more what I had in mind.
Costume: Her costume is the attire that can be found in the hider under the Appearance section.
Personality: She is a rather happy-go-lucky individual, doing her best to make friends wherever she goes and support in any way possible.
Quirk: Time Keeper
Capable of stopping time itself, the user can do just about anything in this alternate timeline. The main advantages taken by Morgan through her quirk is that she can unleash a flurry of blows that stack up in damage, sending her opponent flying in whatever direction the last blow was received from; and that she can counter her foe's attacks by either re-positioning an incoming projectile or by giving herself time to dodge whatever is about to hit her.
Quirk Flaws/Limitations: Time Limit
Unfortunately for Morgan, she is incapable of stopping time indefinitely. The longest she has ever been able to sustain her quirk is 5 seconds. After these 5 seconds are up. She must wait a minute before attempting to stop time again. Any attempt to exceed this current limit or stop time immediately after her initial time stop would result in the complete immobilization of her body, not only leaving her vulnerable to anything else that may have been sent in her direction, but also extend the recharge on her quirk. Time Span
Her quirk allows her the flexibility to either stop everything, or target only one individual or object. If she chooses to do the former, Morgan can only interact
with objects or people within a 5 meter radius, forcing her into only having the upper hand in close quarters fights. If she chooses to perform the latter, anything outside of the 5 meter range of her sphere of influence will remain unaffected by her Quirk.
Likes: Making new strategies, cute things, Pocky, rain
Dislikes: Being unable to help others, Being forgotten, forgetting about others
Skills: To have a slight upper hand against ranged foes, she has had very good practice with projectiles, meaning she can throw them, catch them, or even deflect them with exceptional accuracy. Of course, this doesn't mean she'll ALWAYS hit what she's aiming at. That's something someone more experienced with these scenarios would be capable of, and Morgan as a would-be hero doesn't wish to assassinate her opponent.