Avatar of Shard
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    1. Shard 12 yrs ago

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@soul448 @Hans von Lek

Hans, your warlock is accepted.

As for your question Soul, yes there are normal animals. They are called underdeveloped and are seen through an evolutionary standpoint the same way monkeys are seen by humans.

For everyone, post your character in the ooc first and after they're accepted, they go in the ic bin.
@Haru Nyan

Only if you want to be. My character is a swordsman.
@Termott

Happy to hear ^^
@Hans von Lek

No worries, bud. Do what you have time and want for ^^
@Lugia, @Evanist

Welcome, both of you.

The main reason I put that rule up is because in my experience, people tend to get far too comfortable with posting times and end up posting once per week. I prefer that people post once per day, but that doesn't under any circumstances mean that if you miss a day, you're out. Even after four days have passed, you're still in the roleplay but a scene which includes you will be able to move on without you.
@Treshan

@Eklispe

You're both very welcome to submit a sheet if you feel like you have time! ^^
I would recommend putting an interest check about this RP(if you haven't already).
Edit: And you had, minutes before I posted this XD


I just remembered that, too xD. I had completely missed that part, haha.




Hello, everyone. I decided to throw together a role play I've been wanting to try out for a while. It's going to be a character driven RP first and foremost where everyone can essentially do anything, pursue any path they want. However, I am aware that purely character driven role plays can easily die out as there is no overarching story, so I added a quest which encompasses the world if one decides to follow it.

There are no limits to players and anyone can join at anytime. I hope I have managed to make things somewhat clear in the descriptions below, but if anything is unclear I am more than willing to listen, edit and make adjustments if needed.

The World:
Astrovia, a world both beautiful and savage. Villages, towns and cities dot many a location within the world though between each reside an abundance of monstrous beings roaming the wilderness. From the icy wastes of Rak to the green and forest covered land of Nethora, Astrovia offers an enchanting world filled with magic and dangers. Seven different species fill the more civilized roles and live within the cities they call home. Of course, Astrovia is a world filled to the brink with dangers outside the borders of every city, however this has not stopped the many different species from raging war on each other throughout history. Such mistakes have granted knowledge of course, though many races still shun one another due to past conflicts.

Today, one can quite easily spot every species in every city upon the map due to the wonders of trading. One could say that Astrovia has managed a long deserved peace between the many people of the world.

A marvelous reality where everyone is born with magical powers, Astrovia is colorful to say the least. Magical properties are stretched out among all the civilized races and is considered just another part of one's body. Of course, despite the cultural view on magic, those born into the darker paths are often shunned for something they cannot control, a choice they never made. Hexes and Necromancy usually leads those blessed, or cursed, with their powers down rather shady paths due to society's view on them. Some inhabitants choose to not even pursue their magical affinity and rather focus on more material aspects of life.

Towns, cities and villages in Astrovia are usually built close to one another due to protection. Since the majority of Astrovia is filled with monsters, people tend to stick together. Each city is governed by its own ruler who also governs the towns and villages surrounding it.

People lead relatively simple lives, but the local taverns have started to be filled with a tall tale about disaster and chaos. Vague descriptions of a Necromancer are offered along with fears of an undead army. Due to many sightings, a certain worry has washed over people in Astrovia but most simply disregard the tale as a madman's cry for attention. Everyone does after all have their own matters to settle and responsibilities to attend. It is not often a person has time for imaginary tales such as this.

There are however those who do not want to take the chance and put a lot of effort and coin into solving this mystery. By hiring adventurers from across the world, many nobles are now concerned that the tale might indeed contain fractions of truth. Due to the coin involved, it is common for those unused to an adventurous life to also pick them up on the offer and investigate this assumption.

Technology:
Medieval with various cultured weaponry spread out through Astrovia.

Playable Races:
Each species include every race within that gene pool. Every race has the possibility of being anything, however an Orius will be physically stronger than a Neth and a Lah'na will be more graceful than a Rakonai. One simply has to be reasonable.








Non-Playable Races:




Geographical Locations:

Lahria - Land of the Felines

Nethora - Land of the Rodents

Sha'varen - Land of the Aves

Orensus - Land of the Rhinos

Rak - Land of the Ursine

Nin'Thassias - Land of the Canines and Vulpines

Toth - Land of the Bovines

Magic:
The magic of Astrovia is widely used within the daily lives of its inhabitants. Even darker magic on a lighter level is considered naught but means of resolving an issue. However, deeper knowledge of Hexes, Necromancy and even Illusionism can be considered taboo and are shunned by the people of Astrovia. Waking the dead from their slumber with Necromancy, causing illness and sickness with Hexes and deceiving others with Illusionism is highly illegal actions. More straight forward magic like Elementalism has its obvious restrictions and is never truly shunned as long as it is used responsibly.

The following descriptions are rather loose and players who decide to use magic are free to be creative with each individual school of magic as long as it is done within the limits of reason. If a player wants to be able to weave spells in a way I have not described within any specific school, discuss it with me and I am sure we can come to an understanding.










Rules:


Character:
Here is the sheet. You'll notice that I've left out the Biography section and that has been done on purpose. The reason behind this is because I find it more enjoyable to learn about characters as the story progresses rather than getting all the information about their lives handed to me before I get to know them in game.

@Bishop Welcome aboard if you choose to stick around ^^
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