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I'd also like to make this clear to everyone.

Even if the demons and angels and human enemies from our three bestiaries are there for you to use as material for post, they can still present very legitimate threats. For instance, Blitz is only a tier 3 enemy in our Demonomicon, and those present decent challenges to most players in DMC4. They are not to be trifled with.

Basically, anything tier 3 and higher, you best take seriously.
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Seems about right.
I dunno, right now Hisaki is going Subsistence mode.
Should I? When you've ignored everyone else's point, and even now still ignore that point. Everyone has been repeating it since the moment you started this.

I'll spell it out for you, in big, giant letters, so that you don't miss it.

GAMEPLAY DOES NOT EQUAL LORE
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I'd say he's got a point on Cutscene Dante's durability compared to Game Dante. Their strength and speed are fairly close, but Cutscene Dante tanks a lot of stuff that would at least knock him back... like a sword to the chest.

What I think we're neglecting is that there wasn't much Antonio could have done in this situation that wasn't attacking and defeating the firing squad aiming at him quickly and efficiently. If he let down his shield, he'd be cut down quite quickly. If Gene hopped out and took the soldiers on while Antonio drew fire, I'd be arguing with you about this. The move was unusually effective, but it was used against a group of faceless, nameless thugs using things they couldn't easily block attacks with, and definitely boiled things down to the most interesting bit: a big fight between Antonio and Macbeth.


tvtropes.org/pmwiki/pmwiki.php/Main/Cu..
@IncredibleBee No. No it doesn't. First of all, that isn't even the problem. The cutscenes are a more cinematic that will portray information to the player, on both character and world. The gameplay is where you get to delve into that world with the preconception that you are this badass half demon ripping other demons apart thanks to those cutscenes. Gameplay is gameplay. Narrative is narrative.

They work hand in hand. Gameplay does not equal lore despite that. Sure gameplay is a huge part of DMC, but it does not equal lore. Sure, you can do some things that are shown in cutscenes, but that doesn't mean the gameplay IS the actual lore. Vergil didn't actually fight Berial, Baal, Dagon, Echidna, Agnus, or (in Fortuna at least) Dante. Neither did Trish or Lady. They were added as playable characters as fanservice and a special treat for the DMC4SE, and DMC's fans, you dolt.
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21/6/2015 Sunday


Despite the little bravado after gaining his Persona, Ryan did eventually succumb to his own weariness. It looks like things were okay here... Rui got a report from Ayano that the battle in the other dungeon was still ongoing, and a bit of a struggle too. Having sent Sato and Alexei to take Ryan out of here, Rui set off with Kotori to the other dungeon.




The battle against this what appears to be a paid off group of shadows was heating up, and their plan was a narrow failure. For until the final moment, it appeared as if it would work... But the shadow in the chair simply clicked it's fingers, and one of the swordsmen instantly appeared to it's side and intercepted Kazuki's attack. It was infuriating. Lashing out, he slew the shadow right there, but it left him open, and he was blown back by the bodyguard's massive figure.

Rui upon arrival was seeing a rough battle, but with some extra hands they ought to be able to beat it now.

"Are you okay Kazuki?",

"Do I look okay...? That damn fat bodyguard is in the way", he seemed a little ticked. He was a lot calmer first he saw him before the dungeon... This dungeon must have been quite an ordeal for him.

"Alright then... Okay I got it. Noboru, Akane, load me up with as much buffs as possible, Kazuki, Matthew and Kotori, keep them busy", among the ones here, he was the only one with a huge area-of-effect skill. That may have been what made this battle so difficult... However, if he gets heaped up with speed and power, he can possibly clear out all the swordsmen, gunners, and lady shadows, leaving the bodyguard weakened in the crossfire, then they can end it in one fell swoop.
Unless you're Alexei running on pure siscon energy, then you're going to pass out.
I think they should be around even. Blessed weapons should have less raw power, but greater slaying properties than any Devil Arm.

It's like choosing between a neutral element sword, that has great base stats, or a fire element sword that has low physical stats but does great against whatever is weak to fire.
@IncredibleBee Who is the one running this RP, you, or me?

A hack and slash game is an entirely different animal to an RP, we're separating gameplay from established in-game world. How they perform in gameplay is for the sake of making a game, it in no way fully represents how the characters would actually perform in a narrative setting. Do you know the concept of separating gameplay from established world? Do you?

Next, those are artificial Devil Arms, weaker, made by Gilgamesh corp.
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