STATUS:
Cleaning day! Made a ton of progress and even found my long lost DS and my missing laundry card that still has a lot of credits on it. Found it in my winter coat of all places go figure.
3 yrs ago
Current
Cleaning day! Made a ton of progress and even found my long lost DS and my missing laundry card that still has a lot of credits on it. Found it in my winter coat of all places go figure.
2
likes
3 yrs ago
Finally got into D&D. Now I feel trapped and I am in love. Should I ask for help or ask where I can get more dice?
2
likes
3 yrs ago
Breaks ups are weird. Not sure how to feel about the other person, or about yourself. It hurts for sure, but it's weird and uncomfortable just how different things seem now.
2
likes
3 yrs ago
I get that dude. Could be one of those days, in the smae boat myself. Hope you're doing better soon though!
1
like
3 yrs ago
It's an ass kick ass world out there. And all we can do about it is keep kicking ass .
Bio
Welcome to my profile! I decided I needed to update this, and I don't have much for updating... Only in a single role-play right now, so far it's going really well!
Location: O'Bryon's old world Heirlooms --> TIME Agency Hit Points: 13 Sanity Points: 46 Luck: 75 Mental State: Sane Skill: Education Roll 29
Alas, the morning had come. Margarete had wished she could spend a few more minutes- No... a few more hours in bed. But she had a shop to run, and bussiness to attend too. Standing up out of bed her feet hit the floor with a heavy thud as the disheveled woman stood up. On her night stand her grandfather's .45 waited, loaded for in case some poor bastard tried to get her while she slept. Or anything else that may try it. Not that she was any good with it. Outside of firing it in the woods a few times some years ago the only time she grabbed it nowadays was when she went to bad with an ill feeling, or to put it away. Sometimes she'd go out and take it with her if she was worried trouble might find her. But that was a rare occasion. The damn thing barely fit in her handbag anyways. Locked away in the drawer though, it sat still loaded just in case. Just in case. The thought that kept crossing her mind since she left France. Making her way to the window she pulled the blinds that faced the sunrise open. The bright morning beams felt just wonderful against her scarred and ruined face. It helped her feel at peace, the rise of a new day.
Morning routines were simple enough. Shower, find the nicest clothes she could find. Curse the clothes that DARE to not fit her correctly anymore! Neatly reorganized everything in her bathroom until everything was back in place. Organized by size, purpose, then replaced those things that would need more attention later. Sealing them inside a used up coffee tin to be deep cleaned later. The clothes she wore were her favorite beige pencil skirt, a nice blouse to go with it, and a nice suit jacket she would put on after breakfast. Breakfast was always a chore. She used to love to read the newspaper when she ate her breakfast, but now she had to forgo that until she was done and down to only her coffee to make time to prep and organizing. Eggs cracked and poured into circle shaped metal cutters, bacon strips cooked in neatly parallel lines, and some hash to act as a side made into another perfect circle like the eggs. But the eggs always turned out into different shapes, the yokes were never centered, the bacon strips always shrank to different lengths and angles. The whole thing was a nightmare for Margarete who only wanted a nice breakfast. She didn't care about these things nearly as much when she was in the woods. But home, or at work, when she was faced with a structured day to day life? Everything needed to be as perfect as could be. At least the hash stayed a circle. There was already a good start. The smell of fresh coffee only helped with that. The way the table was set one may guess she was preparing for a nice date, not that there was a Mr. O'Bryon in her life. Multiple forks set about in neat fashion, two spoons, a water cup on one side, and coffee on the other. With the table set, food made, Margarete was finally able to sit and enjoy her breakfast. Allowed to de-stress herself and get her morning rolling before she had any clients to deal with.
Though a single strand of hair that didn't seem to know it's place kept trying to mess up her meal, Sprinkles had saved the day before she took her anger out on a table she really didn't want to replace. The chubby orange cat jumped onto her lap and began purring up a storm as if his favorite human couldn't be beat by anyone. "Don't think you can butter me up so easily. I know why you're really here." The cat seemed to look up at her with the biggest smiling, purring like a motorboat as he continued to rub up against her. "It's not going to work. I have learned the secrete to your ways. I shall persist!" She said in a conquering tone. The chubby cat simply gave her a happy "Meow". Margarete soon admitted defeat. "Sigh... fine... let me finish the has first." Sprinkles perked up! He knew his mother too well. Margarete set the plate down on the floor with some eggs and most of a strip of bacon still left. Sprinkles was pleased his servant had fed him and immediately began ignoring his human once he had gotten what he wanted. "Ya wee bastard! Where's your end of the bargain!" Sprinkles ignored her in favor of the bacon.
Grabbing the mail that had been dropped off, she skipped over the newspaper wasting a fair amount of time spoiling her cat, and demanding his affection. Some were bills, some were letters asking about items she sold months ago, some were offers for more collectables. Overall, the usual stuff. What did catch her though... The unstamped letter was pretty easy to tell who it came from. But she still had to spend some time decrypting it. "Important message... New England millionaire... Respa... respatility..." She mumbled as she read the letter. Given another pot of coffee she could make out words easier. But she had never been the sharpest tool in the shed. "Responsibility! Great... uhm..." She held a reading level of a student who had never finished school. Though she loved to read, she was slow, and the early morning still ahead of her she was more off than usual. "...presence required ASAP..." She paused, reading that over. So it was TIME. She was hoping she'd be less groggy by the time she got there. Last thing she needed to do was make a fool of herself, or have to beat down some poor bastard that decided to call her out for it.
She put on her suit jacket, a felt fedora for the weather, and grabbed her handbag from her room. She paused, looking back at the side table. She always had her knuckles within her bag should she need it. But if TIME was reaching out to her, she had an idea of the kind of trouble she expected. Taking her keys, she took the old army revolver out of the drawer and slid it into her bag. Still loaded from the night before. Locking it back up she left to get to work. "Stay out of trouble sprinkles, mum will be back soon enough. Make sure to not sleep all day!" She called out knowing the cat would do just that. But it made her feel better to at least say something. Sprinkles, was already asleep on top of a box by the radiator. She left a sign on her shop saying simple "Went out on important errands, shall return later." Attached to it, were a few of her business cards.
Margarete chose to walk. The fresh air helped her keep a level head when confronted with problems and stressers. Plus, it was easy for her to make it past most crowds. She stood over most woman, and many men. She was intimidating by size alone. The scars on her face only seemed to help that fact as no one dared bump into the woman. She stepped through the doorway to be greeted by the lovely secretary. "Mornin' Miss Babson. Taking care of yourself?" She asked intrigued, but alas she was in a hurry. Inside she saw two other agents, and Harry Peacock. She made sure to give each a courteous acknowledgement of a nod, and eye contact. Though kept her hat on. She was still self conscious about the burns sometimes. And for whatever reason she felt the hat helped draw attention away from them.
She continued her heavy steps, her lifted shoes nearly stomping with her weight on the floor as she walked into the office. Though she arrived a little late, she arrived soon enough to get the gist of what was going on. She had to ponder the question for a moment. Then it hit her! "Arthur Cornthwaite is a wealthy lad who went on a fair amount of expeditions, made money off them, and had an obsession with tribes from about tha' world. Saw him once at an event, but can't say I know much more on The man. I think he's local? At least to the Northeast." She shrugged. But she guessed that is why they were there. To know about this man, and figure out where he had gone. Though, the smaller girl had a point. Why did the attorney think that they needed to be involved instead of the police? She was sure there was a reason, but off the top of her head, she couldn't think of one.
Name: Margarete Mclittle O'Bryon Aliases: Ms. Little, Sergent, Maggie, Lady O'Bryon Age: 29 years Gender: Female Birthplace: United States. New York, New York. Residence: Arkham Occupation: Antique Dealer, Great War Package
Appearance and Physical attributes
⊰Strength⊱ 85
⊰Constitution⊱ 55
⊰Size⊱ 75
⊰Dexterity⊱ 60
⊰Appearance⊱ 35
⊰Hit Points⊱ 13
Physical description Height: 6'2" Weight: 226 Build: Brawny Eyes: Blue Hair: Auburn, long and wavy/curly Skin Tone: Caucasian Tattoos/Scars/Piercings: Full Body Burns, the most notable scaring the left side of her face Personal Style: Margarete tends to lean on the professional side of apparel. Preferring button down jackets ranging from sleeveless suit jackets, to outdoors jackets. Generally with a semi comfortable blouse underneath. She will regularly switch between skirts of slacks depending on what the situation calls for, or whatever she would feel most comfortable with at the time.
Sexuality: Bisexual Relationship Status: Single Personality: Margarete is a professional woman, who wants to do nothing more then to be the most professional person in the room. No detail is too perfect, no problem is too small, and she has the solutions to all of it. She is correct, until proven wrong. Though she had learned through a slow and painful process to trust the ideas of others around her, old habits die hard. She is convinced that her solutions are always the best unless someone else can present a reason for why it's not, or a reason why their idea is better. Margarete as well, has little patience for people who attempt to wrong her or those under her protection. Should anyone attempt to cause her or her friends any physical or verbal harm, she has full intentions to unleash it ten fold in return. No solution is over the top if it gets the job done after all? She is as well, slow to let go of a grudge. Once someone has wronged her or another she is close too, she finds herself just waiting for that poor fool to slip up again, and give her an excuse to put them back in line.
On her less hostile side, Margarete can be extremely caring and protective of those around her. If someone is hurt, she will tend their needs, if someone needs somewhere to stay safe, her doors are always open. If someone just needs a friend to talk about their problems, she will sit and listen. She is nothing if not caring for those around her and in need. She'll be the shield for a kingdom, a protector of those who can't protect themselves, and a friend to those who will do the same for her.
Margarete knows she isn't the sharpest tool in the shed, but she's passionate about her work. And will call out anyone who doubts her abilities in her fields. And given the opportunity to talk about it, she would go on for hours about artifacts and history. In many ways, she still acts like she did during The Great War. Standing tall, stoic, and assertive. Every now and again letting that cover drop to be more relaxed and chill. Enjoying every little positive thing about life.
Habits: Visibly tensing up when stressed, snacking, being louder than needed. Hobbies: Hunting, hiking, general outdoors activities, writing Greatest fear:
Open, uncontrolled flames
Likes: 6 minimal
History
One night stands
The Great Outdoors
Chewing Gum
Novels, Romance, Fantasy, Old western
Sparing
Old gold, and jewelry.
Singing and Dancing
Dislikes: 6 minimal
Snakes
Heavy industrialization
Sexism
Extreme heat
Rats
Being mocked or discredited
Cards On The Table
Skills
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
Accounting - 20%
Anthropology - 01%
Appraise - 50%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 15%
Climb - 30%
Credit rating - 50% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 30% -Can be added onto with skill points during character creation.
Drive auto - 20%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 55% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 20%
Firearms (Rifle/Shotgun) - 50% -Other forms of firearms may be added here during character creation.
First Aid - 30%
History - 50%
Indimidate - 50%
Jump - 20%
Language (Other) - 01% -May be added during character creation, either from your occupation or personal skill.
Language (Own) - 60
Law - 05%
Library Use - 45%
Listen - 20 %
Locksmith - 01%
Mechanical Repair - 10%
Medicine - 01%
Natural World - 10%
Navigate - 45%
Occult - 05%
Operate Heavy Machinery - 01%
Persuade - 10%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 10%
Psychoanalysis - 01%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 25%
Stealth - 20%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
Swim - 20%
Track - 10%
Additionl slots of not listed skills
Weapons and Combat
Damage Bonus: 1d4 Build: +1 Dodge: S0
Weapons:
Unarmed: 55 - hard 22, Extreme 11 - Damage (1d3 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
Winchester 1897: 50 - 25, 10 - 1d10+7 or 1D6/2D6/4D6 at (10/20/50 yards) - Range 50 yards - Attacks 2 - 12 gauge - 100
Brass Knucles: 55 - hard 22, Extreme 11 - Damage (1d3 + 1 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
Baseball Bat: 55 - hard 22, Extreme 11 - Damage (1d8 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Clothing - Button down suit jacket, pencil skirt, a blouse underneath, Lifted dress shoes
Purse/Wallet - Loose coins, ID, notebook filled with sketches from work and random thoughts, assortment of pens and pencils, $200, business cards with contact information
Brass Knuckles
Chewing Gum
.45 Cavalry Revolver
Magnifying glass, dusting brush
A pair of necklaces, One silver, one pearl
An assortment of rings ranging from gold, to a small ruby ring
Light work gloves
Wick Lighter
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
M1897 shotgun, stored under the bed
Baseball bat
Outdoor and clothes
Lantern
Fine wines and bourbon
History books and encyclopedias
Tools for inspecting artifacts
Box of 12 gauge shells (100)
Box of .45 Automatic. (100)
Car, Nash Touring
Sprinkles the Cat
History
What brought you to the detective agency, and why are you still there:One During the great war, Margarete found herself stations in a field hospital hastily established in an old manor house in France. While there, the structure was destroyed in a series of explosions. Caused by planes or artillery, she would never know for sure. Though she survived relatively unscathed, she watched as horrors crawled out from what used to be the basement and began to attack the survivors. One of them having caused the burns she now wears today. Now, she wants to know what had happened, what those creatures were, and how they got there.
Life before current day: Margarete grew up in a wealthy family in New York city. Her father owned a factory, and her mother was an assistant to a dock owner. Margarete wanted for little in material value. She was also the youngest of five kids having four older brothers who while she grew up made sure to remind her she was the runt of the litter. This caused a lot of situations where if she wanted her voice heard, she would have to physically make her brothers listen. Only being dialed back by her mother when she caught them fighting. By the time she outgrew half her brothers, most of the fighting had calmed down between the siblings. Though she still found herself having to balance forcing members of her family to listen to her, and being as lady like as possible to avoid embarrassing her parents. Something she could pull off on a regular basis if everything her parents said was true. Though she did love her family, and she knew they loved her back. But it became apparent quick that the life she wanted to live, was not the life she wanted to live. That life she would find when her family visited upstate New York. The Adirondacks were so green! So clean! So fresh, and the only rules and restrictions seemed to be respecting each other and the world around them. It seemed like the perfect life for her! She would visit her family home out here whenever possible. It was one of the few times she didn't feel restrained by her parents ideas of her!
Growing up though, it became rather apparent she wasn't the smartest cookie. Likely a less than average to low IQ combined with some likely form of ADD. Though through well funded education, heavy persistence from her parents and tutors, she would pick up on some topics, though most would begin falling off fast. She wasn't dumb, nor stupid. But when compared to her brothers with the same resources she fell behind often, and greatly. Topics such as reading and writing fared better then others. She did surprisingly well in history as well. But overall, when it came to schooling, she struggled behind other kids her age. Her parents held much hope for her to find a nice husband to take care of her though!
When The United States entered the Great War, her father had joined as an officer like his father, and his father's father before him. When all of her brothers ended up enlisting, she attempted to join herself meeting strong resistance from both of her parents in doing so. This went on for a few weeks before Margarete joined anyways despite her parents refusal to allow it. During the war she almost never saw action. Though from time to time she could hear the blasts from artillery in the distance. When her unit of clerks found itself attached to a impromptu field hospital, the building was destroyed in a rather large explosion injuring nearly everyone inside. To the surprise of those who could still walk there were few deaths among the debris. What the explosion had uncovered though was a basement that hadn't been discovered when the building was first occupied. Outside of it creatures that Margarete could never imagine had emerged, picking off those too wounded to fight back, and those who ran in fear. One of those creatures had found it's way to Margarete in a matter of moments, and in her attempts to escape it she found herself trapped within one of the many burning fires of the field hospital while the creature stalked outside looking for a way in. When she woke in a new hospital, she was informed that she would be returning home, and that few survived the encounter at her station. When she attempted to explain what had happened, she was dismissed being told she had Shell Shock and her memory of the events were skewed and unreliable. She would return home with not a soul believing her words.
She returned from the war before any of her brothers, and long before the war ended. For her deeds and hard work, she left with a comfortable rank, though her career was over for good. When her mother saw her precious daughter brought home burned and wheelchair bound Margarete had trouble hearing how much her mother missed her over the scolding. How she shouldn't have run off, how she had ruined her life and any chance to have a good husband, how she had needlessly endangered herself and for what?! Every time her mother looked at her from that point, she could see the look in her eyes of disappointment. The scolding and arguments got worse as the war dragged on. With each letter that came in, explaining another brother wouldn't be returning home, the dread was placed on Margarete. With plenty of "This could have been you" "Look what happened to your brothers, what were you thinking" "War is no place for a lady". The scolding stopped when the letter for her father came in. Everything stopped after that. Her mother shut herself in and barely acknowledged anyone anymore. Margarete wasn't much better. In her state, she felt hideous, and wanted nothing to do with anyone who could judge her for her actions. The consequences she wore on her face and would for the rest of her life.
Terry would be the only brother to return home. By that time Margarete could walk without assistance anymore, and held her brother close when he stepped into the door. Her mother finally broke out of her shell again, though paid Margarete little attention as she made sure her son was safe. When he went to take over her father's factory Margarete decided the best course of action for herself, was to get as far away from home as possible. In this case, being the family home out in the Adirondacks. She would spend several years there after the war reading her books, working as a manager in an antique shop, and hiking and hunting to her hearts contempt. Life was as good as it could be for a while, until her brother one day returned to the family cabin. He had told her they needed to sell the cabin. Between their mother not making an income anymore outside of their father's pension, and the factory doing poorly, the family was cutting costs and selling whatever assets they could. Though he explained it as best as he could, and assured that this was the last thing he wanted to do, Margarete would need to find somewhere else to live. With the best option being back home, she was ready to backpack it across the country and live in the woods. Upon hearing this, Terry had offered her some of the sales of the cabin, to help her get started again in a new home. She figured this was the best compromise she could get, so she took it.
Moving to Arkham wasn't her first choice. Or her second. But it was a nice town, and it was affordable enough, and there was a nice little shop with an apartment built into the building for sale. Packing up the possessions she had left to her name, she moved and opened up her new shop. Selling and collecting antiques, learning their history, and getting to tell it to others. She was financially comfortable by any definition, but she was nowhere near as well off as she was growing up. But she still got to go on her long hikes, hunting trips, and got to enjoy her passion in regional and ancient history. Overall, she would call it a win.
Your belief in/encounters with the supernatural: Some creatures that couldn't be explained attacked her during the war. She had no idea what it was, but she has trouble believing it's from this world. Ideology/Belief: If Margarete had her way, everyone would live as farmers, hunters, and historians. The tribal and clan life. But since that isn't feasible, she is a strong voice in the ideas of being independent from other people, government, and and anyone else who would meddle with her life. The only involvement should to assist others who are not able to help themselves. If asked, she'll say she's catholic, though practices little, if at all. Significant people: Her brother Terry is the closest person she has in life. One of the few people who supported her for living a more independent life (After some childhood fights), and has assisted her financially whenever he could. Not that she would openly ask. Many days, she wished she could return the favors.
Her mother could be be included, though they don't speak often. Just the occasional letter. Margarete can't stand the disappointed look on her mother's face whenever she looks at her.
Benny, her local contact for antiques, collectables, and artifacts Meaningful location: The Adirondack mountains. Treasured possessions: History of the old United States, her first major history book
Extras
Character Quote: "This isn't worth fightin' over. But if you're going to make a fight out of it, know it's going to hurt you a lot more than it'll hurt me." Theme Song:Diamond Ring Anything Else:
@ONL okay! Here's the update with everything we talked about!
Margarete O'Bryon
Character Summary
Name: Margarete Mclittle O'Bryon Aliases: Ms. Little, Sergent, Maggie, Lady O'Bryon Age: 29 years Gender: Female Birthplace: United States. New York, New York. Residence: Arkham Occupation: Antique Dealer, Great War Package
Appearance and Physical attributes
⊰Strength⊱ 85
⊰Constitution⊱ 55
⊰Size⊱ 75
⊰Dexterity⊱ 60
⊰Appearance⊱ 35
⊰Hit Points⊱ 13
Physical description Height: 6'2" Weight: 226 Build: Brawny Eyes: Blue Hair: Auburn, long and wavy/curly Skin Tone: Caucasian Tattoos/Scars/Piercings: Full Body Burns, the most notable scaring the left side of her face Personal Style: Margarete tends to lean on the professional side of apparel. Preferring button down jackets ranging from sleeveless suit jackets, to outdoors jackets. Generally with a semi comfortable blouse underneath. She will regularly switch between skirts of slacks depending on what the situation calls for, or whatever she would feel most comfortable with at the time.
Sexuality: Bisexual Relationship Status: Single Personality: Margarete is a professional woman, who wants to do nothing more then to be the most professional person in the room. No detail is too perfect, no problem is too small, and she has the solutions to all of it. She is correct, until proven wrong. Though she had learned through a slow and painful process to trust the ideas of others around her, old habits die hard. She is convinced that her solutions are always the best unless someone else can present a reason for why it's not, or a reason why their idea is better. Margarete as well, has little patience for people who attempt to wrong her or those under her protection. Should anyone attempt to cause her or her friends any physical or verbal harm, she has full intentions to unleash it ten fold in return. No solution is over the top if it gets the job done after all? She is as well, slow to let go of a grudge. Once someone has wronged her or another she is close too, she finds herself just waiting for that poor fool to slip up again, and give her an excuse to put them back in line.
On her less hostile side, Margarete can be extremely caring and protective of those around her. If someone is hurt, she will tend their needs, if someone needs somewhere to stay safe, her doors are always open. If someone just needs a friend to talk about their problems, she will sit and listen. She is nothing if not caring for those around her and in need. She'll be the shield for a kingdom, a protector of those who can't protect themselves, and a friend to those who will do the same for her.
Margarete knows she isn't the sharpest tool in the shed, but she's passionate about her work. And will call out anyone who doubts her abilities in her fields. And given the opportunity to talk about it, she would go on for hours about artifacts and history. In many ways, she still acts like she did during The Great War. Standing tall, stoic, and assertive. Every now and again letting that cover drop to be more relaxed and chill. Enjoying every little positive thing about life.
Habits: Visibly tensing up when stressed, snacking, being louder than needed. Hobbies: Hunting, hiking, general outdoors activities, writing Greatest fear:
Open, uncontrolled flames
Likes: 6 minimal
History
One night stands
The Great Outdoors
Chewing Gum
Novels, Romance, Fantasy, Old western
Sparing
Old gold, and jewelry.
Singing and Dancing
Dislikes: 6 minimal
Snakes
Heavy industrialization
Sexism
Extreme heat
Rats
Being mocked or discredited
Cards On The Table
Skills
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
Accounting - 20%
Anthropology - 01%
Appraise - 50%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 15%
Climb - 30%
Credit rating - 50% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 30% -Can be added onto with skill points during character creation.
Drive auto - 20%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 55% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 20%
Firearms (Rifle/Shotgun) - 50% -Other forms of firearms may be added here during character creation.
First Aid - 30%
History - 50%
Indimidate - 50%
Jump - 20%
Language (Other) - 01% -May be added during character creation, either from your occupation or personal skill.
Language (Own) - 60
Law - 05%
Library Use - 45%
Listen - 20 %
Locksmith - 01%
Mechanical Repair - 10%
Medicine - 01%
Natural World - 10%
Navigate - 45%
Occult - 05%
Operate Heavy Machinery - 01%
Persuade - 10%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 10%
Psychoanalysis - 01%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 25%
Stealth - 20%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
Swim - 20%
Track - 10%
Additionl slots of not listed skills
Weapons and Combat
Damage Bonus: 1d4 Build: +1 Dodge: S0
Weapons:
Unarmed: 55 - hard 22, Extreme 11 - Damage (1d3 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
Winchester 1897: 50 - 25, 10 - 1d10+7 or 1D6/2D6/4D6 at (10/20/50 yards) - Range 50 yards - Attacks 2 - 12 gauge - 100
Brass Knucles: 55 - hard 22, Extreme 11 - Damage (1d3 + 1 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
Baseball Bat: 55 - hard 22, Extreme 11 - Damage (1d8 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Clothing - Button down suit jacket, pencil skirt, a blouse underneath, Lifted dress shoes
Purse/Wallet - Loose coins, ID, notebook filled with sketches from work and random thoughts, assortment of pens and pencils, $200, business cards with contact information
Brass Knuckles
Chewing Gum
.45 Cavalry Revolver
Magnifying glass, dusting brush
A pair of necklaces, One silver, one pearl
An assortment of rings ranging from gold, to a small ruby ring
Light work gloves
Wick Lighter
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
M1897 shotgun, stored under the bed
Baseball bat
Outdoor and clothes
Lantern
Fine wines and bourbon
History books and encyclopedias
Tools for inspecting artifacts
Box of 12 gauge shells (100)
Box of .45 Automatic. (100)
Car, Nash Touring
Sprinkles the Cat
History
What brought you to the detective agency, and why are you still there:One During the great war, Margarete found herself stations in a field hospital hastily established in an old manor house in France. While there, the structure was destroyed in a series of explosions. Caused by planes or artillery, she would never know for sure. Though she survived relatively unscathed, she watched as horrors crawled out from what used to be the basement and began to attack the survivors. One of them having caused the burns she now wears today. Now, she wants to know what had happened, what those creatures were, and how they got there.
Life before current day: Margarete grew up in a wealthy family in New York city. Her father owned a factory, and her mother was an assistant to a dock owner. Margarete wanted for little in material value. She was also the youngest of five kids having four older brothers who while she grew up made sure to remind her she was the runt of the litter. This caused a lot of situations where if she wanted her voice heard, she would have to physically make her brothers listen. Only being dialed back by her mother when she caught them fighting. By the time she outgrew half her brothers, most of the fighting had calmed down between the siblings. Though she still found herself having to balance forcing members of her family to listen to her, and being as lady like as possible to avoid embarrassing her parents. Something she could pull off on a regular basis if everything her parents said was true. Though she did love her family, and she knew they loved her back. But it became apparent quick that the life she wanted to live, was not the life she wanted to live. That life she would find when her family visited upstate New York. The Adirondacks were so green! So clean! So fresh, and the only rules and restrictions seemed to be respecting each other and the world around them. It seemed like the perfect life for her! She would visit her family home out here whenever possible. It was one of the few times she didn't feel restrained by her parents ideas of her!
Growing up though, it became rather apparent she wasn't the smartest cookie. Likely a less than average to low IQ combined with some likely form of ADD. Though through well funded education, heavy persistence from her parents and tutors, she would pick up on some topics, though most would begin falling off fast. She wasn't dumb, nor stupid. But when compared to her brothers with the same resources she fell behind often, and greatly. Topics such as reading and writing fared better then others. She did surprisingly well in history as well. But overall, when it came to schooling, she struggled behind other kids her age. Her parents held much hope for her to find a nice husband to take care of her though!
When The United States entered the Great War, her father had joined as an officer like his father, and his father's father before him. When all of her brothers ended up enlisting, she attempted to join herself meeting strong resistance from both of her parents in doing so. This went on for a few weeks before Margarete joined anyways despite her parents refusal to allow it. During the war she almost never saw action. Though from time to time she could hear the blasts from artillery in the distance. When her unit of clerks found itself attached to a impromptu field hospital, the building was destroyed in a rather large explosion injuring nearly everyone inside. To the surprise of those who could still walk there were few deaths among the debris. What the explosion had uncovered though was a basement that hadn't been discovered when the building was first occupied. Outside of it creatures that Margarete could never imagine had emerged, picking off those too wounded to fight back, and those who ran in fear. One of those creatures had found it's way to Margarete in a matter of moments, and in her attempts to escape it she found herself trapped within one of the many burning fires of the field hospital while the creature stalked outside looking for a way in. When she woke in a new hospital, she was informed that she would be returning home, and that few survived the encounter at her station. When she attempted to explain what had happened, she was dismissed being told she had Shell Shock and her memory of the events were skewed and unreliable. She would return home with not a soul believing her words.
She returned from the war before any of her brothers, and long before the war ended. For her deeds and hard work, she left with a comfortable rank, though her career was over for good. When her mother saw her precious daughter brought home burned and wheelchair bound Margarete had trouble hearing how much her mother missed her over the scolding. How she shouldn't have run off, how she had ruined her life and any chance to have a good husband, how she had needlessly endangered herself and for what?! Every time her mother looked at her from that point, she could see the look in her eyes of disappointment. The scolding and arguments got worse as the war dragged on. With each letter that came in, explaining another brother wouldn't be returning home, the dread was placed on Margarete. With plenty of "This could have been you" "Look what happened to your brothers, what were you thinking" "War is no place for a lady". The scolding stopped when the letter for her father came in. Everything stopped after that. Her mother shut herself in and barely acknowledged anyone anymore. Margarete wasn't much better. In her state, she felt hideous, and wanted nothing to do with anyone who could judge her for her actions. The consequences she wore on her face and would for the rest of her life.
Terry would be the only brother to return home. By that time Margarete could walk without assistance anymore, and held her brother close when he stepped into the door. Her mother finally broke out of her shell again, though paid Margarete little attention as she made sure her son was safe. When he went to take over her father's factory Margarete decided the best course of action for herself, was to get as far away from home as possible. In this case, being the family home out in the Adirondacks. She would spend several years there after the war reading her books, working as a manager in an antique shop, and hiking and hunting to her hearts contempt. Life was as good as it could be for a while, until her brother one day returned to the family cabin. He had told her they needed to sell the cabin. Between their mother not making an income anymore outside of their father's pension, and the factory doing poorly, the family was cutting costs and selling whatever assets they could. Though he explained it as best as he could, and assured that this was the last thing he wanted to do, Margarete would need to find somewhere else to live. With the best option being back home, she was ready to backpack it across the country and live in the woods. Upon hearing this, Terry had offered her some of the sales of the cabin, to help her get started again in a new home. She figured this was the best compromise she could get, so she took it.
Moving to Arkham wasn't her first choice. Or her second. But it was a nice town, and it was affordable enough, and there was a nice little shop with an apartment built into the building for sale. Packing up the possessions she had left to her name, she moved and opened up her new shop. Selling and collecting antiques, learning their history, and getting to tell it to others. She was financially comfortable by any definition, but she was nowhere near as well off as she was growing up. But she still got to go on her long hikes, hunting trips, and got to enjoy her passion in regional and ancient history. Overall, she would call it a win.
Your belief in/encounters with the supernatural: Some creatures that couldn't be explained attacked her during the war. She had no idea what it was, but she has trouble believing it's from this world. Ideology/Belief: If Margarete had her way, everyone would live as farmers, hunters, and historians. The tribal and clan life. But since that isn't feasible, she is a strong voice in the ideas of being independent from other people, government, and and anyone else who would meddle with her life. The only involvement should to assist others who are not able to help themselves. If asked, she'll say she's catholic, though practices little, if at all. Significant people: Her brother Terry is the closest person she has in life. One of the few people who supported her for living a more independent life (After some childhood fights), and has assisted her financially whenever he could. Not that she would openly ask. Many days, she wished she could return the favors.
Her mother could be be included, though they don't speak often. Just the occasional letter. Margarete can't stand the disappointed look on her mother's face whenever she looks at her.
Benny, her local contact for antiques, collectables, and artifacts Meaningful location: The Adirondack mountains. Treasured possessions: History of the old United States, her first major history book
Extras
Character Quote: "This isn't worth fightin' over. But if you're going to make a fight out of it, know it's going to hurt you a lot more than it'll hurt me." Theme Song:Diamond Ring Anything Else:
Took forever because I am a slow word learner! But got it in! I am sure I missed something but let me know and I shall fix it when I get home!! @ONL
Margarete O'Bryon
Character Summary
Name: Margarete Mclittle O'Bryon Aliases: Ms. Little, Sergent, Maggie, Lady O'Bryon Age: 29 years Gender: Female Birthplace: United States. New York, New York. Residence: Arkham Occupation: Antique Dealer, Great War Package
Appearance and Physical attributes
⊰Strength⊱ 85
⊰Constitution⊱ 55
⊰Size⊱ 75
⊰Dexterity⊱ 60
⊰Appearance⊱ 35
⊰Hit Points⊱ 13
Physical description Height: 6'2" Weight: 226 Build: Brawny Eyes: Blue Hair: Auburn, long and wavy/curly Skin Tone: Caucasian Tattoos/Scars/Piercings: Full Body Burns, the most notable scaring the left side of her face Personal Style: Margarete tends to lean on the professional side of apparel. Preferring button down jackets ranging from sleeveless suit jackets, to outdoors jackets. Generally with a semi comfortable blouse underneath. She will regularly switch between skirts of slacks depending on what the situation calls for, or whatever she would feel most comfortable with at the time.
Sexuality: Bisexual Relationship Status: Single Personality: Margarete is a professional woman, who wants to do nothing more then to be the most professional person in the room. No detail is too perfect, no problem is too small, and she has the solutions to all of it. She is correct, until proven wrong. Though she had learned through a slow and painful process to trust the ideas of others around her, old habits die hard. She is convinced that her solutions are always the best unless someone else can present a reason for why it's not, or a reason why their idea is better. Margarete as well, has little patience for people who attempt to wrong her or those under her protection. Should anyone attempt to cause her or her friends any physical or verbal harm, she has full intentions to unleash it ten fold in return. No solution is over the top if it gets the job done after all? She is as well, slow to let go of a grudge. Once someone has wronged her or another she is close too, she finds herself just waiting for that poor fool to slip up again, and give her an excuse to put them back in line.
On her less hostile side, Margarete can be extremely caring and protective of those around her. If someone is hurt, she will tend their needs, if someone needs somewhere to stay safe, her doors are always open. If someone just needs a friend to talk about their problems, she will sit and listen. She is nothing if not caring for those around her and in need. She'll be the shield for a kingdom, a protector of those who can't protect themselves, and a friend to those who will do the same for her.
Margarete knows she isn't the sharpest tool in the shed, but she's passionate about her work. And will call out anyone who doubts her abilities in her fields. And given the opportunity to talk about it, she would go on for hours about artifacts and history. In many ways, she still acts like she did during The Great War. Standing tall, stoic, and assertive. Every now and again letting that cover drop to be more relaxed and chill. Enjoying every little positive thing about life.
Habits: Visibly tensing up when stressed, snacking, being louder than needed. Hobbies: Hunting, hiking, general outdoors activities, writing Greatest fear:
Being Burned Alive
Likes: 6 minimal
History
One night stands
The Great Outdoors
Chewing Gum
Novels, Romance, Fantasy, Old western
Sparing
Old gold, and jewelry.
Singing and Dancing
Dislikes: 6 minimal
Snakes
Heavy industrialization
Sexism
Extreme heat
Rats
Being mocked or discredited
Cards On The Table
Skills
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
Accounting - 20%
Anthropology - 01%
Appraise - 50%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 15%
Climb - 30%
Credit rating - 50% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 30% -Can be added onto with skill points during character creation.
Drive auto - 20%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 55% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 20%
Firearms (Rifle/Shotgun) - 50% -Other forms of firearms may be added here during character creation.
First Aid - 30%
History - 50%
Indimidate - 50%
Jump - 20%
Language (Other) - 01% -May be added during character creation, either from your occupation or personal skill.
Language (Own) - 60
Law - 05%
Library Use - 45%
Listen - 20 %
Locksmith - 01%
Mechanical Repair - 10%
Medicine - 01%
Natural World - 10%
Navigate - 45%
Occult - 05%
Operate Heavy Machinery - 01%
Persuade - 10%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 10%
Psychoanalysis - 01%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 25%
Stealth - 20%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
Swim - 20%
Track - 10%
Additionl slots of not listed skills
Weapons and Combat
Damage Bonus: 1d4 Build: +1 Dodge: S0
Weapons:
Unarmed: 55 - hard 22, Extreme 11 - Damage (1d3 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
Winchester 1897: 50 - 25, 10 - 1d10+7 or 1D6/2D6/4D6 at (10/20/50 yards) - Range 50 yards - Attacks 2 - 12 gauge - 100
Brass Knucles: 55 - hard 22, Extreme 11 - Damage (1d3 + 1 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
Baseball Bat: 55 - hard 22, Extreme 11 - Damage (1d8 + 1d4)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Clothing - Button down suit jacket, pencil skirt, a blouse underneath, Lifted dress shoes
Purse/Wallet - Loose coins, ID, notebook filled with sketches from work and random thoughts, assortment of pens and pencils, $200, business cards with contact information
Brass Knuckles
Chewing Gum
.45 Cavalry Revolver
Magnifying glass, dusting brush
A pair of necklaces, One silver, one pearl
An assortment of rings ranging from gold, to a small ruby ring
Light work gloves
Wick Lighter
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
M1897 shotgun, stored under the bed
Baseball bat
Outdoor and clothes
Lantern
Fine wines and bourbon
History books and encyclopedias
Tools for inspecting artifacts
Box of 12 gauge shells (100)
Box of .45 Automatic. (100)
Car, Nash Touring
Sprinkles the Cat
History
What brought you to the detective agency, and why are you still there:One During the great war, Margarete found herself stations in a field hospital hastily established in an old manor house in France. While there, the structure was destroyed in a series of explosions. Caused by planes or artillery, she would never know for sure. Though she survived relatively unscathed, she watched as horrors crawled out from what used to be the basement and began to attack the survivors. One of them having caused the burns she now wears today. Now, she wants to know what had happened, what those creatures were, and how they got there.
Life before current day: Margarete grew up in a wealthy family in New York city. Her father owned a factory, and her mother was an assistant to a dock owner. Margarete wanted for little in material value. She was also the youngest of five kids having four older brothers who while she grew up made sure to remind her she was the runt of the litter. This caused a lot of situations where if she wanted her voice heard, she would have to physically make her brothers listen. Only being dialed back by her mother when she caught them fighting. By the time she outgrew half her brothers, most of the fighting had calmed down between the siblings. Though she still found herself having to balance forcing members of her family to listen to her, and being as lady like as possible to avoid embarrassing her parents. Something she could pull off on a regular basis if everything her parents said was true. Though she did love her family, and she knew they loved her back. But it became apparent quick that the life she wanted to live, was not the life she wanted to live. That life she would find when her family visited upstate New York. The Adirondacks were so green! So clean! So fresh, and the only rules and restrictions seemed to be respecting each other and the world around them. It seemed like the perfect life for her! She would visit her family home out here whenever possible. It was one of the few times she didn't feel restrained by her parents ideas of her!
When The United States entered the Great War, her father had joined as an officer like his father, and his father's father before him. When all of her brothers ended up enlisting, she attempted to join herself meeting strong resistance from both of her parents in doing so. This went on for a few weeks before Margarete joined anyways despite her parents refusal to allow it. During the war she almost never saw action. Though from time to time she could hear the blasts from artillery in the distance. When her unit of clerks found itself attached to a impromptu field hospital, the building was destroyed in a rather large explosion injuring nearly everyone inside. To the surprise of those who could still walk there were few deaths among the debris. What the explosion had uncovered though was a basement that hadn't been discovered when the building was first occupied. Outside of it creatures that Margarete could never imagine had emerged, picking off those too wounded to fight back, and those who ran in fear. One of those creatures had found it's way to Margarete in a matter of moments, and in her attempts to escape it she found herself trapped within one of the many burning fires of the field hospital while the creature stalked outside looking for a way in. When she woke in a new hospital, she was informed that she would be returning home, and that few survived the encounter at her station. When she attempted to explain what had happened, she was dismissed being told she had Shell Shock and her memory of the events were skewed and unreliable. She would return home with not a soul believing her words.
She returned from the war before any of her brothers, and long before the war ended. For her deeds and hard work, she left with a comfortable rank, though her career was over for good. When her mother saw her precious daughter brought home burned and wheelchair bound Margarete had trouble hearing how much her mother missed her over the scolding. How she shouldn't have run off, how she had ruined her life and any chance to have a good husband, how she had needlessly endangered herself and for what?! Every time her mother looked at her from that point, she could see the look in her eyes of disappointment. The scolding and arguments got worse as the war dragged on. With each letter that came in, explaining another brother wouldn't be returning home, the dread was placed on Margarete. With plenty of "This could have been you" "Look what happened to your brothers, what were you thinking" "War is no place for a lady". The scolding stopped when the letter for her father came in. Everything stopped after that. Her mother shut herself in and barely acknowledged anyone anymore. Margarete wasn't much better. In her state, she felt hideous, and wanted nothing to do with anyone who could judge her for her actions. The consequences she wore on her face and would for the rest of her life.
Terry would be the only brother to return home. By that time Margarete could walk without assistance anymore, and held her brother close when he stepped into the door. Her mother finally broke out of her shell again, though paid Margarete little attention as she made sure her son was safe. When he went to take over her father's factory Margarete decided the best course of action for herself, was to get as far away from home as possible. In this case, being the family home out in the Adirondacks. She would spend several years there after the war reading her books, working as a manager in an antique shop, and hiking and hunting to her hearts contempt. Life was as good as it could be for a while, until her brother one day returned to the family cabin. He had told her they needed to sell the cabin. Between their mother not making an income anymore outside of their father's pension, and the factory doing poorly, the family was cutting costs and selling whatever assets they could. Though he explained it as best as he could, and assured that this was the last thing he wanted to do, Margarete would need to find somewhere else to live. With the best option being back home, she was ready to backpack it across the country and live in the woods. Upon hearing this, Terry had offered her some of the sales of the cabin, to help her get started again in a new home. She figured this was the best compromise she could get, so she took it.
Moving to Arkham wasn't her first choice. Or her second. But it was a nice town, and it was affordable enough, and there was a nice little shop with an apartment built into the building for sale. Packing up the possessions she had left to her name, she moved and opened up her new shop. Selling and collecting antiques, learning their history, and getting to tell it to others. She was financially comfortable by any definition, but she was nowhere near as well off as she was growing up. But she still got to go on her long hikes, hunting trips, and got to enjoy her passion in regional and ancient history. Overall, she would call it a win.
Your belief in/encounters with the supernatural: Some creatures that couldn't be explained attacked her during the war. She had no idea what it was, but she has trouble believing it's from this world. Ideology/Belief: If Margarete had her way, everyone would live as farmers, hunters, and historians. The tribal and clan life. But since that isn't feasible, she is a strong voice in the ideas of being independent from other people, government, and and anyone else who would meddle with her life. The only involvement should to assist others who are not able to help themselves. If asked, she'll say she's catholic, though practices little, if at all. Significant people: Her brother Terry is the closest person she has in life. One of the few people who supported her for living a more independent life (After some childhood fights), and has assisted her financially whenever he could. Not that she would openly ask. Many days, she wished she could return the favors.
Her mother could be be included, though they don't speak often. Just the occasional letter. Margarete can't stand the disappointed look on her mother's face whenever she looks at her.
Benny, her local contact for antiques, collectables, and artifacts Meaningful location: The Adirondack mountains. Treasured possessions: History of the old United States, her first major history book
Extras
Character Quote: "This isn't worth fightin' over. But if you're going to make a fight out of it, know it's going to hurt you a lot more than it'll hurt me." Theme Song:Diamond Ring Anything Else:
With no response from Lea, the party moved on. They would return to check on her for sure before getting back to camp. But the night was coming up close, and they didn't have long to go before the dark would come to get them. Rapidly it was getting colder. Rapidly visibility was dropping. The light glow from the hammer helped, but not enough to do much. "The lights would be helpful Kosara... I'm afraid I can't see too well in this." Again, the dim glow from the hammer helped. But not a ton. Maybe a torch? Though that may be redundant when compared to Kosara's magic. Another impressive feat that Kathryn wish she understood more of. She told herself that when this was over she was going to learn whatever she could of magic. Though she had no natural magical abilities, and wasn't the smartest, she was sure there were magical options for people like her! Those who could mostly use brute force to solve all of their problems, and flounder every social encounter they came across. Maybe only some light magic... Fancy lights and cool tricks? She was hopeful. And Kosara's spell about an unseen servant also seemed nice. Had she gone the route of Knighthood despite her father's protests she'd have a squire by now who would be able to tend to many of her needs, and assist her in various tasks. Maybe even help her get in and out of her armor a little faster... Though she supposed there wasn't anyone she would really trust to that extent at the moment. But that is what the fancy magic spells would be for no?
"I would like to protect as many as we can tonight. But the fact of the matter is we are too few. We'll have to hope that those who haven't been turned can hold up for tonight, barricade their homes, and wait until morning for help. If we find others who we can help along the way I would love too, but I don't think there are enough people equipped to handle the situation. We need to make it through tonight." She hated the plan. But without an army equipped with weapons that could hurt the wererats then their options were to save who they could, hope everyone else could hold up, and deal with the threat when they were better prepared. When Blackberry commented about the night and how quite it was, she noticed it too. "Maybe everyone is already taking shelter? Maybe today's events spooked them enough to shelter and lock up their homes. Or get as far away as possible? But it is eerie." The rustling around them didn't help. She wondered if they were their foes. Those who they would have to face. She supposed the sun was pretty low at this point. The shadows at present were as close to night as one could get while the sun was still about. She worried about the time they had left, and picked up her pace. She wouldn't be quiet, but now it was more important to be fast than quiet. "We'll hammer out the plan later. When we are somewhere more secure. We can vote, or we can argue it. But not out here. Too many eyes..." She said looking back into the fog. She kept one hand on wrapped up in her shield, and the other resting on the hammer head ready to draw it in case action started. She could hear the rustlings though. Sometimes from the fog, sometimes people inside. She hoped whatever preparations they had for the night would last. The common folk and themselves.
Arriving at Mallard's Kathryn wanted to get inside, make sure Mallard was safe, grab their gear, and get to the L'Roses as quickly as possible. Seeing the full moon rise, Kathryn worried they would either have to hold up somewhere other than the public house, or they would have too fight their way back. But Kathryn refused to leave them behind. If they had to spend the night defending the bed and breakfast she would do that. Though the place wasn't built like a fort. Less so than the public house which as far as she could tell only had one or two ways in. Or the barn, which was isolated and had elevated positions. Kathryn unleashed a pounding that could only be done by someone who is a little jumpy and has the strength to make it sound like her knocks were attempts to beat the door down. "Mallard, we're back but we need to be fast. We're almost out of time." She toned down the knocking when she realized the force she was putting into it, and stepped back to take a look around. Staying on guard and preparing for anything to jump out of that fog and fight them.
I’m at work and on mobile at the moment, but I’ll give the videos a glance once I can and I’ll think of some character concepts!! I got a couple ideas but I may wait to work on them in detail until after I watch the videos. Thanks for any help you can offer!! I’ll ask some questions as they come up!
More warlocks. A field Kathryn struggled in as well. Honestly most fields that didn't involve heavy lifting or removing a foe off this plane of existence was outside of her realm of understanding. Though she was learning, she was the weakest link when it came to understanding anything with significant magical properties. And the bulk of what she did know she gathered from stories, fairy tales, fables, and travelers stories. Ser Lucas wasn't well versed either, so she didn't learn a ton from him either. But at the very least in this case, Cavendish seemed susceptible to blunt force trauma from his own hammer. That was a start, and it meant at least once the fighting began she could hold her own there. And maybe this time not spend half the battle crawling away and trying to not get stabbed. Kathryn pondered what Marita said about Cavendish though. "he may very well be licking his wounds and preparing for tonight. Much like we are. And since we have to pass by both, it may be better to pick up our gear first, and move in to help the L'Rose's afterwards." And whoever else they could. She didn't like the idea of hunkering down for the night if things were going to kick off, but they were dealing with a threat they could not face head on. If every person who had gone missing was turning into one of these creatures, then that could be dozens, or gods forbid worst case and hundreds... They had no way of knowing. They would also have to deal with Cavendish and his goons. Kathryn told herself if they had a reasonable chance to act tonight she would take it. Something she could do to help out if the chance came. But she had to remind herself that as of this moment, they were the only ones prepared to bring this whole thing down come daylight. Though there was honor in sacrificing one's self for the greater good, doing so at the expense of saving so many more would be foolish.
The plan at this point seemed pretty strait forward. Get stuff, save people, cower and hide for the night. She didn't love the plan, and she wished she had gotten done more with the time they had prior to now. Maybe if they had confronted Cavendish sooner, or maybe if they had figured more out ahead of time? She wasn't so sure... But she wished she had done more before they had to lock up for the coming storm. Kathryn listened with much interest to the poem Victoria uttered. It was short, or incomplete, Kathryn couldn't be sure in this moment. Kathryn listened closely but broke her attention away as Victoria quieted. In the break, she heard Marita offering Lea to come with them. Much like the offer she gave to Mallard, and the one they were going to give to the L'Rose's. None of them knew how rough tonight would be, and they knew they couldn't protect everyone. What they did know was that they needed to keep whoever they could safe, starting with their friends and allies, and working outward from there. But they were too few to do that in mass. Bringing those they met to somewhere they could protect in the night seemed like the best course of action.
Kathryn took a final look to her party before they would depart. She had some concerns for the night, but if anyone could save this town it would be them. Between all of their mixed skills they could be prepared for any situation. Looking around though, she caught very briefly Victoria's face going red, and covering up her face rather rapidly. Looking over at what she saw, was a nearly topless Kosara enjoying the warmer temperatures of the public house. Kathryn let out a small grin, not saying anything. She thought it was adorable in a way, a young crush. She remember some of her own younger crushes when she was a wee lass. Then she paused, and realized Victoria is likely older than her. Not only that, likely a lot older. She was a elf right? Then she realized she may also be one of the youngest members of the party. She had fallen for the same trick many others have gotten to with her, and that her sheer size made her seem much older than she was in many cases. And she still mistakenly takes those smaller than her as younger. She supposed as long as she didn't do anything silly like treat her fellow party members as small children that this was an easy thing to correct. That didn't change the fact that Kathryn found the way Victoria shied away rather adorable. A little positivity to help brighten up the chaos of things to come.
Kathryn finished wrapping up her gear. Loading up weapons, armor, and her pack and cape. Not completely removing her armor shortened the process, but it did feel nice to not have to carry so much steel across her body for a short time. Though she felt safe and comfortable in her armor, enough poor quality steel began to weigh on a person after a while. The worse it was, the more you needed to be effective. Though at this stage she would continue the quest, reward or not, she was thankful that there was a new set of armor at the end of things. That was a huge part why much of Kathryn's gear had been rusted out though. Many times she found herself trying to help people who wouldn't be able to afford to pay for professional services. Especially of her nature. Most of what she had she had purchased during the few jobs that paid well, or gear she had reluctantly pulled off the corpses of others at Ser Lucas's insistence. It would be nice to have something that was not only her own, but new. Or even not worn and nearly ruined.
Making her way to the door with the others, so far pretty simple. The Silver Smith's, then the L'Rose's. And whoever else they could save along the way. It would be a long night for sure though. Kathryn made her way to the front door, following Victoria into the foggy street. "So, we're in agreement? Mallard's, then our friends? Then shelter?" She asked Victoria and anyone else who had made it outside so far. Kathryn stood at attention as best as she could. Her helmet resting latched on her head, she shield strapped to her right arm firmly and ready to take a beating, and her new hammer resting on her belt ready to be drawn if action were to start. Or a free hand should she need one.
Kathryn listened to Marita with the curiosity of a small child as she explained in detail how her magic worked and what she did to Cavendish. She almost looked like a giddy child if it wasn't for the fact she was an adult woman, tall enough to make easy eye contact with standing people while sitting. But magic fascinated her to such an extreme degree. It's something she had never practiced before, and likely never would outside of some magical items and artifacts. But it was still some of the coolest things to learn and hear about! Maybe when she gets old she could retire and become a wizard? Many of them gain magical abilities through nothing but their raw ability to learn and think alone! And when Kathryn got too old to fight with blade and board, maybe she could protect a homestead with radiance and flame! Though this wasn't helped by the fact that magic was even more uncommon back in Arcanaple. Sure, those with money could get magic items and weapons from time to time. And some people had abilities here and there. But there weren't a ton to speak up. Mostly old clan magic and some light ritual casting. "That is so cool! I'm excited to see what other amazing tricks you have up your sleeves!" Kathryn exclaimed.
It seemed going on the attack and torching the place wasn't on the table. Kathryn couldn't say she was surprised, but she was a little disappointed. She worried the longer this went on the worse it would get. But if they were too rash, and got themselves killed before things could be fixed, then a raging fire in the middle of town would help no one. Though Kathryn did like the way Blackberry claimed "TO GLORY!" It made Kathryn want to cheer it, though she figured this wasn't the time to cheer out. "What if we didn't confront them when we lured them away? But instead diverted them to somewhere away from the municipal building? That could buy us time to get in, look around, and maybe even gather some useful information. I'd feel a lot more confident taking on the leftovers than whoever Cavendish takes with him to confront us." Though if the home base was important enough she figured he may leave some of his more elite fighters there. But either way, they would be fewer in numbers if they wanted to get in. Blackberry did put together a decent plan if they were able to corner those who gave chase. Kathryn still held her own worries. "Though I think we could give them a run for their money, there are too few of us who can take them on. Unless we wanted to throw them into a pit somewhere it would take some time for them to get out, we'd need to be sure we could win the fight. And if he gives chase with 20 well armed lads, we're in a bit of a pickle." If he only had the guards who were with him before, they stood a decent chance. They were down manpower, and Cavendish no longer held his hammer.
It did seem that everyone agreed hunkering down for the night was the best course of action. "The L'Rose's are still at the bed and breakfast last I checked. I think wherever we hold out we should take them with us. At least for tonight. Though you bring up a good point about burning the places down... I think our best chance to last the night would be to not get caught at all though. A temple could work, but not all are made of stone. And there aren't a ton of temples here that we're familiar with. We'll need somewhere familiar, somewhere secure, and somewhere we can still tend to our needs through the night." Victoria brought up a string of good points, but she was definitely one of the bigger advocates against the arsoning of the town. And the bait and trap issues could easily go wrong. "We could just go back and get our pay, but we also seem to be the only ones in town who have any real chance of fixing things. That makes it our responsibility to do what we can. I'm with you Victoria, we're staying." Her talk about bigger problems concerned her. The were rats were already pretty bad. With most of Kathryn's encounters in her life being sell swords and goblins, it seemed every hour something new and far out of her experience came into play to remind Kathryn that she was still very new to this lifestyle. "I do worry about splitting up. With the L'Rose's being so close to Mallards, I think we should be deciding which place we're stopping at first rather than splitting up. Cavendish still has at least three well armed goons. We can go toe to toe with him with those odds as a full party, but at half strength it'll be a slug fest at best. And at worst, we'd lose people. And that is assuming he only has three goons under his command."
"We know our camp pretty well, and it's pretty defensible should worst comes to worse. As well, it won't draw a lot of attention to itself should things get rough tonight." Marita brought up planning for tomorrow, and Kathryn was all for that. The moment the sun broke Kathryn wanted to be out the door and working on damage control, and bringing this whole thing down. "On top of your points, I think we need to send that message the moment daybreak comes. We can decide who either tonight once we bunker down, or dawn once we have a little more information on just how bad things are. But I think the garrison at the fort should know what's going on. And if someone can make it there early enough, they may be able to have help arrive before nightfall again." Kathryn finished up the last of her food and began loading up her weapons and gear again. Making her way to the door she peaked outside to see the fog, and to feel the colder temperatures. She didn't like this, not one bit. Closing the door again she stepped back towards everyone. "If we're going to leave, we should do so soon. The fog outside may not clear before night, and it'll be impossible to tell how fast things will happen once night does hit us."
Kathryn watched lea, but didn't press her to say anything. Though it seemed she had little to say in this moment. Kathryn couldn't blame her for that, she could only imagine what the poor woman was going through having her whole life being ripped apart piece by piece. Then again, how much of it did she have to imagine? She supposed she did. At least in Kathryn's case she felt she could do something to keep her world together. Lea on the other hand, was trapped in a public house with a bunch of stranger she had met recently who had trouble being serious in rough situations, and faced off their problems with jokes. Kathryn imagined that was likely not something easy to handle. Hearing about the situation from Mallard was comforting in knowing more of what was going on, or at least confirming what they already knew. Three nights of the harvest moon. "Does that mean we're having the equivalent of three full moons in a row?" What was probably a beautiful sight, but dealing with anything lycanthropy based, the full moon generally meant bad news. Marita's plan to focus on survival was likely best. Though trying to cut the problem off before it could get worse would be great, they had no idea the scope of the problems they would be facing tonight. It could just be the Constable and his goons from before. Or, it could be a sizeable portion of the whole town. Kathryn didn't like that latter idea. And she had doubts that everyone who was turned in that case was done so willingly. Robert's expression from when Kathryn asked if those afflicted could be helped didn't help.
"if we're not going on the offensive tonight, I want to make the most of it still. So that way once daylight does come we can make the most use of our hours as they come. I want to see if we can find somewhere we can watch the Municipal building tonight. if we can get an idea of what's going on there I think it'll improve our situation greatly. Even if we don't act on it tonight. at the very least, it may lend us some useful information. Like how many foes we could be facing off against once we are ready to act." Kathryn was a little surprised to hear a tactical thought come from Kosara. Not that she thought the tiefling wasn't smart, but she didn't think Kosara held a tactical thought in her head. "Honestly, if we can confirm the municipal building is the nest that may be the thing to do. I'd like to be sure we're avoiding collateral damage, but otherwise I am not against the plan." And if things get desperate, they could burn it down anyways. Buy time for others to come pick up where they left off. At the very least maybe alert the fort that help was needed. "If we could find somewhere to fend them off it may be worth trying to draw them out in a more adventitious situation. Those are pretty good ideas Kosara." She wondered if it was worth trying to get to the fort, letting someone there know what was up. Round up as much help as possible. The trip could be made in a day, or a night if someone was brave enough. Who could they trust of those they met so far? Lea maybe? But that'd be a lot to ask of her, and their trip here proved the roads were not safe.
That did get her thinking about the goblins again. Maybe they were in place to keep as many people in as possible. Making sure that as many people were trapped in town as possible, and no one could send for help. If that was the case, the roads were clear. But there could be more, and there could be more wererats in the country side. The L'Roses they trusted, but it was the same situation. It wasn't safe. And even if they got there, the Sheriff was gone. The closest they had to a contact was one of his deputies. Worst come to worse, they'd have to at least check things out right? If someone were to leave tonight, it would likely have to be one of them. Kathryn finished up her soup thinking on this. No matter what happened, they wouldn't be able to get help back until daylight. But that could be the difference should things turn into anarchy in the night. But the party was small and was carefully balanced at the moment to handle a large array of tasks. Breaking it up more especially for a trip like this would mean if the party had a chance to act, they would be down a key element of the team. Reducing their options to act should a chance arise. "I think we need to consider the real chance that we should call out for help. The fort must have a garrison no? Even if the Sheriff isn't in there has to be someone who could muster a force. I think it's too late in the day to risk sending someone tonight. But when day breaks, someone outside of this town should know what's happening." Apart of her wanted to book it tonight. Sprint as long as as fast as she could to the fort and call for aid. And rush back before dawn and try and save the day. But the concern came up with weapons. They were immune to non silvered weapons. And the hammer she beat Cavendish with. She had no reason to expect they'd have the weapons for this. But if things went bad maybe those who couldn't protect themselves could be evacuated?
"Marita is right. We need a solid plan before we head out." Kathryn said between bites of the last bit of her food. "Before we leave, we need to decide where we are holding up. If we decide to split up, or get split up by chance and situation, we need to be prepared as we can. We don't have a home field advantage here. If we don't have time to find somewhere to overlook the municipal building, I think we need to hold up either here in the public house, or in our camp. We're familiar enough with both I think we could defend them if it came to it. And both are big enough to shelter those we have met so far." Their options weren't amazing. But they had the means to protect themselves. And Cavendish knew that. He knew if the party was in position too, they could hurt him. She hoped he wouldn't risk an engagement for a long as possible. What gave Kathryn pause though, was when Marita went up to Lea, and embraced her. Kathryn listened as Marita spoke to Lea, and wished she had the ability to give that same reassurance to Marita. Lea seemed ready to return it, but either was too late, or hadn't been able to commit to it.
When the barmaid returned to some busy work, Kathryn approached Marita and offered her a plate of melon bits she had collected. "That was very sweet of you Marita. I'm sure it meant a lot to Lea." Kathryn wanted to say more, offer the same reassurances to Marita. But that was something that Kathryn was never really good with. She'd try her best though, and try not to blunder it too much. "I think we got this. We got some powerful casters here. And a dragon who punches people with magic hands. And after that stunt you pulled on Cavendish earlier, I doubt he'd be so keen to face off against us again. What... What was that by the way? I'm not too versed in the arcane, but it looked impressive, and was really effective." Kathryn tried her best to keep the mood positive without drawing away from how serious it was. Something she wasn't best at. She had a tendency to dissociate when things got rough. And then pound them into submission when they got worse.
Welcome to my profile! I decided I needed to update this, and I don't have much for updating... Only in a single role-play right now, so far it's going really well!
<div style="white-space:pre-wrap;">Welcome to my profile! I decided I needed to update this, and I don't have much for updating... Only in a single role-play right now, so far it's going really well! </div>