Avatar of Shorticus
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    1. Shorticus 10 yrs ago

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I've never written such a character, and honestly, I don't think I will. Honestly I much prefer "near-death" scenarios, where everyone's freaking out about the possibility of the character dying. I find it's a much more intense and impactfull scenario if death actually isn't certain. I also feel that a lot of the time, people seem to kill off characters not because it would add anything to the overarching story or even the roleplay in general, but just to get some cheap tears. It's like a jumpscare: It's quick, initially shocking, but doesn't actually add anything and is for the most part forgotten about ten minutes later.

Or maybe I'm just a heartless monster with no capacity for empathy. I'unno, anything's possible.


It definitely depends on how the player writing handles it, IMO, and it also depends on the context. The reasons behind the character death are important, too. Etc.

Ideally, if you're making a character that's meant to die, the death should further either the plot or character development, even if that character's death is just meant to be a moment in a war RP where you realize "Oh shit, ANYONE can die in this setting."
@Shorticus
keep me posted on that front I had a few ideas for traps if we are out in the plains


Go ahead and PM me. Your character is Intelligent, a Woodsman, and a Tactician. If I feel your ideas befit those traits, I'll give you an answer. I may have you present the idea to the Council since traps CAN hurt innocents if they're placed poorly.
Crystal Chronicles.

Come at me, bro.
@Shorticus I was actually thinking of having Maire contest sending the veteran gallocman on the expedition. He's old and not necessarily suited for a long adventure. Honestly, he might better serve as a resource for our newer warriors to rely on. He's clearly good at...thrusting. *Waits for polite laughter to subside* Other than that, I have no other plans for this turn.


I'd totally bring that up IC when you post, then. The final decision on the main event rests with Lauder, but Maire can voice her opinions still.

Also, I haven't rolled WHAT events are happening next turn, but next turn will include (before player action is factored in) two side events along with the main event. Side events will involve specific players rather than the whole group.
Hm... I'll get back to you on traps. My initial thought was to say "They'd cost 25 goods and maybe you'd pay 5 goods every now and then to repair them." But then again, traps are... well, traps. Some kid could wander into the wrong field and fall into a pit. That'd be a real danger in this setting.

I'll think about this and whether or not its viable, or what kind of traps are viable. If you had a forest and good sentries, I'd say it'd be pretty easy, but you're out in the open plains / hills.
Don't worry, folks, if any of you haven't decided what to do yet. This roleplay will move at a lazy speed: either it will update 1/weekend or perhaps faster if everyone decides both their character actions (you can always opt out of acting) and responds to events.

EDIT: By 1/weekend I mean it will update SOME TIME during the weekend each week, somewhere between Friday and Sunday... unless you guys move forward quickly and light a fire under me buttocks. That's acceptable.
a big fuckoff cannon


That is the best phrase I think I'll hear all week.
@Shorticus

I would actually like to seek council with the Gearalti, to the north, to see if they would like to trade.


Noted! I'll add that to the list of player actions I've got.
Happy days are here again
The skies above are clear again
Let us sing a song of cheer again
Happy days are here again
Okay, so let's also start discussing actions for this season.

@Jangel13 wants to build actual walls, not joke walls. That'd provide you folks with some fortification but would cost either 150 goods for a stone wall or 50 goods to expand upon and improve the wooden fortifications Clan Aonghus has. (You don't have an awesome wall, but you do have something very basic to protect the innermost part of the village.)

@Wernher was going to have Eliz lead an adventuring party alongside another clan if possible, potentially the Stormcallers. This would require a test of diplomacy, and you'd either have to pay them or promise them a share of whatever spoils are had... or something else. You're planning an adventure to Stormpeak, IIRC.

Do we have any more plans for this turn?
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