Except for 1 or 2 rps and some partners, I'm essentially done with the site. Can only sit down for posts once a week. Hate to make others wait.
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likes
7 yrs ago
Im cutting down on my writing time. Other projects to focus on.
2
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7 yrs ago
Pointless and garbage respectively.
2
likes
7 yrs ago
Want to do a slice of life romance, in the MHA universe. SoL is good with an interesting backdrop.
Bio
I don't know how to make this all stylish yet. I'll figure it out eventually.
In the mean time ahem:
Hello! I am currently writing a script for a fantasy story I plan on animating (Using the program Poser) Rping really helps get my creative muscles flexing and I'm going to be incorporating some character ideas into the RPs I produce with other people. This could include Male or Female. I really try to challenge myself.
I am a huuuuuuuge fan of epic scale narrative, and breathing life into a story is a great passion of mine. Seriously I watch trope talk pod casts and how to write, just to make my script as effective as possible.
I am versatile. I love things with emotion, whether Romance, Grim, Adventure Thriller, or even Comedy. Above all else, I love to entertain. I hope to do so with you.
Bio: Josef's Unholy ability manifested when he was quite young, and while he should have been purged, the village he grew up in was occupied by the growing revolutionary army. The commander saw the young man purifying water for his family using nothing more than mud and salt. Whispers of witchcraft abound throughout the little village but the commander was a shrewd conniving man. He threatened young and brilliant Josef and put him to study, and then to work.
The early days of the Crimea War saw the horrors of chemical and biological warfare, mostly because Josef was set to work manufacturing mustard gas, anthrax spores, and nerve agents on the cheap. He was covered head to toe in leathers and fitted with a horrible bird mask of a plague doctor of the dark ages. He was code named Doctor Death, and has been indirectly linked to the death of hundreds if not thousands of innocent peoples.
Eventually the Queens Armies descended upon the production facility and came face to face with doctor death. An empath recognized the sorrow and despair behind those goggles. She spared him, bringing him before the queen in chains. She offered him the deal, to protect and to serve. He only asked for one thing in return. His mask... so that all who see him know what horrors he had unleashed. He deserves nothing less that a life alone and shamed.
But that is not for him to decide...
Ability: Alchemy
Description: Josef has the ability to transmute any matter into something else, regardless of the components or chemistry involved. He can distill pure water out of rum and gasoline. Make plastic explosives out of a wad of clay, gun powder, and hemp. Disinfectants out of his own blood and orange juice. Sleeping gas out of Milk of Magnesia and charcoal.
Restriction: The components used and mixed have to be slightly related to the effect and require at least two reagents to make into one. An example, would be an incendiary must be made from one component being at least partly flammable. Additionally, in order to make anything, he must be fully knowledgeable of the components, reagents, and result. Trying to make a miracle drug without first studying the disease will fail. Additionally it needs to be properly prepared. Simple concoctions are as easy as tossing them in a vial and mixing. Other more valuable or useful or complex brews require distilling, heating, and generally bulky lab equipment. He has to constantly experiment and research and what mixes work and what doesn't, requiring alot of planning and prep before putting anything into action.
Bio: Josef's Unholy ability manifested when he was quite young, and while he should have been purged, the village he grew up in was occupied by the growing revolutionary army. The commander saw the young man purifying water for his family using nothing more than mud and salt. Whispers of witchcraft abound throughout the little village but the commander was a shrewd conniving man. He threatened young and brilliant Josef and put him to study, and then to work.
The early days of the Crimea War saw the horrors of chemical and biological warfare, mostly because Josef was set to work manufacturing mustard gas, anthrax spores, and nerve agents on the cheap. He was covered head to toe in leathers and fitted with a horrible bird mask of a plague doctor of the dark ages. He was code named Doctor Death, and has been indirectly linked to the death of hundreds if not thousands of innocent peoples.
Eventually the Queens Armies descended upon the production facility and came face to face with doctor death. An empath recognized the sorrow and despair behind those goggles. She spared him, bringing him before the queen in chains. She offered him the deal, to protect and to serve. He only asked for one thing in return. His mask... so that all who see him know what horrors he had unleashed. He deserves nothing less that a life alone and shamed.
But that is not for him to decide...
Ability: Alchemy
Description: Josef has the ability to transmute any matter into something else, regardless of the components or chemistry involved. He can distill pure water out of rum and gasoline. Make plastic explosives out of a wad of clay, gun powder, and hemp. Disinfectants out of his own blood and orange juice. Sleeping gas out of Milk of Magnesia and charcoal.
Restriction: The components used and mixed have to be slightly related to the effect and require at least two reagents to make into one. An example, would be an incendiary must be made from one component being at least partly flammable. Additionally, in order to make anything, he must be fully knowledgeable of the components, reagents, and result. Trying to make a miracle drug without first studying the disease will fail. Additionally it needs to be properly prepared. Simple concoctions are as easy as tossing them in a vial and mixing. Other more valuable or useful or complex brews require distilling, heating, and generally bulky lab equipment. He has to constantly experiment and research and what mixes work and what doesn't, requiring alot of planning and prep before putting anything into action.
Guildsman "The Trader of Coin" "The Golden Mask" "The Merchant Lord" "Counter of Greed" "Boss of the Gilded Pit"
Gender: Male
Major Domains: Trade, Connection
Minor Domains: Bureaucracy, Order, Vice, Crime, Greed, Languages, Journey, Craftsmen, Commerce, Earth, Water
Opposing Domains: Death, Chaos, Nature
Appearance: The Guise of the Trademan A wanderer made of copper, swathed in golden threaded robes, and wearing the mask of a million faces. He can unfurl his robe and show anything from the Vault, and it always contains what the buyer truly desires and needs, often times before she even knows it. The price depends upon the good or service. Often times, thieves believe they can rob wanderer. He doesnt make a fuss, and usually gives over his robe. When the thief reaches into one of the many pockets, they find that they cannot pull their hand back out. They can only trap themselves in further. Their hand, their arm, belongs to the trader, and they'll have to pay to get it back out. One must wonder what the price of their own hand might be. The tradesman embodies the journeys that commerce must travel and the work that must be put in to provide goods for profit. It is this guise that his worshippers pray to for wealth or desires, as often to get them, something must be paid, even if its just precious few seconds of a mortal's life and the consequences to be paid later.
The Guise of the Merchant A man, old, worldly shrewd but powerful, sits at the negotiation table. He is so rich, so proudly dressed that he is akin to a king and acts as such. He will offer refreshments and pleasantries until all parties are ready to get down to buisness. As always he negotiates and brokers the deals, acting as advisor, diplomat, and swindler. This guise deals in the aspects of commerce, the production of goods, the acquisition of wealth, and the social connections that people engage in. It is this guise that his worshipers pray to when bartering, calling upon his name to honor the agreement between all parties. It's said that those who break their agreements suffer ruin.
The Guise of the Gambler Despite spitting up his greed, it left a hole in his stomach that demanded to be filled, and so greed came back, greed for money, greed for joys, greed for experiences, for thrills, for chills, for vice! The Gambler resembles a bloated anthromorphic frog monster that frequents the casinos, drug dens, and pleasure palaces of the world. Mortals do not recognize him as such, seeing a fat rich man that brings only envy and disgust to onlookers but the frog commands the room, demanding all of the petty pleasures they have to offer. This guise deals with the power and corruption that money and power can bring. It's indulgence and self agrandizing pleasure made manifest. He is the patron of gamblers and criminals, those that want to get rich without work or skill, and often times at others suffering and expense.
Core Appearance:
Personality:
Likes: Innovation, Risk, Vice, Industry, Travel, Law, Patterns, Efficiency, Intrigues, Politics, Luxuries, Perseverance, People, Discussions and Debates, Frogs, Banks, Casinos, The Color Yellow
Allegiances: The Guildsman requires systems be put in place and thus stands for order. Everything in their proper place and the wheels of progress and industry always continuing to move forward.
As for becoming king of the gods, it is not something he actively is seeking for himself having a set place in the pantheon. He's aware of the battle for the throne, and is willing to support whomever offers him the best case, but he will make sure that whoever is chosen as king is deeply and hopelessly, indebted to him.
Domain:
The door remains open, unlocked, unguarded, welcoming those in with the treasures both material and esoteric. From the door way, it appears that the vault is without end, a world of gold, jewels, and palaces, with air of dreams and perfumes, and waters of impossibly addicting wine and spirits and liquid love. Take one more step though, and you will never leave. Not without making a deal.
To enter The Vault is to become part of it. And to be The Vault means you are owned by Guildsman, another good to be bartered with.
Peoples: Merchants
Avatar and Anathema:
Enki, She that Hungers Is the personification of the Guildsman Greed. Once he wanted it all, claiming entire worlds as part of his goods, when the other gods came to him for an intervention. Losing himself to vice, he gathered all of his desire into his stomach. It was so much that the god vomited a toad. The toad began to eat, and eat, and eat. Growing bigger and bigger and there seems no end. Enki's size is tided to the economies of the worlds Guildsman oversees. When it thrives, she can be the size of continents and moons. When it wanes, she will waste away, shrinking in size, but becoming far more dangerous as her appetite sends her into unstoppable rages. Her stomach leads directly to the Vault, and she has swallowed deities before.
Guildsman's Ledger Guildsman has meticulous kept track of every transaction. Ever. And he pays particular attention to the favors he owes, and what gods owe him. In fact, whenever he or anything within his domain does anything that benefits another god, he adds it to his book, and so over the millenia, he has amassed countless favors on his fellow divinities and most do not even know it. When one god actively opposes him, threatening his life, he opens his little book and calls in their debts. Woe be to those who welsh on their debts to the god of trade. They might try to strike him down, but in doing so, cut swaths away of their own domain as payment in doing so until they are left penniless and without prayer, then power is paid, then memories. Yes, they may strike down Guildsman, but their victory would be a hollow one, as they turn and realize they are now the god of nothing. And what kind of god is that really?
Misc: The Guildsman has been described as generally cordial, if a little cold and calculating. He's also very helpful, but its not for his generous nature.
Okay she couldn't speak but Gil seemed like he knew the ins and outs anyway. He could only recognize it as sign language, but nothing else, save that they needed some help.
Gil mentioned the medicine and from the looks of it, he already expected the two of them to more or less go get it. Jacob's nose crinkled at the thought, he wanted to help a woman, not go on a quest. But- maybe this is what he was waiting for anyway. Nothing much else to do save beg for money, hunt or do other bits of labor which was very little. They might even get some money out of it. Korrey seemed to speak his mind and thus Jacob didn't really need to say anything. He did however realize he was out of this conversation.
"The same for me then. Food, water, a coin to spare." He held up a hand then looked over at Korrey. "Double the hands, half the work. If you don't mind company." He said with a little bit of reserved gusto. Jacob had no where near the spirit as this guy who seemed to be itching for a fight. One of those warrior types, he got it. The man was even doing excercises. Nothing seemed out of place, but that might be just the voices telling him that.
He looked back to Gil. "A map, or rumors of the roads would be nice too." Rumors generally had a spark of fact to them, and if bandits case the roads, then guess what, they're going to have to fight some bandits. Life is supposed to be interesting, so best prepare for it.
And just like that, on landing the ground gave way, the dummy getting tangled in his arms and keeping him from positioning it right to provide upward thrust. While it was almost reflex to use his quirk to slow his descent, he didn't do it nearly as gracefully as he'd want. Finally with some grunts, curses, and a bang he rest at the bottom of the pit.
"Freakin knew it. Someone is screwing with me!" He hoisted himself up and tried to get some semblance of what happened and a sense for what up was. What a waste of time. This would probably be a huge problem with the other examees but for him, it was just the most aggravating annoyance ever. So those little marbles are probably a part of it. Now he knows what to look for.
He decided that this was BS and was going to beat a retreat. He needed to make sure there was nothing at the lip. He hoisted the dummy over his shoulder, balacing it, then squinting his eyes, kicking up dirt he rocketed out of the pit. He made sure his turbines blasted the lip of the pit so that any other little surprises wouldn't keep him from getting a centered point. He landed on the lip, the dust, mist, pieces of dummy, and grass not even getting settled as he kicked it into high gear to clear the distance, landing back where he was before, atleast knowing that part was safe. He made well sure to atleast get back and beyond where he stood.
He glanced at the forest behind him with a huff and then turned to face not directly at where he came and knew where the bus was, but to the left of it, where he heard more voices. "Pain in the ass." Another blast of air, and then hopefully moving on. He'd have to give his arms a break with the weight on his shoulders, but running wouldnt be a big deal.
The fetch quest or that weird First social requirement is kind of Ozzys lane. Hed hate to go alone so unless Neil plans to pull him aside for that special mission, Ozzys down.
I don't know how to make this all stylish yet. I'll figure it out eventually.
In the mean time ahem:
Hello! I am currently writing a script for a fantasy story I plan on animating (Using the program Poser) Rping really helps get my creative muscles flexing and I'm going to be incorporating some character ideas into the RPs I produce with other people. This could include Male or Female. I really try to challenge myself.
I am a huuuuuuuge fan of epic scale narrative, and breathing life into a story is a great passion of mine. Seriously I watch trope talk pod casts and how to write, just to make my script as effective as possible.
I am versatile. I love things with emotion, whether Romance, Grim, Adventure Thriller, or even Comedy. Above all else, I love to entertain. I hope to do so with you.
Discord Shwiggityshwah#6420
I also have a 1X1 interest check.
https://www.roleplayerguild.com/topics/175784-tales-in-elysia-a-1x1-interest-check-for-a-sci-fantasy/ooc
<div style="white-space:pre-wrap;">I don't know how to make this all stylish yet. I'll figure it out eventually.<br><br>In the mean time ahem:<br><br>Hello! I am currently writing a script for a fantasy story I plan on animating (Using the program Poser) Rping really helps get my creative muscles flexing and I'm going to be incorporating some character ideas into the RPs I produce with other people. This could include Male or Female. I really try to challenge myself.<br><br>I am a huuuuuuuge fan of epic scale narrative, and breathing life into a story is a great passion of mine. Seriously I watch trope talk pod casts and how to write, just to make my script as effective as possible.<br><br>I am versatile. I love things with emotion, whether Romance, Grim, Adventure Thriller, or even Comedy. Above all else, I love to entertain. I hope to do so with you.<br><br>Discord Shwiggityshwah#6420<br><br>I also have a 1X1 interest check.<br><a href="https://www.roleplayerguild.com/topics/175784-tales-in-elysia-a-1x1-interest-check-for-a-sci-fantasy/ooc" title="https://www.roleplayerguild.com/topics/175784-tales-in-elysia-a-1x1-interest-check-for-a-sci-fantasy/ooc">roleplayerguild.com/topics/175784-tal…</a></div>