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Recent Statuses

2 yrs ago
Current The way some people spell makes me wonder about their pronunciation.
3 likes
8 yrs ago
They say it's about the journey, not the destination. This is true of many things. Pizza delivery is not one of them.
4 likes
8 yrs ago
TFW you know what you want to happen but the words aren't cooperating. Why is plot suddenly so much harder to write?
8 likes
8 yrs ago
So ded. Cannot brain. Just one massive poorly coordinated and balance-lacking headache. But don't send help. I don't want to people either. X.x
4 likes
8 yrs ago
Glad to see I'm not the only follower of Lord Cato, god of wisdom, on this most auspicious Superb Owl Sunday.
1 like

Bio

I am an adult, though I don't usually act like it. I'm a voracious reader, and not overly picky about books. I am artistic in a variety of areas, including music, drawing, writing, and sculpting. I have a minor obsession with dragons, and love the color violet. Fantasy is my preferred genre, be it past, future, urban...as long as it has a fantasy flavor to it. I also like scifi, mystery, and some horror. I am crazy, and I like tormenting my characters. But I don't bite...much. ^.~


Color Sergeant in Bot Killer Squad

Most Recent Posts

Galloway and Norman's shop

Amuné stuck near Ethan as the man lifted Cecil once more. She didn't like the dull look in the Machina's eyes. She wanted him better. She grabbed a fistful of Ethan's coat again, trying to tell herself that the Machina would be okay, that Norman could fix him and make him all better, but she knew that when a person looked that bad they often didn't recover. Her mommy had told her that medicine wasn't perfect, and sometimes it was just someone's time to go. Death wasn't fair. It could take even children.

And what if Norman wasn't a good person? What if he was just pretending? He might hurt Cecil, make things worse. Amuné's breath caught in her chest. There was no way to know. Unless... But no, trying to use her magic would be a bad idea. Not only was she still weary from the encounter at the bridge, but Ethan or Norman might notice. She didn't want that. She just had to trust Ethan's less than perfect judgement.

The mechanic mentioned sleep, or at least sleep mode. So he was going to knock Cecil out to see what was wrong. But he hadn't washed his hands. It was important to wash hands before working with a sick person. Amuné struggled with not wanting to draw attention to herself, but in the end concern for Cecil won out. "Wash hands first!" she exclaimed, pushing herself between Cecil and Norman. "Mommy says it's very important to wash hands to get the bad things off because they can make someone worse!"
Galloway

"Are you okay? What hurts?" Amuné echoed her mother, trying to fall into the woman's role as a healer even though she lacked most of the training. She gasped as a new person addressed them, and went to stand behind Ethan, one hand in Wyth's fur, the other grabbing a handful of Ethan's jacket. The man introduced himself as Norman, but though he was friendly, the girl didn't trust him yet. He didn't give off an awful vibe, but maybe he had some motive other than interest in Machina. Would he help Cecil, or hurt him? The man was saying stuff about Cecil, but Amuné didn't understand most of it. Probably stuff about what kind of Machina he was, and something about his arms. The beeping device he had was interesting, but unfamiliar. Nobody in her village had something like that.

At least Norman seemed to be able to tell what was making Cecil sick. That was good. She was glad the Machina was going to be okay. Amuné loosened her grip on Ethan's jacket and gave Wyth a pat to let him know she was okay for now. Still, she retreated when Norman offered his hand, her expression shadowed. Only two weeks had passed since the traumatic events in her home village, and she'd yet to get over them. It was only natural the girl was wary of strangers.

Wyth was both less wary and less interested, but he gave the proffered hand a polite sniff, whiskers brushing against it lightly before he withdrew his head to look up at his girl. She was scared. The stranger was the cause, but all he could do for her was stick by her side so she knew she wasn't alone. One night he'd got up to catch a rodent that came too close to where she was sleeping, and she had woken up while he was eating, mewling like a lost kitten until he returned to her side.
Galloway

Amuné grew increasingly agitated, the longer they spent without finding any good leads. First the merchant with the machine parts didn't know anything, then the blacksmith didn't know either. Ethan suggested a Machina shop, but the girl shook her head. "I don't know. We didn't have many Machina back home. The blacksmith's brother worked with the one or two simple ones we did have. But I don't know what he did. Um...When I was travelling with Daddy I did see a Machina shop but it was like what that merchant was selling. I dunno if they'd know any more." Cecil spoke up then, saying they should leave him behind. "No!" she exclaimed. "We're not abandoning you. We're...we're a team. So we should stick together." The thought wasn't as bad as that of losing Ethan, but still it was an unpleasant one.

She was worried, very worried. Cecil had gone still to save energy and his eyes were dull. He looked like he was dying. Could a Machina die? Amuné didn't know, and she didn't want to find out. "Whatever we do we need to be fast. He really doesn't look good." By now the child was walking next to the moorcat, and she wrung her hands, fretting. Wyth pressed against her side, trying to reassure his girl. "If there was a Machina shop, wouldn't the smith have pointed us in that direction? He lives here, he'd know where it was." Being from a small town, Amuné knew where everything was in that town. It didn't occur to her that a city this size might have parts people didn't know like the backs of their hands.
@Lexicon I just made a feudal Japanese version of a character of mine, and I'm wanting to break her in. The biggest problem is that she's not the sort to back a leader without solid proof of the leader being a decent fellow. *sigh* But a Quaylu would be fun, I agree.
@Lexicon Thought there was a Quaylu on the char sheets. O.o
@Lexicon the "supposed" is what I'm looking at. He's done a lot of dying and not-totally-winning and we haven't seen evidence of what he'd do whne in charge. I'm certainly going to wait for the GM before settling on any ideas, but I'm leaning towards a Quaylu right now.
@Lexicon I was trying to think for a justification for my character's heritage. She'd have trashed the stone anyhow, if possible. But I can chuck that and use a different version of her, or her daughter, or someone else entirely. As for justification...a lot of my chars see cultural diversity and small government as a good thing. They'd actually fight the emperor. ^.^;; I need to figure out who wouldn't, adn why not.
@Lexicon Thanks for answering! There is not much information about the elves in his OOC stuff that I've seen. They are stigmatized, but what is their culture like? Also, if I am going to be a trusted underling, I need a solid reason for my char(s) to support Oromis. Money, idealism, religion...I'm trying to get a feeling for what might influence the current possibilities to want to throw in with him, how they might have met, and so forth. How about smaller critters, fae and spirits and the less powerful supernatural stuff? Or are there no magical critters nowadays at all, since there's barely any magic left? *wiggle* I can work with that. How about the stones, can one maybe...I dunno, control spirits or something? That'd fit most closely with the idea I'm toying with right now.
In Over 11 yrs ago Forum: Advanced Roleplay
Looks like everyone is dying IRL. Oddly enough, this sort of thing is when I need rp the most, despite a lack of energy. *rustles pompoms because she doesn't have the oomph to wave them* WE CAN DO IT, GUYS! Kick RL's butt!
@Vahir I am somewhat interested, but not entirely sure how you're running things. I still need to read through the IC. Also I'd like to know if you have a word count minimum, a posting frequency requirement, that sort of thing. Also, are characters generally together? I see you seem to be playing Oromis, and players are to be valued underlings (or maybe not-so-valued). I might have some ideas for this. I have a character that might fit with some tweaking -- she's usually a half-spirit, but I can change that or come up with a good reason for it based on the rules of this world. Or I have mercenaries, or a doctor-type, or...I could come up with someone new. ^.^ Low-magic, that's cool. Not my usual game, but why not try something new, right? Hm, what else. I need to know more about what Oromis professes as his intention for the lands under his rule, as well as what history says about his first rule. Are Naytheists (people who know there are gods but don't worship any of them despite solid evidence) allowed? Is Oromis even recognizable as his old self, or is there proof of other gods? What sort of supernatural creatures, if any, are there, aside from player races? Sorry about all the questions, I do tend to ask a lot of them.
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