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My primary idea is actually for Cognitive alteration/Physical augmentation, partially because Spatial manipulation is trickier, but also because the former is my preference - I'm thinking the combination of the two might be even better (compared to using just one or the other) if one wanted to enhance brain-related functions.
Mm, yeah, I figured. Maybe if we ever get to the point that the A rank Daemons are upgraded to S, I'll add that ability. For now, I'd rather have something the Handler could use too.
How'd you feel about warping via spatial manipulation? It's one of the things I'm considering.
I'm interested. But is there any way to access the info on that link without logging in?
Colour me intrigued.
Might join.
Get more food and water (or move closer to the river), it's what we need...
Ooh, some neat discoveries. Too bad about the no info towards the north or east, yet. Also, I vote for not moving (the camp) closer to the murder elephants.
Just edited my post so that every of my goblins has a weapon (spear, bow for the hunting pair) or a tool (two knives for the gathering pair).
So, when we write in the future, should we do so with multiple focuses in mind, that is, for each day to have its own main, secondary, and optional focus (which would bring the overal number of focuses per turn to about 9)? Or do as before, with one main, secondary and optional focus per turn, but assume that whatever activity we have planned will take 3 to 4 days to complete?
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