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11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

xXRengaiaXx said
By the way the activity is going in this OOC, I'm a little afraid of the inactivity the IC is going to have. No offense to anyone.


So then why do you mention it?

Honestly though, we all have work to do. I mentioned I planned this week for people to get their CSs together, so there is no rush.
Thanks for the input so far everyone. I'm slowly but surely making my way through sheets. I have a busy period ahead of me next week because a lot of things are happening simultaneously. I have planned this so everyone has sufficient time to come up with characters and ideas.
Visibly relieved to get out of the besieged settlement, Orthaug spurred on his beast of war when Koloch’s command came. They leapt across the walls once more, taking advantage of the superior agility of the wargs. Their task was done: the rotten egg had been put in the basket.

Though he did not exactly hate humans, those bunnies were experts in making themselves be hated. Orcs had been cast out of human society many times in the past –a thing he came to know after he had turned his back on the feral clans in that far off desolate valley- and were generally looked down on. He honestly knew only one thing in life: fighting. And so with Nar Mat Kordh-Ishi there was a genuine chance of him making a difference concerning the way the world thought and dealt with when it came to Orc-kind.

When they rejoined their kin, Orthaug noted the peculiar battle array. Apparently the Old Boy Eyedrinker wanted the flanks protected over anything. That only made sense, when you were about to fight an enemy whose strength was their mounted men.

The tiniest feeling of dread tickled Red Orthaug’s spine. Radush had spat out the next series of orders pointing them toward a new objective. This fight was far from over. Instead of mumbling an incredulous ‘wizard’, the brawler tried to recall what he knew about those magic wielding cunts. Apparently not a lot. There had been that one witch who had tried to put him under a mind trap, attempting to make him her slave to whatever purposes. But he had seen a few mages been taken down when he had served in the pikes. To his mind, they were dangerous tricksters, cowards shielding behind their spells and curses, but they die as well as the next man or woman. Sometimes even better! He had heard of a mage being caught by a javelin while he had been chanting an invocation to summon fire or some such. The mage in question had burned with the heat of a crucible when he botched up the spell due to a sudden onset of javelinitis.

Koloch got them back in formation quickly enough, leading the Chosen away from the main body of the company. There had been some casualties among their merry band, and most of them were left with Radush and the warg reserve. Wounded wargs were switched for unscathed ones. They weren’t protecting now… they were hunting.

Until their prey found them. A low fog had crept across the land like a pale blanket, making it harder to see. However, the Orcs and their mounts had a key sense of smell and hearing. Nonetheless, they were unprepared to face the threat emerging from the mist. How do you smell approaching rock?

He steered his warg to the left, out of the golem’s path. It was immense and robust, animated by magical powers.

Koloch took the first hit, the rock on armour making a dull sound as he flew away like a discarded toy. The golem, moving lumberingly, closed the distance between itself and the downed Drillmaster. Orthaug was not close enough to really do something, nor could he get to Koloch in time to whisk him up on his warg. Fortunately for the halfbreed, Ushgar manifested beside him holding a massive shield with both hands.

It was only due to Ushgar’s massive size that they stood a fighting chance, Orthaug thought later. A duel ensued, while two tuckers went to Koloch’s aid to pull him away from the confrontation between Ushgar and the mage’s automaton. Muscle against rock proved to be an interesting struggle, as he saw the golem taking hits that would have broken entire bodies. Yet it was relentless, taking the pummelling of Ushgar’s battle maul. Blades were useless here, but a blunt tool like that maul just might smash that stony face in.

Then the golem, seemingly having had enough, lifted the large orc over his head with little trouble. But just when he was about to break Ushgar across his knee, it stopped and clawed at its head. It clawed at its face more precisely, where Ushgar’s merciless heels had cracked one of its eyes.

“The eyes!” Orthaug growled, “The eyes are its weakness!” That posed another problem though. The eyes were high up.

In a split second he had named the warg Zasha and kicked her in the flanks. They made a circling movement around the lumbering stone automaton whose legs were being harried by the blows of an Orc maul.

“This is it, girl” Orthaug said as he urged Zasha to charge. They were behind the golem now and he hoped to hit the thing high enough in the back so it would stagger and trip, half blind as it was. “Or do you like it when I call you bitch?”

Warg and rider snarled as they leapt, Orthaug making himself as small as possible to maximise the force of impact. Ushgar would have to clear out fast enough or be crushed. Then again, not really his problem, was it? Certainly not if he’d be squashed like an over-ripe berry.
As promised: click me baby, that's it.

Would you people need/want a chatroom for this RP?
Placeholder


When the Smoke Clears

Influences:
Dishonored, The First Law (Joe Abercrombie), Fable II & III, Thief, Victorian Age, Bas-Lag (China Miéville), common ‘steampunk’, …

General overview:
Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other.

Players are rather free to engage in their own sub-plots and character development. Though a setting and possible storylines are provided, participants are free to pursue their own course on the proviso it does not conflict with elements already in place.

The story will be set in a fantasty (pun intended) world -called Ardua- in the middle of, what we historically refer to as, an Industrial Revolution.

Rules and guidelines:

    [*]GM is myself. Feel free to contact me whenever should you require assistance or information. GM has the final word in case of conflicts.
    [*]Advanced standards; common sense approach; game of logic and collaboration.
    [*]Character Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public.
    [*]You are assumed to be an adult by submitting a character for this game; please act like one.
    [*]Applications may take a few days before a decision can be made. Generally issues will be resolved over pm.
    [*]Players are encouraged to be creative, and to be interactive with their fellow players on their own to plot. Take initiative.


IC information - setting:

Kingstone, capital of the United Kingdom of the Isles

Abercrose Square was largely deserted at this time of day. Few citizens dared venture out in a downpour such as this, especially not when the wind swept in the cold from the bay. Even though the waterfront was several blocks away and out of sight, the stones of Abercrose were being whipped by a merciless wind. Fortunately none of the smell reached the square.

Calwin Ruyne disembarked from the railway wagon, umbrella at the ready. Luckily the platform was inside of the train station so the roof shielded him from the rain. A sudden thought hit him in force. Not even ten years ago was the first time this big mechanical beast was put into use for the first time. Society had eagerly welcomed the invention, gratefully tolerating the crowded wagons as long as it shortened their commutes. Already it was unthinkable -even outright impossible- to remove the railway. The last four decades had seen a plenitude of scientific and technological breakthroughs. Progress they called it, but Calwin couldn’t help but see the analogy between society and a junky needing its next fix.

The age of industry had arisen from the workshops and factories of social pariahs called scientists and inventors. Factories had sprouted up like mushrooms, each producing more grime and muck than the last. Calwin thought them filthy, polluting the air, the water even the people working there. Everything was so crowded now as everyone came to live in the cities. The working class reminded him of squalor in need of nesting... First the area within the walls was filled up with brick housing, warehouses and industry. Afterwards the city had poured out in the countryside, like a popped boil.

Everyone, and he meant everyone, wanted to move forward, to discover new things. A better faster way of making money or living. Even a natural cynic as he, had to acknowledge the fact several inventions had caused an improvement in living conditions. Sadly, others negated those effects. Tooth paste for example: excellent for dental hygiene, the downsides were that it needed child labour forces and was a pricy commodity. Society and its paradoxes was what occupied Calwin’s mind as he made his way across Abercrose Square, avoiding puddles as he went. It would be a damn shame if his black shining leather boots got dirty.


Some 60 years ago the world experienced an earth-shaking socio-economic development that reshaped the balance of power. Unprecedented scientific and technological progress uplifted ancient societies in an era of prosperity as the power of steam was harnessed. No longer subject to the fickle means of natural energy coming from wind or water. Production and trade skyrocketed. Society evolved from rural to urban.

As an economical golden age dawned, other fields, from agriculture to transport, took advantage of the ever growing understanding and knowledge. The cascade of developments sent ripples through society’s structure. Nobility, clinging to ancient rights and prerogatives, increasingly finds itself toe-to-toe with the growing influence and wealth of the bourgeoisie and merchants. Industrialists, bankers and businessmen are organising themselves politically to defend their interests. However, they are not the only ones with a growing sense of identity and camaraderie. The lower classes, exploited by both, are forming farming and labour movements to make their voices heard. Several new ideologies and ‘-isms’ have reared their heads.

In an attempt to vent domestic issues, the advanced nations of Ardua look outside their borders. Some employ the technological advancements on a military level to safeguard their sphere of influence, while others take to the seas and the newly discovered continent of Pan-Dessia in order to deal with an exploding population. Relationships between the advanced nations have begun to erode quickly; free trade has been replaced by tariffs, regulation, and distrust.

With the increasing understanding of the workings of the world, religion has taken to provide either charity to the populace or pursue worldly goals to maintain its influence. Though the power of the Church and general faith is waning, it is still a considerable international powerhouse. Especially among the solace-seeking lower classes, stuck in the mud and grime of physical labour, the Church of the Maker has a strong following. They are not alone though seeking to capitalise influence in the ‘crowd’ and proletariat. Socialism and nationalism are finding a fertile soil to put down roots. Both are eagerly used in the pursuit of political goals. Additionally there are the urban cults and splinter groups. They range from the ridiculously harmless to the unsettling dangerous. Of course, there is the ever present smudge of crime, organised or not.

OOC information:
Technology is clearly of industrial age, generally steam-power based. Gunpowder exists as do ironclad ships and steamers. There is no flight except for hot-air balloons and small zeppelins. Electricity is only experimental.

Though we play in a custom created world, it is styled after our own. Similarities may incur and are mostly even encouraged for the safety they provide.

The United Kingdom of the Isles is the most dominant nautical power and industrialised nation. Clearly based on the British Empire, it is relatively small in size but has a large population. Other nations will be thought of and included further along the way. They will probably be styled after genuine contemporary nations.

There are several factions such as the government, nobility, mercantile class, lower class unions, clergy, criminal organisations,... However, that is not to say any of the aforementioned is a consolidated block on its own.

Some roles I can easily see being played are: politician (noble or merchant), banker, crime lord, high clergyman, inquisitor or constable, military, trader, celebrity (actor, artist, painter,...), spy, scientist, revolutionary voice, spokesman of a union, ... It's not an exhaustive list, obviously. There are almost endless possibilities.

At this point I am unsure where to place the players, though I have several ideas brewing. I have a few plots in mind, but am looking to include player characters as focal points in these.

Geography:






Government & organisations:






More to be added when they come up.

Glossary:






Other entries will follow

Character Sheet:
Name:
Age:
Profession/vocation:
Affiliation:
Skills: write down noteworthy skills for your character if he/she has them. A soldier might be proficient with arms, a factory worker would have a certain skillset yet very different from a doctor's,...
Traits: notes about your character's personality. Listing the character traits (e.g. stubborn, vain, smart, drunkard,...) facilitates many things.
Personality:
Biography:
Fsphere said
My word...I can say this is the first time anything steampunk has caught my eye.Count me in! (Considering a man of science. Particularly flight.)


Inventor of the hot air balloon or zeppelin? How does that sound?
Expect an OOC soon ;).
Adolphus said
Gah! I'll be up for this! Currently torn between an actress and a revolutionary but I'm swaying more over to the actress.


The two aren't mutually exclusive.

Flagg: more chars are allowed.
Doctor Belasco said
Was going to suggest he had been involved in something military before being transferred either to the Inquisition or to the Punishment Factories where he'd have a change of heart; but not after being a complete asshole and generally being a bad guy. From there he'd leave his job (possibly on the run, but not necessarily) and try to actually help the world. He wouldn't be any less of an asshole, but he'd at least be bandaging up people that deserve it.Anything more precise than that would kind of depend on what plot points you'd start us off with.Also, is Pan-Dessia based more on Asia or Africa (or neither)?


Thist would definitely work.

Like I hinted at, there's a revolution brewing. And he could be a seditionist who switches sides for whatever reason.
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