Avatar of Slamurai
  • Last Seen: 5 mos ago
  • Old Guild Username: Aristocrap
  • Joined: 12 yrs ago
  • Posts: 2239 (0.49 / day)
  • VMs: 7
  • Username history
    1. Slamurai 6 yrs ago
    2. █████████ 7 yrs ago
    3. ██████ 12 yrs ago
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Recent Statuses

7 yrs ago
Not my own words, but: "Enjoy memes and have a good time online, but develop a solid sense of self-worth that is rooted in a reality that doesn't disappear when the battery charge is empty."
4 likes
7 yrs ago
The spam. It hurts.
1 like
7 yrs ago
Yeah, and you're under arrest, pal.
1 like

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Most Recent Posts

*This is a long-overdue re-imagining of an RP I started pre-guildfall and restarted a year or so ago; but it didn't get off the ground so well because I neglected it for other interests in-between college work - I suck, I know. However, having since graduated and finding quite a bit of free time on my hands, I want to restart it and make it up to Guild friends I've worked with in the past on projects that fell out one way or another.*



FRAME was/is intended to be a futuristic, mild sci-fi setting drawing inspiration from games and anime franchises like Armored Core, Front Mission, VOTOMS, Patlabor, Ghost in the Shell, Heavy Gear, etc. It revolves around the exploits of pilots and their FRAME machines (F.ully R.eactive A.rmored M.obile E.ngines). FRAME blends storytelling with a light numbers system - players are encouraged to modify their FRAMES using simple mechanics and reap the benefits within the IC narrative. While mech-on-mech action is its main appeal, Mobile FRAME also has the opportunity to grow into a deep space opera, wrapping players up in political and economical tensions and including possibilities for character development. While the original setting took place in our Solar System and involved a dominant Earth government and many independent planetary colonies, this reboot will take place on a fictional planet and in its immediate orbit, not unlike the Strangereal universe of Ace Combat. Detailed information on the setting, FRAMEs and so on can be found below:







Hope that's enough bait to dangle over the edge and get some bites! As mentioned previously, there'll be a light system for customizing FRAMEs based on weight/power ratios and theoretical damage thresholds for weaponry. At the RP's start and at various shops, there will be a list of parts and weapons available for purchase. Missions will yield monetary rewards upon their completion, and equipment can be sold. For the most part, there will be no random damage calculation or hit detection IC - I trust the players to write believable posts within the capabilities of their machines. The system is mostly for flavor and a bit of fun.

Feel free to ask questions and/or leave interest. I'm anxious to kick this off again in a much better shape than it's been left in!
The OOC is up and can be found here: roleplayerguild.com/topics/88177-frame..

*This is a long-overdue re-imagining of an RP I started pre-guildfall and restarted a year or so ago; but it didn't get off the ground so well because I neglected it for other interests in-between college work - I suck, I know. However, having since graduated and finding quite a bit of free time on my hands, I want to restart it and make it up to Guild friends I've worked with in the past on projects that fell out one way or another.*



FRAME was/is intended to be a futuristic, mild sci-fi setting drawing inspiration from games and anime franchises like Armored Core, Front Mission, VOTOMS, Patlabor, Ghost in the Shell, Heavy Gear, etc. It revolves around the exploits of pilots and their FRAME machines (F.ully R.eactive A.rmored M.obile E.ngines). FRAME blends storytelling with a light numbers system - players are encouraged to modify their FRAMES using simple mechanics and reap the benefits within the IC narrative. While mech-on-mech action is its main appeal, Mobile FRAME also has the opportunity to grow into a deep space opera, wrapping players up in political and economical tensions and including possibilities for character development. While the original setting took place in our Solar System and involved a dominant Earth government and many independent planetary colonies, this reboot will take place on a fictional planet and in its immediate orbit, not unlike the Strangereal universe of Ace Combat. Detailed information on the setting, FRAMEs and so on can be found below:







Hope that's enough bait to dangle over the edge and get some bites! As mentioned previously, there'll be a light system for customizing FRAMEs based on weight/power ratios and theoretical damage thresholds for weaponry. At the RP's start and at various shops, there will be a list of parts and weapons available for purchase. Missions will yield monetary rewards upon their completion, and equipment can be sold. For the most part, there will be no random damage calculation or hit detection IC - I trust the players to write believable posts within the capabilities of their machines. The system is mostly for flavor and a bit of fun.

Feel free to ask questions and/or leave interest. I'm anxious to kick this off again in a much better shape than it's been left in!
"Swallowtail, hit that artillery site!"
Upon hearing Sam's confirmation, Alice depressed the trigger on her control yoke. The barrel of her 40 mm autocannon roared to life, chucking high-explosive rounds downrange at the targets.
POOMPOOMPOOMPOOM - The screen of Alice's targeting computer flared white as the salvo slammed into the artillery encampment. Rounds burst as they made contact with the platforms, scattering debris and armor spalls. The SAM trucks imploded as the rounds detonated the ammunition inside their launchers, clearing the immediate airspace for Sam and the other light pilots.
"SAMs are toast; you're in the clear, Hare."
Immediately after the salvo took its toll, Alice zipped from her perch to regroup with the main offensive team. Up ahead, she could see the pseudo-blockade of MASs and armored vehicles across the road. Her targeting computer acquired the threats, highlighting them on her screen.
"Goodnight." The Claymore launcher on her MAS's chest flared, sending an AT warhead darting into the sky. Moments later, it changed direction, screaming back down before plowing into the vulnerable top armor of one of the tanks.
The MASs accompanying the armor snapped to attention, readying their weaponry as Alice and the other Steel Hunters approached the town.
"Doughboy, Jupiter; let's give it to them!"
Alice's finger danced a mere inch over the launch trigger.

AND IS VERY, VERY ITCHY.
Alice had positioned herself a short distance from the core group. She wasn't as far as Adrian, but had nestled herself into a comfortable vantage point that was close enough to provide another overlapping field of fire to the rest of the team. Once the raiders' fire support platforms were dealt with, she intended to move from her perch and support Jamy and Sam's offensive.
From here, Alice scanned the opposite side of the village for the artillery Lin had mentioned. She switched on her thermal imaging, which outlined the artillery barrel in white against the dark form of the rock. More white could be seen poking from the other side - other vehicles, SAMs, probably. A well-aimed HE salvo to the site and everything inside would be history.
Alice was already dialing her instruments in, prepping to make a decisive strike against the pirates' support vehicles when the familiar rasp of the captain rattled her ears.
"Team, status report."
"Swallowtail, standing by. I have a visual on the raiders' artillery site." The reticule of her targeting computer hovered right over the outcrop, range and angle of attack already calculated. Alice's finger danced a mere inch over the launch trigger.
"One word and we can say goodbye to those SAMS," she added.
Will we have the IC running by tonight, or should I not hold my breath any longer?
I'm itching to get started!

What I do find funny though is that most of the PCs are from the UEE working for a man that used to quite literally spend his days blowing up UEE Trading Ships, destroying countless UEE ships and bombarding their colonies until they were ashen ruins. Sure he may be a Coalition War Hero and a fairly nice man but he did some very not nice things to the UEE with a rather astonishing efficiency, so much so they sent out task forces to try and kill him. So I wonder how they would feel about that.


Given Alice's history with UEE High Command, I don't think she'd have many second-thoughts about that.
I think it'd be neat if @Hexaflexagon chose the team leader, since he's playing the captain. Otherwise, I trust @vietmyke's call.
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