That would depend on each ship's sensors. I expect most ships that do not encounter space monsters or biological ships would just see a weird ship reading.
"The battleship's shields are down! The Rattlesnake wont be able to protect us for long!" shouted the sensors officer "We.. we are being targeted by their Dreadnought."
"Understood" said the Captain Adam sternly "Navigation, where is that Cyno beacon!"
"nothing yet sir"
The Rorqual rocked as 4 Mega neutron blaster bolts slammed into her shredding through the last of her active shield and scorching swathes of armor, there was nothing the crew could do as The Forge was loaded down with thousands of tonnes of ore and supplies making evasive maneuvers impossible.
"Shields are down, part of that shot hit the armor, wait, that hit overloaded the shield core its ab-" shouted engineering from their console.
"Eject the shield reactor! activate the armor repair nanite pumps.. Navigation! where is my jump beacon!"
"I don- wait, im getting something.. ah, weak jump point" replied navigation as the ship shook violently, just as the flaming shield reactor was launched from the ship before detonating in spectacular fashion.
"lock and fire jump drive as soon as you have it." replied the captain calmly, hoping that their defensive fleet could hold the pirates off long enough for them to get away.
"Jump in 3... 2... 1.. " counted out the navigation officer "Cyno lock lost" announced the computer just as the jump engines fired
For a brief moment the captain panicked, his heart raced and he was about to shout frantic orders of desperation when he realized the ship was alone in deep empty space or was alone within the couple light seconds range his sensors had to work with so far. he couldnt work out what was happening if he went to a jump cyno beacon he should have a fleet of powerful ships around him now but there was nothing in his range of detection. Though admittedly the sensors of his ship where designed to pick up the mineral composition of asteroids more than fleet activities throughout a wide distance.
"Engineering... get me a damage report while we have a moment to breathe, Desai see if one of our pilot's clones have awoken and if possible get a scout out there and get me some eyes about a light hour coverage would be great... oh and navigation. what the hell happened, and where are we?"
The XO left the room after a curt nod while navigation typed away at his console trying to get an answer. "uhm, sir.. i have no idea. as far as i can tell we... we are not even in the same galaxy. distant stars are all wrong and there are no system beacons that i can detect at all. empire, pirate, or even private corporations.
The captain and bridge crew discussed the situation for several minutes while Lieutenant Zan launched the little Covert ops frigate, in mere moments from then it had warped 2AU from the Forge under cloak and launched scanner probes set to a wide dispersal pattern giving her a moderate coverage of the area a full light hour from the ship.
"oh my god, Captain! there are almost a dozen ships in our area, most of them i cannot identify.. their signatures do not align with anything in our database there are several capital ships and A Caldari navy carrier? Sir what is going on?" sent Zan through a tight beam transmission that had functionally no chance of interception.
(made minor language changes no significant difference)
Name of Ship: ORE - The Forge Home Universe/Name of Franchise: EVE Role: Capital Industrial Physical Description/Image:
Physical Size (roughly): 14,500,000 m³ Armament/Complement (roughly): Escort support (see below) History of the Ship: Commissioned by the ORE corporation to expand mining operations in the power vacuum left after the fall of a hugely powerful alliance. spent several years strip mining the asteroids in deep space until an ambush and a strange jump failure sent the ship into an unknown universe
Notable Crew:
Crew Name: Captain Adam Crew Role: Fleet Commander Crew Description: Captain Adam is the commander of the industrial flight group and escorts, he is quite laid back as a commander due to the size of his ship and quite formidable escort fleet, few pirates dare tangle with him and thus he is generally allowed to mine in peace. Beyond that he is used to patrols of powerful capital ships to ensure the areas he is mining to be clear of hostiles. However he can become a very stoic commander when things grow dire, and is often a clever commander capable of escaping danger more easily than others might.
Crew Name: Executive officer Desai Crew Role: First officer Crew Description: XO Desai is the back bone of the group. While she does not desire total command of the fleet her iron will and stern attitude keeps the fleet in line however she is an unimaginative commanding officer and rarely thinks up creative solutions to problems.
Crew Name: Captain Bishop Crew Role: Mining Barge captain Crew Description: Bishop commands the mining barge and is of a size to match his ship. While he is a lackluster commander very little ever needs done other than keeping his engineers and technicians working to rake in the ore. Now that most of his mining barge peers are lost he is the senior industrial officer not aboard The Forge
Crew Name: Captain Geroh Crew Role: Escort fleet Commander Crew Description: Geroh is an accomplished combat commander, and since the loss of his commanding officer aboard the Dominix battleship and his other escort wing command has fallen to him. He had gotten his start as a combat leader as a piracy gang loosely connected to the Serpentis pirate faction before being hired on to the ORE payroll
Crew Name: Lieutenant Zan Crew Role: Covert ops pilot Crew Description: Zan is a skilled stealth ship pilot spending many years exploring deep into uncharted wormhole space and pirate territory, with nerves of steel she can run a gate blockade or lurk in enemy territory keeping tabs on movements and provide a safe rout through.
Crew Name: Lieutenant Khaz Crew Role: Covert ops pilot Crew Description: Khaz is a skilled stealth pilot more well versed in finding and exploiting gaps in enemy security to set up ambushes or allow heavy capital ships into dangerous territory and destroy star bases, he is with The Forge only because he was being reasigned to another fleet and was provided scouting services while the convoy traveled.
Optional, but helpful: Unique Technology: Clone vat bay - contains clones of certain important crew members and officers to be awoken upon death, clones have same skills and memories within several nanoseconds of death. Ore compression - Grinds materials down into microscopic particles to be compressed into hyper dense blocks for refining and manufacturing Jump drive - capable of jumping 10 LY in mere minutes so long as there is a beacon to lock on to Warp drive - 1.5 AU/s sustained speed
Crew Size: 10000 - mostly engineers and technicians to keep the industry moving inside the ship
@Lmpkio lol I didn't get a length for the rorqual but it might be that long.. it's huge but mostly storage space rather than room for gun turrets and bullets.