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    1. Sosuke 6 yrs ago

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6 yrs ago
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Finally done.


This seems fairly good and I have very few things to say about it. The only thing to keep in mind is Mana that is used in Burning Red is finite, and it's dependent on one's proximity to leylines... Even so, since it's not based on a theory with a concrete basis, it's not a very efficient object either. It will not be able to perform High-Thaumaturgy level effects, and will generally lose out against competent magecraft of the same type.

However, having said that the versatility is powerful.
I see now.

Admittedpy, there are very few intimate enough with summoning rituals to modify them without disrupting it's original function. Notable exceptions are the Einzbern, who created the system, and Lord El-Melloi who was a prodigy.

If you want your character to.have this sort of background I'd suggest the following:

A) Flesh out the Mentor with a backstory and history in magecraft so I might use him/her as an NPC. Notably their involvement in summoning and how they became so proficient.

B) Have your character be accidentally granted the servant through a miscalculation in the summoning rituals that makes Li the true master much to her mentors dismay. This would add an air of danger and tension betweenthe two of you.
1st draft for your approval boss @Sosuke



So my biggest critique here is your character's involvement. If your mentor asked you to come along to a place for a Holy Grail War, it's likely they could just enter it themselves. Perhaps Li would be accidentally chosen during a brief stint through Bern, Switzerland.

In regard to her abilities, they're mostly fine as a whole but I'd request you be a bit more specific. Applications, limits, weaknesses... Those sorts of things.

Also from the 'conversion of power' I'd especially like you to be more specific... As a magus with Water and/or Earth attributes would excel in those sorts of things, so you'd have to elaborate if it's a genuine skill or a tendency for her rather mediocre craft. Also since she's using 'Reinforcement' which is a western-based thaumaturgy I'd like to know the general 'school' her master specializes in and she's been loosely taught by.
I love how berserker is straight up Guts XD

I am working on my CS, but there are some questions if I may:

1. Magic circuit quality / quantity: how do I define these? Are there some balance system in place?
I believe this should have some justifications in my character's bio, yes?
2. Do my character have to be a magi? Or is the church / accidental bystander that somehow got involved allowed as well?

Thank you :)


1) Magic circuits are on a scaling system, generally from E~A. An average magus from a distinguished line would probably have a total allotment of 6 or 7 (So... D and A or C and C, etc etc) but if you say you're going to have higher ranks of Quality and Quantity you'd either have to be a family from the Age of Gods or something else you'd have to justify.

2) No you can be a bystander. Mutations into the acquisition of magic circuits aren't uncommon, but if you are a mutation or someone not dedicated to the practice of magecraft you'd likely have very subpar circuits.


NPCs: To be Filled in Shortly.

Approved Sheet (Links):

Master of Saber:
Master of Archer:
Master of Lancer:
Master of Rider:
Master of Caster:
Master of Assassin:
Master of Berserker:

DISCORD (Join it?) -> https://discord.gg/jbqrsFD


Plot


AN ALTERED HISTORY

The Einzbern have established a legacy on the back of "wishes". Under the tutelage of Kischur Zelretch Schweinorg, they established a ritual to recover their lost Third Magic with the generous aide of the Tohsaka and Makiri. That is what the textbooks and history of the Clock Tower say as fact, irrefutably so. As Truth. However, there was another UNTOLD history that was a blight upon the Einzbern legacy they'd erased along with removing themselves from involvement with the Magical World after unbearable embarrassment.

The Palmgren family were renowned for their alchemy in the early second millennia of human history, only dwarfed by a certain famous family. Second only to the Einzbern, who sported the Third Magic in antiquity, they garnered unquestioned resources and fame. Upon losing their Sorcery the Swedish family greedily reached out to assist the Einzbern for centuries under the guise of mutual elevation of their craft. Mages, by their nature, use each other for knowledge so there was no suspicion beyond the norm for magi. The Palmgren used the Einzbern to elevate their knowledge with methods they'd been unable to create themselves, and the Einzbern used the Palmgren to try and recover their Wish-Granting Sorcery. This partnership continued for nearly half a millennia until the Einzbern began to create the Holy Grail War.

Naturally, the Einzbern reached out to their closet 'ally' who offered to assist. Only, the Palmgren fled with the initial blueprints after the first stages of development. Why would the Palmgren assist another family in becoming Sorcerers when they just could themselves with minimal risk. The Einzbern had much more to lose in this endeavor while the Palmgren only had power to gain. The Lesser Grail could be constructed by any Alchemist so long as one knew the formula and the inner workings of the Ritual. The Swedish family allowed their former allies to construct the Greater Grail, wanting to Usurp the ritual at a later occasion much farther down the line. For centuries the Grail recognized the Palmgren's wish and repeatedly made them Masters through the first three Holy Grail Wars. They repeatedly made it their goal to analyze and observe the ritual rather than prioritizing winning, in case they lost. As expected they were bitterly crushed by the Einzbern homunculi again and again.

After the Third War, the family had made a competent enough replica of the Lesser Grail that the Greater Grail connected itself, jointly, to it between wars. The dawn of the Fourth War was approaching, and the Palmgren made a genuine effort with the military of the Nazi armies. The group in question blindly coveted the occult and eagerly searched for the 'Grail' told of in biblical scripture as proof of 'magic' in the world. The Palmgren ransacked the war, using unorthodox tactics such as bombing and assassination to eliminate all the other Masters before plucking the Grail from its perch on the leyline. Then it disappeared into the night, the Nazi's and the Einzbern losing track of their prized possession... For decades.

THE CURRENT EVENTS

Six months ago the Clock Tower Association got a letter from the Prague Association, particularly from the Twenty-Seventh head of the Palmgren family. It stated that they had obtained the Greater Grail and was initiating a Grail War to manifest the Wish Granting device, inviting any who were interested to travel to the specified location to attempt being blessed by the Greater Grail. According to the current heir, Mikael Palmgren, they were initiating the War as merely a proof of concept of their alchemy surpassing the Einzbern. Once the structure of their magecraft was soundly tested they'd attempt to create a pathway to the Root. While experiencing the Root is a life-long dream, in its current setting, only the Wish-granting ability can be realized according to the family. As 'thanks' for participating the winner would be allowed to make use of the infinite amount of Magical energy for whatever they desired.

Shamelessly they had stolen from the Einzbern and were attempting to replicate the original ritual... But due to the potential gains and power that magi family could obtain from this chance, there was no punishment or Sealing Designation on behalf of the Mage's Association. The Einzbern were rightfully livid at this embarrassment, and even with all their clout couldn't mobilize a force to retake their masterpiece. Unable to take the embarrassment of the scandal, the family to withdraw from the Clock Tower's inner workings and strike it out on their own. With their great wealth and lineage, they would make it, but they have been rarely observed by the Mage's association for the last ten years. It appears the extent of their humiliation leads the mage's association to believe they won't try to interfere and instead have returned to the 'drawing board' so to speak.

The Holy Church seemed to have been in contact with the Palmgren family as all the preparations for a formal War, much like the ones in Fuyuki, had been completed without incident. Overseen by Anja Manuela Weber, the Church's Flame of Hatred, it has been ensured that any foul play won't be tolerated. Over the last five decades the Palmgren family has built a strong relationship with the church and due to their ties have refrained from entering themselves in the war. This was, of course, on the behest of the Church in exchange for more thorough support by the typically anti-magi faction. Instead, their Command Spells have been passed onto the Overseer so that seven impartial masters can be chosen.

As Magi who lived in Switzerland were chosen, and interested individuals from the Clock Tower arrived to do battle, the pieces began to fall into place. Anja and Mikael stand as a duo of overseers and impartial members that only desire to see the Grail appear before them. Then Seven Pieces had appeared... And the play had begun to weave itself into creation. Seven sets of commands that were dispersed to usher a great tapestry of carnage.

Mechanics


Unlike a typical grail War, there will be no Servant's applied for this war. Instead, they will all be presented with bare minimal stats provided for those who would be their Masters. They will be played as NPCs by myself. This is to ensure proper balancing and prevent metagaming, in addition to allowing proper strategy to occur. Only once you become a Servant's Master will you receive their full stat block, abilities, and likely true name.

Other players will not be privy to true names or abilities until they're discovered in RP, allowing some sense of danger and strategy since you do not have all the information. All these Heroic spirits have been balanced to have strength against some and weakness against others... None are 'weak' however and have the potential to win under the right conditions. Yes, even Assassin~

Please note that players will choose which they are interested in. In the event of mutual interest, a die roll will decide who receives the Servant. The looser of said die roll will choose again, and if necessary, another dice roll will occur. These will continue until all Servants have been distributed to their worthy Masters.

This IS a DEATH NABLED thread. Only one of you, likely, will survive to win this entire war... Though Alliances can still be made in the loss of a servant under the right conditions. In the event of your loss/death please be graceful and don't be toxic. I know we're all immensely attached to our characters but story and fairness comes first.





@Yankee@Celsius@ColourlessKing@King Cosmos@ItMeGritty
Also for those worried, there won't be a strict system or anything like that. If it makes sense on paper and isn't a blatant overpowered character you'll probably be accepted on the basis of a general concept.

I believe rules should guide a character, not to be so rigid to restrict them. So long as it doesn't blatantly spit in the face of the lore. If you have questions on mechanics or lore questions feel free to PM me or ask in a post.
That's two, at five I'll recreate a starter thread. Any questions?



PS: Forgo this post, I've come in too late for with all the slots already taken with a dedicated player. Apologies for the initial barrage of interest but I will be respectfully withdrawing. Happy hunting all players!
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