Iikka, like any self-respecting showsman and face, uses very specific and and tools. Fighting is not really his thing considering he can talk his way out of most problems, but he takes to risk like he takes to poker - never stand against more than one player, never run a straight, buy everyone a drink, and know when to fold. His equipment is largely non-lethal, or else mitigatory in nature.
Thermal-Ballistic Vest: A ballistic vest woven using thermally conductive fibers with surface-seated heat sinks built-in, Iikka's ballistic vest lends his appearance a little more bulk which he finds advantageous in order to keep people from mistaking him for being younger than he actually is. Despite this, the model is still relatively light and thus of limited protection against ballistic projectiles, capable of taking one or two direct small-to-medium caliber rounds before losing integral strength. However, it is enormously more effective in deterring fire from energy weapons, capable of redirecting the heat from plasma and ablative lasers efficiently across its entire surface while dumping excess energy into capacitors and heat-sinks that line the surface of the vest. Iikka can endure sustained fire from both pulse and stream type energy weapons with a reasonable chance of survival, assuming everybody is aiming for his chest.
FCZS Bloodmist: Iikka's weapon of choice for nearly any engagement, social or otherwise. An unorthodox weapon designed by the Zuthekk that fires shells packed with powdered metal flechettes, the predominant draw of this weapon is its chemical injection system, which can soak loaded flachettes with any liquid compound so long as it is not so volatile that the shell is ruined. The weapon is subsonic and the shell breaks apart upon leaving the barrel, making it a silent shot-gun style anti-armor weapon that, with multiple shells of differing flechette density, makes for a versatile close-quarters weapon. Iikka has used it on many occasions to tranquilize rowdy belligerents by filling their esophagus with sedative-laced metal shards...and he has also used it to kill using less pleasant concoctions or heavy-density shells. The weapon is extremely risky to use in unpressurized atmospheres due to the potential for blowback.
DC-15 Tibanna: For when things go wrong. The DC-15 fires weakly coherent bolts of thermobaric plasma. The weapon has low stopping power, but has a unique niche market draw that few other weapons possess. The pistol houses a fission pile in the grip that acts as a free-neutron emitter in conjunction with the pistol aperture, meaning that as long as there is an atmosphere for it to fire in, the DC-15 can never run out of ammunition or power, and only needs to be reloaded once every sixteen and a half billion years. However, the weapon only stores a limited quantity of gas for its fusor chamber at a time, meaning it can only fire a limited number of shots before more atmosphere needs to be drawn into the barrel, limiting its rate of fire. Additionally, certain atmospheres - particularly caustic ones by way of example - can corrode or ruin the interior barrel.