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Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

I would say a twenty-four hour rule is the fairest and most applicable, but a safety component should be integrated. I am firmly of the belief that for the health of the game to continue, the character in question - if their player does not post in that time elapsed - becomes a non-player character for that turn under @Hekazu's control. By this I mean that their character, based upon their alignment, behavior, personality, interests and so forth and the event itself at hand. Either they filter into the background for the scene until the player posts, or if in combat, performs the most reasonable action for them.

I say this because I often am away or on during unusual times. There is a chance that I cannot post even in a twenty-four hour period, unlikely as it is. I would rather trust the Dungeon Master to not place me in jeopardy and spend my turn doing something reasonable, rather than making anyone wait or making myself useless and performing no action, thus creating more problems for the party as a whole.
I am still of the belief that us as the players should tell you our intentions, roll for it, and you as Dungeon Master make the executive decision about its outcome or relevancy. As an example, say we encounter goblins and we try to talk down a combat, but none of us know Goblin and none of the goblins know Common, so the attempted Persuasion roll the player made is irrelevant and the goblins react as to how the module states they would. If the roll would just not apply, such as trying to use a skill for a purpose it does not apply to, you could just use the skill you find appropriate and then go with the results for that character; if not relevant at all, we just get whatever outcome you had in mind.

As for skill checks and the sort, I think it would work best as a hybrid-passive system. If a character has no real chance of failure, assuming they would roll average plus their modifier and there's room for retries, it can just be hashed out that they succeed. If they character could fail, or there's no retry, the roll should just be accepted for whatever the player rolled. In this I mean something such as the following.

The burly 1st level fighter is proficient in Athletics and has a good Strength score of 16, needing to jump across a gap or risk falling into the pond water. The difficulty class is not too terrible, coming in at a 10. It can be assumed that because the fighter isn't being rushed or in combat, he can just jump the gap without rolling, but the player rolls anyway just in case there's more to this than it appears and because they want to jump further than just the gap.

Even if the fighter were to roll a 1, one can assume that he makes the leap because he's not in danger. If he were in combat, he would slip and fall off into the water, his footing lost on the ledge.

That's my opinion at least, as it speeds up the rate of posting and leads to less questions. It's just a matter of trusting @Hekazu then to apply bonuses and penalties alike, which I do not think is an issue or question.
You can expect a post from myself this coming evening.
As I had hoped, @AbandonedIntel and I will do so where appropriate.
@Billsomething, join us if you will.
@Rin, how close do you find yourself to completing your character?
I believe called rolls are fair enough as I imagine they are in the module itself. Perception tends to be the largest offender in that case at least.
I am always for the "attempt first, check result" method, in that we tell you our characters' actions, how we do them and combine them with a roll and you reply just how successful that result would be if at all or ignore it if not applicable. Given you're experienced with the rules, I am certain you can interpret intent as well. Thus, if you feel it appropriate, you can adjust the difficulty class in secret and or add advantage for us, applying the effects - and vice versa for making things more difficult. For example, trying to intimidate a thug might be easily done by the character in question based on what they say and do...

We just don't know that part. Only the Dungeon Master does and it feels more true to form for the game that Dungeons and Dragons is, at least much older versions from what I understand.
That was unexpected, @Jon Y, but... I suppose it happens?

@Zero Hex, it is your show and I will follow suit.
The past half hour, if one could call it that, was a living blur. From the moment things had gone abruptly wrong, they went increasingly worse with gathering speed; the sort of wrong one might know if they were to slide down a long, icy hill. Anything and everything you would or could do in between to slow? Irrelevant. It just came faster, then faster yet. It did not help that the reality at hand returned in the midst of sleep, where in one moment life was surreal and distant, then jarringly unreal but lucid... tangible. They all melted together and only now were the facts settling in, at least for Mark.

The plane had been up in the air, flying with as much ease as one would come to expect of a modern international jetliner. There had been turbulence here and there, the occasional obnoxious person making themselves even more known, but nothing that off. At least not that which was a prelude to the sudden descent and... well, this. The strangest of things Mark could remember was a man who was tall, easily the tallest person he had ever seen in his life. Not that he paid it much mind beyond the time leading up to the plane, but it was a matter of memory. The facts had to start somewhere, after all, right? Short of that, they all had boarded together, most people still having their eyes glued to their phones; hardly any even thanked the attendant checking tickets.

Mark hadn't thanked her either, he gave a nod and a look which for him was satisfactory, but what about the others? It didn't matter, at least not anymore and in the context of trying to "catch his breath" so to speak after the crash, pretty irrelevant. But settling on the plane was about as normal as anything else, too. He could have been first class, there was no lack of means to do so, but he had no reason; he did at least take the seat beside the window, because if anything that was going to be his. In and out for a short time, that's when the sleep came and the dreams too. Stranger than anything else, but even those he forgot the details of now.

The explosion, it was behind him and that was all he knew. At first it was just a dream turned nightmare, but it got too real and by the time Mark had even accepted it as a reality, the plane had hit the treeline from its dying glide and fell away into a lot of pieces. In fact, a portion of this forest was just full of them and the quickly growing black smoke. There wasn't any hesitation in preservation; Mark was not unfamiliar to fight or flight, certainly not one to freeze, and by the moment that metal husk had slid to a halt, he was gone in a clarity that wasn't anything short of pure reaction, one after another. Nothing was about to stop him from surviving, not the smoke, not the fire, not the debris, not the people...

... the last part was mostly what he rationalized now.

There weren't that many people.

Five. Five goddamned people survived.

The sweat clinging to Mark's skin left his white shirt soaked, at least more than the small swathes of blood on it. It was his own, because like a cornered animal he fought himself out of that plane; absolutely nothing got in his way. He was legitimately only here now, rather than wandering toward the beach he and the others were on as it was, because two people had stayed behind and had done their best to, well, mitigate the damage. Not for lack of trying, but only five people were "lucky" - lucky enough to survive a plane crash on an island, be mostly unscathed and left to fight the jungle.

He hadn't bothered yet seeing if anyone was fine. You can't help anyone else if you yourself die in the process, right?

But Mark's thoughts were interrupted as someone at last spoke coherently, or so he noticed at least, finally breaking the chain of continuous events.

"... so I guess it's just us now... huh?"

Mark paused in breath as he came to realize entirely what this meant on another level, the adrenaline fading and harsher realities unfolding more. His eyes shifted to those around him on the sand laden beach then back to the beat-to-hell man in the airline's uniform; Mark shook his head, side to side, still getting to fight internally with everything he did and didn't feel, but at least the distractions were breaking that matter; there were feelings inside him that could not be allowed to manifest. The most he had heard before were people screaming, to hear them talking again after this and so soon... it just felt strange, but Mark wasn't the authority on "normalcy" either. His communication skills were lacking, if one could be polite about it.

"Yeah... I'm fine..." A woman's voice came while Mark looked over his hands, seemingly accounting for the fact he was remarkably unaffected, looking to her only after she continued with a nod and the staggered word, "... thanks."

"This? This is it?" Mark's voice was a bit condemning, certainly not blaming anyone but the plane itself, that much was clear, but there wasn't any doubt that there was disbelief in it.

Wiping the sweat from his brow, the shimmering sun's rays above already working upon the survivors, he set his hands to his thighs, bent over slightly and sighed as he crouched down. Slicking back his dark hair he shook his head side to side, still coping with everything; Mark wasn't uninitiated to this being a possibility, far stranger things had happened, but it was still abrupt. Removing the palm from his head, he looked to the rest, having little more to say.

"Yeah," He mimicked the woman, lacking anything else to say, "I'm fine too."

No one was really fine, just "less worse" right now.
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