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3 yrs ago
Current @SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
3 likes
3 yrs ago
Hate that strange ennui that hits after 100%'ing a really, really good game. Good time was had, but man am I glad it can't mess my sleep schedule up anymore.
6 likes
4 yrs ago
Rich people blood sports is how the Oscar's should always have gone. As a hot blooded american man I cant sleep at night without witnessing violence of some kind.
3 likes
5 yrs ago
So true. Anyways, play Lancer!
5 yrs ago
Final Fantasy: Stranger in Paradise is the funniest shit I've ever seen while also not being a bad game. Just crack open some cold ones with the boys, blare Limp Bizket, and Kill Chaos.

Bio

No longer an asshole!

Most Recent Posts

CABIN BOY, ANOTHER ROUND OF ORANGE ALE IF YA WOULD!
Name: Leonardo Barlow
Age: 12
Gender: Male
Race: Half-ling
Appearance:


History: Not much of interest has happened in Leonard's life, save the death of his Guardian and only family, Archmage Barlow of Terentius. He passed when Leo was only 9, though for some reason Archmage Barlow entrusted him to Captain Noventius, believing that his boy needed to see the world beyond a library. He has been on the Tychon for 3 years, though he largely serves unimportant roles, often bringing food to the Chief Engineer, relaying messages, and researching.

Equipment: None, he's too young to wield a sword, and is a mediocre shot, but Lindow says he might have some potential. He often carries around books that he plans to pour over for research.

Magical Knowledge: His half-ling blood and training from an Archmage grants him a great deal of talent in the Arcane, but he is largely inexperienced due to his young age. On a good day he could shoot a fireball, albeit it would most likely not go the way intended.

Skills: He's got the gift of Magic in him, though he is very inexperienced. He is very intelligent for his age however, and sometimes helps with engineer related matters. He can also hide in small places due to how short he is.

Optional: He's rather proud of his heritage, and as such will not tolerate being called a "mutt" or a "knife-ear" from anybody. He's had to light a few crewmen's pants on fire...
Posted for the admiration of finely crafted footwear!
Tarkus was honestly a bit surprised to see Morella smile, he almost wanted to make a comment about it, but he restrained himself out of fear of her following up on her threat of giving him a concussion. When she pulled out the boots from her bag, Tarkus' eyes lite up just a bit, he'd seen them before, but it was still a sight to see, a weapon made from Obsidium wasn't the most common sight for most after all.

She handed him one of the boots, he noted the intricate detailing along the smooth ebony metal, and couldn't help but run his finger along what she explained was a Dust power line. "So, these things light up when Dust is used...flashy, but I gotta admit, that sounds pretty cool." He thought to himself as he flicked the boot, following her example. A low, harmonic hum rang out through the contact point, the kind that let you know the metal was well-made. He turned the boot in his hand, beginning to examine the sole of the boot.

He was about to touch what appeared to be a hatch, before she explained just how many sharp and pointy things could come out of the sole of the boot. He slowly drew his hand back out of fear of activating one of the many blades in the boot, and handed the it back to Morella's waiting hand.

"You weren't kidding when you said you made improvements...I don't know how you'd solve the multi-glyph gate problem, but you could always try put a multi-Dust pool chamber, something like Panzerfaust, though I'm not too sure how that'd work with Glyph gates.Rather than trying to fire them off in quick succession, is it possible to instead prep them up in some sort of formation? Then again...that would require prep work...an Autoloader could work but they can jam...maybe an expanded chamber..." Tarkus began muttering to himself after a while, his mind tumbling over the countless possibilites, impossible or not, to find an improvement for the Slicers.

He eventually stopped, his left hand clutched around his chin in a resting position as he laid his elbow on the table. He let out a sigh before a smile started tugging at his mouth. "Anyways, for now, I'd say you'd be able to kick doors down with those. I dunno about the Successive Glyphs, but I don't think it's impossible. They told Cliff Simmons it'd be impossible to make a catapult into a weapon, and then he won the whole Mistral Regional with one!" Tarkus said rather enthusiastically, sure Simmons won almost 10 years ago, but that was the only Regional Tarkus felt was amazing to watch. He started looking around at the other students at the Food Court, taking in all the faces normally instead of just using his Aura to scan them all out.

"Quite the crowd here..." He murmured.
CAPTAIN ON DECK!
Name: Vulfgang Noventius

Age: 26

Gender: Male

Race: Human

Appearance:

History: Unlike the previous Captains of the Armada class, Captain Noventius rose form absolute obscurity. Born the son of a drunk of a father and a whore of a mother, Noventius ran away from home the minute he could run, and stowed away on an travel vessel bound for the Port Citystate Titanicus. He survived for several years off of pocket change and resourcefulness, though his life changed when he tried picking the pocket of Archmagus Gardet himself. Rather than have the young man be executed for thievery, he opted instead to induct him into the order. Upon reaching the age of 17, they brought him aboard the Tychon after it was refurbished, and for reasons unknown he seemed to have a high degree of compatibility to the ship. Much to Noventius' surprise as well as a majority of the Order's council, he was entrusted with the vessel. Unable to refuse, Vulfgang has lead the Tychon on numerous expedites over the years, though now they have been given permission to push farther in...

Equipment: Captain always has his Revolver, as well as a medium length Falchion. He is almost never seen not wearing his armor, some crew members even whisper that he's just a head stuck to a suit of armor.

Magical Knowledge: He don't know jack about yo magics. He wishes he could conjure Oranges.

Skills:Extremely dexterious from a life of picking pockets. Competent with his blade as well as his revolver. Can drink 70% of the crew under the table. Talented negotiator, navigator, and leader. Isn't afraid to fight dirty, and will often carry sand in his pockets. While certainly not the strongest member of the Tychon, he can hold his own with what strength he has.
Asura said
Fool!I feel the need to drop kick one of those tables back at Rygar.


Dominate the shit outta that table!
poog the pig said
Thanks, you barky shit.


I missed you too buddy.
Lucius Cypher said
Eh? What do you speaking of, profligate?And if you will not drink your tea... THAN EAT THIS!


It's not delivery, is it?
poog the pig said
Alright.Let's post some CS's.


Accepted ye poogie bastard!
Skyrte said
I'd say that the Saurens can be a close relative of the Fäldkrests. Since the guy already made a character sheet on it, might as well take it.


Alrighty then, looks like the Saurens are now a thing! Also Longtooth is accepted!
GrandDM2 said
Now that that's out of the way:


Hmm...Not too sure about the Sauren race considering how similar the Fäldkrests are...I'll wait for Skryte's input on this.
Also oh mang, so many WIPs
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