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*Breaks into the OOC*

Hello there everyone. Don't really know how to start this post, a type of stage fright I suppose you can chalk it up to. Been a while since I've been back on this site officially speaking, and for quite some time I was content with observing some RPs here from the shadows reading for my amusement. Was planning to break out of my rust by making a simple RP of my own, still do, but I came across this RP, humored myself with reading through the IC, and I gotta say...I'm loving the characters so far.

So much so, that I want in. I'm currently in a state of temporary incapacitation without my computer, (currently using a Wii U to type this.) so until that's fixed, (which it's currently in the process of) I can't promise the best quality of my posts, but I will try regardless if you let me.

But before that, I have two questions for the GM, @kiwiwiwi

1. ...Does humanoid reptilians and/or echidnas count as Alori? (Kind of rhetorical, but I wish to know for the sake of clarification/confirmation.)

2. ...I know I might be asking for a bit much here, so I understand if you say no. But I have a crew of Space Pirates already made and awaiting use from my character arsenal...Would it be alright if I bring them into this as a kind of "Rival" for the main cast? Also, while I'm at it, I may as well also ask if I can bring in/make character outside of said main cast.

Oh, and one more question regarding robots. I noticed in Kant's CS the mention of his Robotc sentience being the first. Might have misread it, but I was also think of a robot with a sentient AI and wondering if that's possible.

Thank you for your time. ^^
Windstormugly said
Pathfinder, your ship seems to belong as one of the foremost in a space-navy armada rather than in the hands of a mercenary?(A merc- crew generally consists of a few tight-knit friends or the like.)Otherwise there are no overbearing concerns regarding your CSes ^^


Agreed. The Ship is the only problem. We suggest you tone it down a notch or two, reducing the class, size, crew amount, and weapons a peg or two.

Other than that, I don't see much problem.
If they happen to just be a crew of Mercenaries, then a faction for them won't be needed.
2 days later, I have convinced Mike to stay, moving right along...

Silvir and Stryder, you're in. Pathfinder, I'll make a judgment when your CS is complete.
Very well Pathfinder, I can wait.

Same goes for Silvir and of course Windstormugly.

Stryder, your character is in.
I apologize for the Double post, ...and the amount of Time it took, but it's Finally done.

Crystal Sun- Age of Mercenaries

*NOTE* Due to a technical malfunction, a Copy was made. I apologize for that, and requested its deletion.
Rules:

1. No God-modding (No invincibility, no unkillable characters or Species, no indestructible ships, no auto-hitting or 1-hit kills, etc.)

2. This is a Loose Plot (A Loose-plot, for those who don't know, is a plot that, while it has a main plot, you are free to move around in sub-plots while the main plot is going. Think of it like a sandbox game, where there are things to do, but also having a main storyline to follow all the while. That being said, in this case, there's actually two main plots, instead of one, one being in the Sahlyncirle Empire, the other being in the Lenrohme Empire. Due to their hostility and constant clashes, the two plots merge at frequents points, like two lines in a double helix.)

3. Respect the GMs

4. Moderate-Casual Level (Decent Grammar/Spelling and 1 paragraph per post)

5. Have fun!









Character List: (Note: The lists stop at ten, but that is not the limit. The Spots will grow if we get more in than 10 in a single faction.)

Sahlyncirle Empire:

1. Damien Sabath Sahlyncirle Jr. (Emperor/Human/Neutral)
2.
3.
4.
5.
6.
7.
8.
9.
10.

Lenrohme Empire:
1. *Emperor Reserved*
2. "King" (Imperial Advisor & General/?/Evil-Neutral)
3.
4.
5.
6.
7.
8.
9.
10.

Lenrohme Rebellion:
1.
2. Cauldron (Rebel scientist/Human/Good-Neutral)
3.
4.
5.
6.
7.
8.
9.
10.

Melrolde Mafia:
1. "The Eclipse" (Boss/Unknown/Neutral)
2.
3.
4.
5.
6.
7.
8.
9.
10.

Monacle Syndicate:
1. "Monacle" (Boss/?/?)
2.
3.
4.
5.
6.
7.
8.
9.
10.

The Anquall Pirates:
1. *Captain Reserved*
2.
3.
4.
5.
6.
7.
8.
9.
10.

The Inquis Pirates:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

The Reshkolc Expedition:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Mercenaries:
1. Azeal Crystallis (Crystakero Crew Captain/"Human"/Neutral)
2. Mark Astaroth (Crystakero Crew Scientist/?/?)
3. Serena Crystallis (Crystakero Crew Naviator/?/?)
4.
5.
6.
7.
8.
9.
10.

Neutral (No faction):
1. Sorceress Alice (Sorceress/Human/Neutral)
2. Tristitia (Sorceress' Knight/?/Neutral)
3. "Inferno" (?/?/?)
4. "Serpent" (?/?/?)
5. "Beast" (?/?/?)
6.
7.
8.
9.
10.































Enjoy.
My apologies, Technical malfunction has led to me apparently making two clones of the same RP. So can a Mod or Admin delete this one?


Two empires

Two realities

Separate in nature

Separate in fate

Together in conflict

Together in freedom


Much like all stories and religions, The story of the Galaxy's origin - as united, and as an empire - has always been singular, yet branching out across the imagination of people. Different version were born with each passing generation with different elements, motivations, and morals, until it became merely a myth, a legend. However, within the passing of any stories, there's always a single thread of consistency, and that consistency, is usually the truth.












Planetary Guide: (In Alphabetical Order)

In the known system that the Empire started in, there are 26 planets, each one habitable need it be by natural or artificial means. (One in particular just barely habitable.) Each one is ranked by numbers 1 through 3.

1. High-Class Planets: The Finest planets in the empire with all the best items and people the empire has to offer. ...At least in theory. In reality, it's the planets of the rich, noble, and famous snobs of the universe live and enjoy their high-lives without the bother of people below them. There are of course middle-class merchants and shop-keepers who come here if they're fortunate enough to know the right people, but that's about it.

2. Middle-Class Planets: Most of the inhabitable planets of the empire reside in this second class. They are not the best planets around, but they are essentially normal planets and are relatively easy places to live on. Most of the social activity and economic flow of the empire happens here, but also some of the more popular criminal activity. Those who live on these planets are generally living normal everyday lives, with an average income and family life.

3. Low-Class Planets: If you can help it, these are the planets you avoid at any cost. Those who, for one reason or another, can't live on the 2nd-class planets are essentially dragged to these ones kicking and screaming. They are usually used as planets to fill with the leftovers and scum of the empire, and are usually akin to really trashy and dirty worlds filled with crime. Every day of life on these 3rd-class planets is one of the only things you can cling on to, and would be fortunate to still have by its end.

X. X-Class Planets: These planets are not inhabitable planets of society, but planet-sized imperial facilities. Because of this, with the exception of facilities needed by the public, only authorized personel are allowed to be on these planets. Any trespassers are to either be carried off, or shot.




















































Factions:




The Criminal Underworld:
Beneath a vast empire, is an inevitably vast organization of Crime. Any crimes beyond the common misdemeanors and felonies are often the ones that are done by more then just the criminal himself, with its strings running all across the reach of the government like blood veins. Pirates, Drug cartels, Smugglers, Syndicates, Extortionists and assassins; they're all separate organizations, but all linked to form the empire's dark and hidden underbelly. As the empire grows, the world beneath the law grows with it in a cruel parasetic relationship. The following are the factions that are known to exist in dark world, though there may be more the Empire is not aware of:










I'll put those into consideration.

Good to hear you back Rusty.

I'm very close to done now. Two more planets out of 26 and a few minor finishing touches, and I'll have this OOC posted.
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