Avatar of The Red Seelie
  • Last Seen: 2 yrs ago
  • Joined: 12 yrs ago
  • Posts: 6463 (1.46 / day)
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    1. The Red Seelie 2 yrs ago
    2. ████████ 12 yrs ago
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Recent Statuses

7 yrs ago
Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
3 likes
7 yrs ago
Draw 2 Cards
1 like
10 yrs ago
When your bored but don't really know why.
2 likes
11 yrs ago
That moment when you have a billion ideas and can't write them all down
1 like
11 yrs ago
I always win the coin flip... always...
4 likes

Bio

hi

Most Recent Posts

<Snipped quote by 1Charak2>

Thanks to a certain card I made that shouldn't be a problem for you now.


Actually it is a problem by itself, as their is no attack point gain. Though It could be very helpful if the dragon goes 3000 or up xd
1 Tuner + 1 or more non tuner "Chaos Emissary" monsters
This card gains ATK equal to the number of your banished Light and Dark attribute monsters x200, When this card is Synchro summoned you can target one monster your opponent controls and its effect is negated until the end-phase. Once per turn during either players turn If this card is targeted by an opponents card effect you can banish one Light or one Dark Attribute monster from your grave, Negate the card effect.

I guess revised effect.

Enemys monster doesn't die, if its a field spell it doesn't go. Generally meaning your on borrowed time if you can't keep your graveyard stocked.

Oh boy!
<Snipped quote by 1Charak2>

I know quite well the power of a Chaos deck. Thus, I must equip my nerf bat and alter the effects a bit.



EDIT: Hmm... maybe I was too quick on the nerf. Just gimme a moment.

DOUBLE EDIT: Done.


Just Gonna say its limited by the fact it needs Chaos Emissarys which generally don't have a way of summoning themselves to fulfil the cost outside of the dragon for synchro summmon. So. If the monster is synchro summoned by 2 level 4s for instance it will won't gain any attack. And it only has a once per turn proc of invincibility that can easily be worked around. So... say for instance the dragon is used. Thats 4 cards so 3000 attack points. Then it has that once per turn proc so 3200 attack points which is kinda over strong for a level 9. I guess the most effectvie way of nerfing is by nerfing it to not negate attacks but to just negate card effects, so cards can still plow through it.

Trump card go...

@Ammokkx

So... Free chaos engine?

God @Xeiyenreisha In your bid to kill me you keep giving Vincent better cards my god (this would make the dopest combo with a certain limited card :P)
@Eklispe

Basically they want a wall that never dies and keeps going back to the graveyard meaning the only way to get rid of it is to send it to the deck or to the hand.

SO kinda broken really.
Name: Barrier Guardian of the Drought
Level: 8
Attribute: Earth
Monster Type(s): Effect/Rock
Effect: No monsters can be Special Summoned, except for EARTH monsters.
ATK/DEF: 1000/3000


something tells me Monarchs may like this. but even they are tooo DOPE FOR THAT

@Scarifar

Your card goes through all defense and Inflicts piercing battle damage. If it got buffed how would that be fair in a 4000 LP environment?

I have yet to seen a card that both changes the DEF and inflicts Piercing. so both effects togather is kinda op.
@Scarifar

Clarify its effect to me cause currently the way its effect is used makes no sense. ATTACKS gains DEF until the end of the damage step. Like what even. If its being the aggressor shouldn't it be gaining attack as well?
Name: Wonder Fusion
Trap type: Normal
Effect:
Immediately after this effect resolves,Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

Because its been two days. Totally didn't make this a different version of Wonder Xyz nope.
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