Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
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likes
7 yrs ago
Draw 2 Cards
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like
10 yrs ago
When your bored but don't really know why.
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11 yrs ago
That moment when you have a billion ideas and can't write them all down
1 Tuner + 1 or more non tuner "Chaos Emissary" monsters This card gains ATK equal to the number of your banished Light and Dark attribute monsters x200, When this card is Synchro summoned you can target one monster your opponent controls and its effect is negated until the end-phase. Once per turn during either players turn If this card is targeted by an opponents card effect you can banish one Light or one Dark Attribute monster from your grave, Negate the card effect.
I guess revised effect.
Enemys monster doesn't die, if its a field spell it doesn't go. Generally meaning your on borrowed time if you can't keep your graveyard stocked.
I know quite well the power of a Chaos deck. Thus, I must equip my nerf bat and alter the effects a bit.
This card gains ATK equal to the number of your banished LIGHT and DARK monsters x200, When this card is Synchro Summoned, you can target one monster your opponent controls; that target's effect(s) is negated until the End Phase. Once per turn, during either player's turn, if this card would be destroyed by battle or card effect, you can banish one LIGHT and one DARK monster from your graveyard instead.
EDIT: Hmm... maybe I was too quick on the nerf. Just gimme a moment.
DOUBLE EDIT: Done.
Just Gonna say its limited by the fact it needs Chaos Emissarys which generally don't have a way of summoning themselves to fulfil the cost outside of the dragon for synchro summmon. So. If the monster is synchro summoned by 2 level 4s for instance it will won't gain any attack. And it only has a once per turn proc of invincibility that can easily be worked around. So... say for instance the dragon is used. Thats 4 cards so 3000 attack points. Then it has that once per turn proc so 3200 attack points which is kinda over strong for a level 9. I guess the most effectvie way of nerfing is by nerfing it to not negate attacks but to just negate card effects, so cards can still plow through it.
1 Tuner + 1 or more non tuner "Chaos Emissary" monsters This card gains ATK equal to the number of your banished Light and Dark attribute monsters x200 #A lowered attack gain then the Original Chaos Emissary, Emperor dragon because otherwise this card would be much more broken with the added effect.
When this card is Synchro summoned you can target one monster your opponent controls and its effect is negated until the end-phase. #This is showing the suppression of the void usually shown by someone of an empirical order, Cause Chaos Emperor it seems fitting to suppress the oppressors for at least a single turn.
Once per turn during either players turn If this card would be destroyed by battle or by card effect you can banish one Light or one Dark Attribute monster from your grave, Negate the attack or card effect.
#Generally using Chaos fodder to protect the king as best as possible. Not the best idea in a chaos deck considering your losing fuel to keep this one card alive and your opponent could just bait you out for the destruction of this card. Note it doesn't say destroy, so if its a monster effect the monster is still alive and could just swing in if it had more attack.
1 Tuner + 1 or more non tuner "Chaos Emissary" monsters This card gains ATK equal to the number of your banished Light and Dark attribute monsters x200, When this card is Synchro summoned you can target one monster your opponent controls and its effect is negated until the end-phase. Once per turn during either players turn If this card would be destroyed by battle or by card effect you can banish one Light or one Dark Attribute monster from your grave, Negate the attack or card effect.
Basically they want a wall that never dies and keeps going back to the graveyard meaning the only way to get rid of it is to send it to the deck or to the hand.
Name: Barrier Guardian of the Drought Level: 8 Attribute: Earth Monster Type(s): Effect/Rock Effect: No monsters can be Special Summoned, except for EARTH monsters. ATK/DEF: 1000/3000
something tells me Monarchs may like this. but even they are tooo DOPE FOR THAT
Clarify its effect to me cause currently the way its effect is used makes no sense. ATTACKS gains DEF until the end of the damage step. Like what even. If its being the aggressor shouldn't it be gaining attack as well?
Name: Wonder Fusion Trap type: Normal Effect: Immediately after this effect resolves,Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Because its been two days. Totally didn't make this a different version of Wonder Xyz nope.