Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
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likes
7 yrs ago
Draw 2 Cards
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like
10 yrs ago
When your bored but don't really know why.
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11 yrs ago
That moment when you have a billion ideas and can't write them all down
I believe for now (mostly due to the complete shifting of cards and the butchering of pendulums which can be quite creative at times (other times completely disgusting, but I digress). We will remain in the pendulum era prior to links. As that is what most players will be familiar with.
Nice choice of Gusto mind you. Wind is pretty strong in the synchro department after all.
Not attempting to one up at all Ammokkx, simply a change of perspective in setting. Since this is less of an elitist school located in the middle of god nowhere and more of a school thats more communal and is generally more accessible to basically anyone with moderate education that doesn't have the added problem of the isolation of living in what is effectively a rats nest.
Secondly, I have thought this one over and I believe I can handle any initially high influx of custom cards and questions that may arise. I simply just wished for another Yugioh rp on the side.
Welcome to the Margrail Duel School, a school for dueling situated in the modern Margrail city. It has many facilitys for your dueling needs such as a large indoor arena, equipped for both action and regular duels alike and while the rather moderately sized school is not equipped to handle action duels, there is a special course third year students can take as they are likely of legal age, that allows them to ride the real thing in the stadium through school sponsoring in order to raise the next generation of turbo duelists.
Interest check
Greetings everyone, this is an interest check for a YU-GI-OH RP, it will be structured similarly to GX, with the main focus being on Action and Standard Duels, with preference I prefer that decks be able to pull of spectacular things, while also not being too repetitive in what they are doing, In that regard certain archetypes and cards will have to be banned in order to better level the playing field as well as foster creativity.
Custom Cards Custom cards will be allowed for this role play, however customs will be thoroughly moderated in order to maintain a fair playing field. Do not take this as a means to overflow it with customs. Secondly creating cards that are direct improvements over existing cards in the same archetype are simply going to be denied unless good reasoning is applied to why it would need to exist.
Ban list All cards currently banned in the TCG and OCG, the same is true for limits and semi limits. All cards that fall under the numbers jurisdiction [i] This is due to the fact that the numbers are either Astrals memories (1 - 100) or the barian numbers (over 100) which puts them in limited supply and thus makes it basically impossible for them to be in the hands of our characters. Signer Dragons and their subsequent Evolutions. Black Rose, Stardust, Fairy Dragon, Red Dragon Archfiend, Black-Winged Dragon and Life Stream Dragon. This also include manga signer dragons like Beelze. Ultimaya Tzolkin and Baalbakin. This is because they are effectively god deitys The Pieces of Exodia (purely because Auto winconditions are unfun to rp against) Yubel and her evolutions. (In terms of the anime Yubel is the guardian of the sacred king and due to also being a spirit of how power It is again unlikely anyone else would possess it, so she is banned) The Seal of Orichalchos (obvious reasons) The Egyptian Gods They wouldn't be in the possession of anyone in the school The Sacred Beasts Only one of each exists and they were return to their original location The Wicked Gods Again, Impossible for it to be in any person in the schools possession The Evil Planets. This includes the Tripper Mercury etc. These are also unlikely to be in the hands of anyone in the school due to the extremely limited supply
If you have any questions do not hesitate to ask More information such as uniform appearance and school layout will be featured in the IC if this gains more traction.
Guild: Used to be part of Floral Gambit, a guild based on hunting and oddly selling flowers alongside those drops. It was a fun guild to say the least.
Family, a concept that demi understands greater then most due to concepts such as heritage and knowing her place is to being credit to the family name. Safe to say her parents weren't the nicest most apt at their job, they made her work tirelessly as soon as she could, and upon her 18th they made sure she landed her job working in finances in order to earn money for the family. The family made her pay money, it was a simple token of love they said. Safe to say she never really saw that, though her father did get a nice new two seat car. Though it caused her great frustration, she simply couldn't go against her family. Maybe it was because of what they where or maybe it was due to the sense of loyalty she was instilled to have towards them but she feared telling them anything at all in fear of getting hit or worse.
Regardless. It was after she managed to get a job and her own although cheap housing. She was able to play Elder Tale with a decent network connection (that seemed to shut down every time she cleared a raid). Considering that she played whenever she had free time. Time spent immersing herself in the online world in order to ignore the problems of her day to day life. It was safe to say that the catastrophe was initial was traumatising but then she realised. She was finally free of responsibility and free to continue playing the game she loved that she had granted her sanctuary from the world.
Autumn/Demi can be seen as an individual whom is calm and composed, She listens attentively to what people have to say and offers support in anyway she can with any issues they appear to be suffering with. Perhaps the easiest way to describe her is laid back, she takes no issue with peoples comments about her or about who asks her to join them. She just non-vocally gives them her best support. Usually falling silent at the communications part mostly because talking kinda breaks the whole stealth thing.
At least that what she tries to make sure people see. She actually is quite the emotional individual whom takes out any frustrations she has on her opponents, perhaps that is why her combat style is brutally efficient, putting high emphasis on hit and run tactics, she is never usually within range to be countered. While this causes great frustration for her enemies and people she fights against call her cowardly for running away. She knows she can't risk taking a hit and as such never usually puts her self in the position to be hit by a melee user. She simple shoots, conceals, moves and then repeats, though if she does get hit she seems to act a little weird.
Going more into her emotional side, she finds it hard to get somethings across without feeling like anything she does resulting in either hand waving due to her parentage or simple devaluing of her sense of self. So she doesn't try to show any emotions. Simply venting it by any means other then talking about it but she never vents it in front of others as that never goes well... at least when it was in front of her family.
A bow dropped from, <Nyx, Weaver of Shadows>, Its main body is Polished Obsidian while the bowline appears to shimmer on observation. It is a bow that like the boss it dropped from represents the eerie calm that darkness can bring and how it can swiftly hide anything in its embrace. Some say you can still hear the eerie whispers of the fallen Nyx in the shadows, waiting to eventually reclaim her lost bow.
Ingame wise, The bow serves as the perfect complimentary piece to a stealth or hate reduction strategy because while the user is out of the vision of an enemy or another player they begin to enter a <Living Shadow> State, Where they are effectively reconcealed, Movement is possible in this state, however it will still produce noise if possible. Secondly Attacking breaks concealment instantly, consuming the <Living Shadow> while also granting a 50% bonus to the inital hit, The secondary effect is what makes the weapon really shine as an engagement tool as well as a hit and run item.
A quiver filled with arrows embodying the nature of absence, notably the absence of sound or at least the deafening off. It is a drop from the stone sentinels guarding the access to the temple of the night goddess, Some say that these arrows seem to give off an almost unnatural eldritch chill because even if gripped it feels your holding nothing at all, though you are quite obviously gripping tightly upon the shaft of the arrow. Safe to say it takes getting used to after the catastrophe to actually hold the things without getting shivers.
Ingame effects: The arrows when fired actually are much quieter on both flying and impact, not completely silent mind you but the effect is noticably different which is a nice touch. However the main effect of the arrows is that on hit they apply a 4 second silence effect, which is good for a assassin in order to quietly take down enemies as it renders them unable to cry out for help.
A side arm that Autumn has equipped purely for the execute that it gives that quick way to end a confrontation with a coup de' grace, fitting the assassination role perfectly. It is a production class item that she had received as a gift from the guild master for her having gone on a long kill streak without an issue. If used as a dagger, its essentially a production class Dagger.
Ingame effect: Active: Executes a target with health equal to 15% or below. - Looks pretty
A comfortable cloak with a spooky name that for some reason never gets caught on anything. It is commonly worn by bandit shamans in order to empower them in their rituals through the secrecy the cloak gives, It is said to start clean when ownership is passed, only to become stained as the wearer kills more and more for either a noble or ignoble cause. Most people wear this otherwise useless cloak for the one benefit it gives.
Ingame effects: Status effects do not show up on the targets model, instead htey still show up underneath the healthbar of the target although that would necessitate that they look at their status's consistantly, This type of ability is mainly useful against squads of enemies as other enemies will be unable to detect if another enemy has been debuffed through sight alone.
A phantasmal class item that can only be equipped if the user has an armour rating of 0, It is a rare drop from Cernunnos, Leader of the Hunt. It offers a few powerful benefits in order to make up for the large stat of vulnerability it places the wielder in. This is likely a way of the god rewarding those the devote themselves to him, and to the very nature of the hunt, hiding not behind plate or shield. Instead hunting like a true predator.
Ingame effects Each time the owner hits an enemy they gain one stack of <Hunters Oath>, These stacks have no cap, they cause damage to increase against a single target, if the target is changed then the stacks quickly drop back to zero and must be rebuilt anew. When the target is killed, it consumes all stacks and produces a <Successful Hunt> buff for the user. This buff is short lived but it causes mana and health regeneration to be increased greatly for a short time. It also has the odd side effect of increasing the drop chances of enemies by a little bit as if a token of affection by the god of the hunt.
The second effect is that while the user is concealed they have increased mana regeneration along with a <Hunters Blessing> which causes their first attack that breaks concealment to instantly generate 10 stacks of <Hunters Oath>
These bracelets are a relatively common drop from <The Thief, Orazo> whom utilises a bow as efficiently as any close combat weapon, these bracelets let the holder reenact that type of ability by essentially guaranteeing a critical hit if an arrow is fired within a almost point blank proximity, to give the range a quantifiable amount, it is about a swords swing away from the target. These bracelets effectively allow Autumn to assassinate a target as well with her as with any knife.
Ingame effect: Grants 100% critical chance at close range as well as a small boost in attack speed.
Spells/Skills list
Assassin's key and last-resort skill, it is the strongest instantaneous damage ability among weapon-based attacking classes. Deals large damage to an enemy's body; furthermore, enemies usually are killed instantly if their levels are at least ten levels lower than the Assassin's. Since the strength of this skill increases with higher ranks, the Assassin can potentially outclass the firepower of others. If the attack lands, a white glow appears on screen surrounding the enemy, showing their silhouette falling if it is instant death. The ranged version of this resembles a lightning strike by numerous arrows.
Attack by using a blade or arrow coated with paralysis poison. In addition to the increased damage during the duration of the effect, there is also a chance to paralyze the enemy, stopping the movements of the enemy. The weapon takes on a pale yellow glow when in use and when the attack hits it adds an effect like a running electric current.
Skill that produces a poisonous green fog that deals damage in an area around the designated location. An unusual attack skill where you can designate location, it shows its true might in tight corridors and the like, but one must take care of the timing since it damages both enemies and allies. Skill rank affects the duration, power and range of area affected by the poison fog. For solo ranged Assassins, a tactic is to lure enemies to a location where Poison Fog has been set up in advance, and by using hit-and-run tactics, they make the enemy pass through it many times. This strategy, called "kiting," requires a wide space to use so it is usually used outdoors.
A Skill that silently marks an enemy without notifying them. By marking an enemy as the target, hit rate, critical rate, and damage towards them is increased for the duration of the effect. While it is a powerful supplementary skill that can change the outcome of a fight, it cannot be performed while moving and evasion rate is reduced. As a result, care must be taken when positioning. When in use, there is a target like the scope of a rifle locked onto the target.
Covers arrows in bluish-white electric shocks and fires them. The electric shocks split when it hits the target, giving minor damage to surrounding enemies. It is useful for cleaning up enemies that are grouped up together, however if you shoot without thinking, the enemies will rush in together as a group, so cooperation with a vanguard is needed
Continuous rapid-fire shooting. A skill with many practical uses: for example, it can deal large damage by concentrating on one target, or can attack multiple targets by scattering the shots. Generic skill for ranged Assassins.
Combos extremely well with the arrows for suppression fire
An attack with arrow or throwing knife aimed at the opponent's nerves. If it hits the target, the enemy is paralyzed for a few seconds, and the target's movement speed is reduced afterwards. The paralysis duration is short compared to other skills, but the movement speed reduction effect suits ranged Assassins that repeatedly "shoot and run".
Grants its user the ability to see, even without light source, a range determined by your level. However, it does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still illusions.
Throws something at the ground, creating a smoke screen to completely block the enemies line of sight for a short time. No matter how much hate was accumulated before that, the line of sight is obstructed during the duration of the effect, so by using it with movement skills right after, it is possible to use skills that raises damage with special attacks. This is a very powerful skill, so it comes with a 12 hour cooldown, it is necessary to think about what to do after using it before actually using it.
Although hiding movements are a characteristic belonging to offensive jobs in particular it is possible for all 3 job types to do it with support abilities, when hidden by this skill it is more difficult for the enemy to detect you, also rate of Hate decrease is faster while hidden. There are many skills where the power of the skill is strengthened when the enemy doesn't notice you like Stealth Blade, so a style where you sneak up with Peek-a-boo to land a blow with a stealth reinforced skill was created. A shadow effect is applied to the character while hiding, and the motion changes to one of a lowered creeping posture as well.
TLDR: Another way to enter concealment basically.
A large AOE attack that involves firing a few arrows that quickly duplicate into a large hailstorm, because this skill does not deviate from friend or foe, it becomes only useful as an inital engage attack or as a last resort.
This skill involves the firing of a single arrow that embeds itself in an enemy before detonating into a shrapnel explosion dealing several dozen hits of low damage in an AOE. It is common used to gather a lot of hate in order to perform a kiting tactic.
A fire element arrow attack, that infuses the arrow with the element of fire before it is shot, It produces on hit burn damage over time. Dealing more damage against enemies used to cold climates, as well as enemies with more armour (cooking them on the inside)
A powerful armour shattering attack that inflicts an armour break status on the target. This is commonly used as before a follow up attack or if the hide is too tough to crack with the other skill alone.
This passive removes any movement restrictions when wielding the bow effectively decreasing the time to draw and undraw the bow, as well as reducing any movement slow from moving with the drawn bow. It also increases the accuracy of taking a shot while moving, while still not as high as a still shot, the difference is still very much noticeable.
This a single active skill facilitates the Assassin completely removing any move lag and transitioning back into basic attacks. It helps to make the archers skills flow more cleanly while also comboing well with the ranged archers other passive ability. It has a 10 minute cooldown
Grants another way to enter a concealed state, thus reducing hate and enemy vision, making you near invisible to the enemy in their line of sight.
Meren watched Matsuko recruiting another party memeber as she checked the parameters of the butler looking fellow. He seemed like he'd be a useful enough assassin after all more DPS is welcome in any party. So with all that it looked like they would need an-. Meren's train of thought was instantly interrupted by the sudden tap on her shoulder... Who in god's name could want her now. Meren sighed heavily and turned around expecting a group of sweaty efficiency nerds as usual well that was a lie. Considering she would also be seen as an efficency nerd herself so... her terrible choice of words aside she spun on her heels to see who it was that wanted her attention.
It was someone she actually knew personally at least as an acquaintance. It was the foxtail bard that had asked her to create her the guitar she was currently going on about. "Yea, great to see its working as intended." Meren said grinning as she just stared at one point in an attempt to not go cross-eyed from the after images. Her vision only really snapping to attention when the foxtail finally stopped moving. "Oh I am 150% down for kicking some oni-ass" Meren said grinning now that her purple eyes were finally focused on her foxtail friend. "Welcome aboard to the team Chiaki, your our 5th member... and I think thats enough for us all." Meren said turning back to the group listening to what Aries had to say before speaking up. "Actually Aries I think we have enough people as is." Meren said as she motioned to everyone. "Basically all roles have been filled so.... I guess we can move out when everyone is ready to go." Meren said finishing off with a sort of motioned flourish of excitement.
So, looking at things as they are, I believe that this rp needs to be layed to rest due to the large loss of traction inevitably caused by myself and the concept of too many collabs, it is something I will not repeat in future times as GM, So... Thank you all that have remained this long. You are a testament but for now I declare this RP over for all intensive purposes.
Matsuko, safe to say certainly had a colourful reaction to Meren's offer of food, what with the slight dribbling and the look of pure excitement on her face at the mere mention of foodstuffs. The reaction Meren had was to quickly pulling away her hands after Matsuko had grabbed them and wiped them on the cloth part of her gauntlets. "Glad your excited Matsuko." She said smiling as she held her thumbs up in a way to keep the mood high. Something to whimsically distract from the earlier confrontation and the stupidity of the previous scenario stupidity which existed in numerous accounts. Matsuko hadn't done Meren's type of solution to the issue but she couldn't dislike her for it. People reacted differently. If this was how it was prior Meren would have taken a step back from the computer to get a drink but... She was part of the game now so. That wasn't really an option and she'd have to deal with this social awkwardness.
Speaking of social awkwardness, she had to address the man with a personality she could cut herself with. Well, she wouldn't say that to his face. He had done nothing wrong and she had no place to make statements on anything to do with odd quirks in a persons personality, She carried a giant shield for gods sake! Well he had also agreed as well so that simply made the matter settled. He had even offered to go half way, again proving her slightly wrong on his dickishness. "Great then it is settled lets get going back to town for some food and drink." Meren said as she started walking on in front. She was usually one to go take the lead in scenarios. She called back to them both. "Maybe after that meal we could do dungeons or something, as you do in this game."
-10 or so minutes later-
After a while of walking and Meren discussing foodstuff and what she liked to eat, they had eventually arrived back at the town. She led them through the streets thinking of where to eat... Silver spoons were usually open to serve at this time. "They would be perfectly fine to go t- oh" Merens train of thought was instantly broken by the congregation of people in the town square. They had arrived just in term for a Lander Noble to begin his speech. "Event Time..." Meren said as she turned back to her group after listening to what had been said. Her eyes were lit up with a sort of fire only a cleric would have for such things. Now the gamer part of her mind was ticking slightly. "Right, I think everyone here could get along for this event. So we could already have a party of three, Since I am more aligned for a healing role due to my class... That leaves you, Matsuko at the front lines as your the only one capable of doing drawing and dealing with hate the most effectively, I mean I might be capable of tanking the hits but I cannot easily manage hate..." Meren paused for a moment looking at aries, "Obviously, I think your on damage duty... Meren said stifling any ill will she had for the good of the party composition, shes had to do it so many times it was like second nature. "Though, to get a full party I think we need either another Tank or a damage dealing/utility class" She said turning around to scan the crowd before looking back. "You guys know anyone that fits that bill?" She said, her eyes still glimmering at the prospect of loot, glorious mineral loot, the blacksmiths dream.