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@Lone Wanderer I had three ideas.

1. Ancient: This would be akin to the times of Rome. There would be Civilized nations, like the Romans, Hellenes, Carthaginians and Sassanis. Secondly would be the Uncivilized/Barbaric tribes. The former would have higher order, better technology and leadership, while the latter would have (based on game mechanics) increasing population and the desire to migrate, thus bringing these two different types of civilizations into conflict.

2. Imperial: With technology starting around 1905 and going until we decide to quit, this game would see nation states rise and come into conflict over ideologies (freedom vs autocracy, for example) and have an emphasis on military technology. This one would probably have the most balance as people joined the ideological faction and weren't left out in the cold.

3. Modern: Probably set in the 2030's-ish, this would see the game start just as the last global Superpower nation falls apart and leaves the world ripe for the picking, as if it were. So nations that foster democracy would want to try and uphold world order while autocratic nations would just and take the opportunity to annex, conquer, et cetera.

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While I enjoy the 19th century, several problems exist:

1. Regional Powers are limited. While I was curious as to whether Braiyusal and Nehalania would go to war, unless Braiyusal simply played his cards right I just couldn't see an outcome where he was going to win a war because Nehalania's industrial base was simply too potent. That was just a single example though.

2. The system I created, while great for ensuring it is both a game AND an RP had some flaws. I did a TERRIBLE job of representing the economies as well as the NPC nations.

3. I've learned to make better maps!

4. I want to give every opportunity to active players to have agency. Skylar and Boop and several others were much more active than some of the Great Powers, but were limited by the time/game mechanics and that made me feel bad.
I am up for continuing, but I have very little to contribute at this moment. Maybe if I declared war on someone it would jump-start things?

If rebooting, I'm fine with that too.

One issue I have with this current game setup is simple lack of agency. As a regional power, I feel hemmed in and without control, especially when next to a lot of Great Powers. I feel like I am reacting more than acting in this game thus far. I get that there are differences between Great and Regional Powers, and maybe I was playing wrong, but still not entirely enjoyable for me yet.

Again, maybe getting into a war would fix this.


I understand this. I think it's an issue of the era; as during the 19th century, those non-Great Power nations simply had little to contribute. This is something I learned, and one thing I would change in the next iteration.

Considering that I believe interest has waned considerably, I'd ask if those still present would like to continue or would like to perhaps endeavor on a new (ancient or more modern) national RP; if anything this RP has shown me things that work and things that don't.

That said, I'm still down to continue!
Keep going! :D
I am retracting my interest.
So we have a map without any demographic or biome guidelines? Sigh.

And someone's claim takes up the entire continent of Usea?
<Snipped quote by Theodorable>

As of right now, nothing solid but I think this might be it. Don't quote me on it tho



So is this the map we're using, then?
The Ace Combat map? Nothing original, eh?
So, where's the map?
I shall decide to play a nation that is the home of the International Workers (ie: Communism) or an uncivilized, independent African-esque nation (like Ethiopia).
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