NATIONS: -- Republic of Estaratia [ATTENDING] [Bid Received] -- Kingdom of Etelia [ATTENDING] [Bid Received] -- Chaegon Empire [???] -- Republic of Foucil [???] -- Empire of Frienia [ATTENDING] [Bid Received]
GLOBAL ISSUES: -- PAX ETELIA (Kingdom of Etelia): A two sea navy encompassing a total of nine dreadnaughts, with five in the Serranthia Sea and four in the Faresian Sea, Etelia's hopes of dominating the waves has never waived. [All Naval Units advance +1 Construction Spot] -- ESTARATIAN MILITARISM (Republic of Estaratia): The Estaratians wish it to be known that their military reaches everywhere in Centran, and this can only be realized by an efficient and sizable Estaratian Army. [Estaratian Army Maintenance decreases by 20%.] -- STATUS QUO (Empire of Frienia): The Frienians, having sizable territories in the world, wish to keep things just as they are.. [Cancels another Issue if won.]
CONFERENCE ORDER: -- Kingdom of Etelia (NPC) -- Republic of Estaratia -- Empire of Frienia
OPEN ISSUES (This Conference will have 6 Issues)
-- Serranthian Leadership: With tensions rising in Serranthia, it is time for a Centran power to rise up and steer Serranthia into a proper direction. -- Faresian Leadership: Largely untouched by Centran powers, a guiding hand in Faresia can help allocate future resources to the continent. -- Tervasan Hegemony: Establishing a political identity in Tervasa might help turn events to our favor. -- North Centran Hegemony: The Principalities in North Centran may be swayed to our hand, if handled properly. -- Serranthian Colonization: Adjusting the borders on the map will help give stability to Serranthia and lower tensions between Centran powers there. Now, who to decide to draw the map? -- Faresian Colonization: With huge swathes of territory still undecided, the time is now to take the reigns and decide which powers receive what. -- Etelo-Chaegonian War: Deciding who controls the Serranthian Sea, the Etelo-Chaegonian War can be steered to our favor if we play our cards right. -- War of Reparations: A war between Saurilia and Estaratia, forcing our nose into the thick of things could help sway the war to our favor. -- Political Alignment [Thecia]: The government of Thecia seeks aid and guidance. They would make useful allies, as they control the fabled Tervasan Strait. -- Political Alignment [Soreno]: A landlocked power of some repute, their alliance could help our nation in more ways than one. -- Political Alignment [Tyrennia]: A smaller power, their alliance, while not boasting significant military might yet garner support in other ways. -- Political Alignment [Dolgaria]: The Dolgarian Kingdom is huge, but poor. They have an interesting geographical situation. -- Political Alignment [Kelric]: The smaller nation of Kelric is neutral, with a weak government that can be convinced to sign a treaty easy enough. -- Global Issue #1: By achieving our global agenda, we can begin enforcing our nation's larger picture. -- Global Issue #2: By achieving our global agenda, we can begin enforcing our nation's larger picture.
IMPORTANT Please send me 20 names at the end of your orders. The first International Conference will occur next turn. These 20 names will be leaders that will be sent to the Conference.
Nice that we are back on track again , I will write a post tomorrow and since that is my last day of exams and I will be free for the next week to post and do many other things like playing Stellaris.
Tomorrow is my "Friday," so I'll finish the post I started by then for sure.
The delayed mobilization of the Estaratian Army gave the Saurilians months to build fortifications and warm their feet against the fires. The Saurilians however, were not in great spirits, and during the Winter of 1910 the Saurilian Army saw over 3,400 men go AWOL. Culturally, the Saurilians were pragmatic people. 50,000 men poised against over a million did not bode well for them. Instead of fighting and dying, the men deemed their own lives more important. 1,000 of these men were captured, attempting to flee into neighboring Tyrennia. Their fate would be determined by the Saurilian government.
The Spring came, and still the war had not yet turned hot. Interestingly enough, the Estaratians inability to functionally mobilize over the 1st Army (350,000 men) would suit them better to their needs. Fighting in the harsh winter was deplorable, but the spring thaw brought a cool breeze and a sun that was warm and protecting. General Olegario Ramos, commanding the 1st Army, prepared for the assault on the 4th of March, 1911.
Estaratian artillerymen, 1911
With a hundred 105mm CaƱon Siel field guns at his disposal, General Ramos began the assault as scheduled. During the early morning hours, the guns pounded the Saurilian positions. An aide to General Ramos pointed to the sky. "Sir," he shouted. "The Saurilians, what is that?"
"It is an aircraft," the General admitted.
The Saurilians utilized the Etelian purchased Navigari Kz.1 reconnaissance planes to scout enemy positions. The Saurilians however, did not bring any of their field guns to the front, and so their men could only bury their heads in the dirt and weather the barrage. After three hours, in which the guns had fired over 650 rounds, the assault began. 250,000 men--leaving behind a strong reserve--surged up and over their positions to assault the Saurilians, or whatever was left of them.
II. Etelo-Chaegonian War
The Battle of Fea Beach, utilizing poor tactics, went south for the Etelians rather quickly. A lack of communication between the Etelian Royal Navy and the Etelian Army meant that the dreadnoughts assembled off the island could not properly coordinate their assaults. "How did they know we were coming," one soldier asked. The answers weren't there. The Chaegonians had apparently assembled themselves, their field batteries sighted in, on the exact spot the Etelians decided to land. Etelian High Command had never seen such an event.
Etelian soldier carries his comrade back to the beach, December 1910
Still, the Etelians were not so distraught. The Etelian 4th Navy maintained it's hold on the island, while Etelian transports in Parmua were prepping additional soldiers. The Etelians, with a significantly larger naval presence could simply outlast the Chaegonians, anticipating them being brought to the negotiating table when their soldiers on Fea started to starve.
III. World Abroad
With war ravaging Centran, several nations--among them the Kingdom of Thecia, the Kingdom of Soreno and Tyrennia have requested an International Conference be put together, to be led by the Great Powers of Chaegon, Saurilia, Frienia, Foucil and Etelia.
The Conference of 1911 was agreed upon to take place in Glogow, Soreno.
1. Nations must [ACCEPT] or [DECLINE]. -- ACCEPTING: Will partake in the conference (see below). -- DECLINE: Will not partake in the conference. Gain $500, lose 1 random Relation with NPC nation.
IF ACCEPTED 2. Nations must send a diplomatic delegation (if accepted). -- PM the Moderator a list of 20 names.
3. Bid for Priority. [Every Nation begins with 10 Conference Influence.] -- Make a Bid between 0 and 10. The highest bidder goes first and may select the first issue. -- Tied bids are skipped [So if 3 people bid 10, they drop to last in random order] -- Remaining bid power is allocated to your Delegation. -- Remaining Conference Influence is given to your Delegation to be used during the Conference.
ISSUES OF 1911 -- Serranthian Leadership: With tensions rising in Serranthia, it is time for a Centran power to rise up and steer Serranthia into a proper direction. -- Faresian Leadership: Largely untouched by Centran powers, a guiding hand in Faresia can help allocate future resources to the continent. -- Serranthian Colonization: Adjusting the borders on the map will help give stability to Serranthia and lower tensions between Centran powers there. Now, who to decide to draw the map? -- Faresian Colonization: With huge swathes of territory still undecided, the time is now to take the reigns and decide which powers receive what. -- Etelo-Chaegonian War: Deciding who controls the Serranthian Sea, the Etelo-Chaegonian War can be steered to our favor if we play our cards right. -- War of Reparations: A war between Saurilia and Estaratia, forcing our nose into the thick of things could help sway the war to our favor. -- Political Alignment [Thecia]: The government of Thecia seeks aid and guidance. They would make useful allies, as they control the fabled Tervasan Strait. -- Political Alignment [Soreno]: A landlocked power of some repute, their alliance could help our nation in more ways than one. -- Political Alignment [Tyrennia]: A smaller power, their alliance, while not boasting significant military might yet garner support in other ways. -- Political Alignment [Dolgaria]: The Dolgarian Kingdom is huge, but poor. They have an interesting geographical situation. -- Political Alignment [Kelric]: The smaller nation of Kelric is neutral, with a weak government that can be convinced to sign a treaty easy enough.