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@Theodorable

I asked some questions on the 1st page but you must have missed them somehow. Here are the questions that are still relevant.

1: Are my nation's cultures, religion, political ideologies, and other things mine to make up or will you be deciding them too?


Cultural minorities can be named by your, political ideologies as well so long as they are fit to the era. That means they would be largely conservative in nation, probably jingoistic, etc. Religion should be a group effort between the players to establish uniformity in the world.

2: How exactly can you say the nation's economy is stable when both the treasury and the national change are in the negatives?


There exists a correlation between a nation's economy and the treasury of the government, but this doesn't implicate causation. I'm not really sure what else to say here. The United States is in trillion dollars worth of date and it's economy grows and wanes, etc. Your country is at war and a large sum of that debt is undoubtedly war spending.

3: What condition is my meta-gaming licence nation's espionage and intelligence division in?


Non-existent. You will be given relevant information on that front when the game formally begins.
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Well this is a interesting mix of stats.

Constitutional monarchy that isn't terribly stable (I blame those upstart merchants!)

Agrarian with ambitious merchants, which while stagnant still leaves me with a better economy than my colony-holding contemporaries. Lots of foodstuffs and lumber, but no tea?!!? No wonder my country is so eager for war.

I have lots of support and training for the navy, but I don't have much of a navy or colonies to defend. Huge army, poor training and support. Erm, Theo is this a typo or is this how it is? Seems like a copy-paste type from the Empire.


That's just how the dice fell. I C&P the original template from the first one, which is the Uzgurian Empire, so I needed to adjust the demonyms but yes, all the numbers are RNG.
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Didn't you say that the Uzgurian Empire was polytheistic?


Yep. Should be "Dominion" offshoot. Fixed.
Still periodically accepting nations and creating dossiers for them. As everyone can see, all the Great Powers are currently at war with the Uzgurian Empire. This, the Tuğrullian Wars, are this universe's Napoleonic Wars. How they unfold is still up in the air, of course.
I'm interested in playing. Requesting Great Power slot 3, blue for the win. Lets see what comes of this game.

Monarch: Sovereign Darius Greyland-Tyran
Empire: The Kingdom of Tyran


5. Tyranian Kingdom
If possible, I'd like to be Great Power 2 since green is my favorite color.

Monarch: Archon Dorian VI
Empire: The Greater North Dominion


Interested I should say.

If this is acceptable:
Monarch: Tuğrul II
Empire: The Eternal Domains of the Uzguri (Uzgurian Empire)



Nation Building - Economics - Diplomacy - Military


The Year of Our Lord, 1800

Head of State is a nation building RPG set in a world analogous to our own in technology but dissimilar in geography and culture. You will represent the head of state of your nation, a single individual in charge of affairs. Monarchism, is at it were, allows a great many opportunities, though elements of nationalism and liberalism are on the rise. As a head of state, you are responsible for approving budgets, carrying out diplomacy, and putting into place foreign and domestic policies that might cement your legacy after your passing.

Head of State differs in that you do not represent every single citizen, soldier and thinker of your nation. You are one man (or woman), with an agenda, with ideals. It's up to you to find the right men to carry out that agenda. You may be as involved in certain states of affairs as you wish and let your nation handle the rest. Even system is mechanically designed to be fully participatory or "automated"
if your head of state wishes not to stick his nose there. The army, the navy, economics and colonization are all categories which your character can become involved or stay away from.


    Mechanics
  • Representing a Nation: If you are afforded an monarchy of absolute power, then your word might as well be the Will of God. You may instead have to tread more carefully.
  • Managing Loyalties, Corruption, Hearts and Minds: As the head of state, it is your duty to appoint ministers, generals and admirals that will not only do what is best for your nation, but follow your agenda. Not every citizen will admire your magnanimous rule,
    not every general will applaud your daring tactics.
  • The Great Powers: There are five Great Powers in the world, illustrious empires which demonstrate capabilities in industry, economics and war like few nations have ever seen.


If you're interested, let me know. The most important is filling the five Great Power slots. Anything beyond can play characters within those nations or regional powers. If you wish to play a Great Power or Regional Power, just tell me the following: Name of your Monarch, Name of your Empire and you will receive a nation roll.

Hello, all! Sorry, I had real life come and smack me right in the nose. I'm back. @ascendant That nation looks good. If Santos accepts, it'll work for me.

For anyone that cares: I was told last minute last Sunday night that I was going to be flying halfway across the country to attend a conference when another person unexpectedly quit. I got back into town Friday night.

IF YOU NEED A ROLL: Let me know again, please. I'm sure some that asked for one have since had their interest evaporate since I disappeared.
Sorry, I just got back from traveling. I'll finish all the rolls tomorrow. If you have a roll, feel free to post your nation up.
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