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The year is 1993.

The Samgolan Civil War is over. A political revolution carried out by the Samgolan People's Front spilled out into the streets and the National Regime, a puppet administration under President Muyongo Rubusana, crumpled almost immediately. For four long years, political turmoil, local militia's and fear were widespread. The war is over and the Samgolan People's Front has been defeated, it's leaders arrested and prepared to stand trial for treason and actions against the state. It is turn for the voice of the people to once again be heard in the Assembly of Samgola.


Regional Map of Samgola, 1993


The Samgolan Republic is home to 51,000,000 people and is not without it's problems. A divided political electorate threatens the nation's first presidential election, which is just about to commence. Representing the interests of your political party, you will be integral to leading Samgola into tomorrow--or will you?





This is a PoliSim game where the fundamental unit is the Political Party. This will be relatively light action wise but there will be lots of stats present to help players make decisions. There will be elections, bills and crises on which your party will vote to gain new supporters to eventually gain a majority.

Application: docs.google.com/forms/d/e/1FAIpQLSc6r…



For the record, Burnteye is @Dogematix.
Then post IC, Lauder!
I didn’t notice that the OOC was up until I woke up today XD


It's fine. Just send me your Clan application whenever possible.
It's fine. Best to let the personalities of the Orc NPC Chieftain's play out a little bit first. Orcs rule through fear, not respect.
@Theodorable

I have 2 questions.

1: What's a Greyhusk?

2: How come the NPC chieftains don't get to put an issue forward?


1. A Greyhusk is an orc that is past their mating prime.
2. They are mostly reactive and will support the PC chieftains. They will also be replaced by PC players. (Currently got 1 new Clan to add, so 1 NPC Chieftain to remove).
The festival is destined to allow people's Chieftains to meet the others and flesh out their characters as well as pick what issues will be important in the Lowlands.
Anyone can post first, Zell. But whoever is assigned [Week 1] is the only one who can bring up the first issue.
@Theodorable

Just to make sure I don't do anything stupid, the rules for this round are: We can post character stuff in the IC thread but have to PM what topic we'd like to bring up in the meeting to you. Also we can't do any of the regular actions listed above until after the festival. Did I get it?


You can bring up the issue in the IC. This is basically giving the Lowlands some directions. You bring up an issue and what you think should happen and the other Chieftains put in their input. No regular actions are taken yet as all the Chieftains are participating in the Hottgut.
Spring, Turn 0: The Hottgug Festival


The city of Grunn was unique. It was the only orc settlement south of the Great River that was never allowed to be under the rule of a single Clan. Instead, it was a communal settlement carved into the Hottgug Mountain. Grunn was also home to the Hall of Life, where shamans studied, trained and learned how to talk to the ancient spirits. Banners hung from all around the city. The Warmonger clan, the Mawnsta Clan, all of them, as their hosts marched to it's cusp and camped. The Hottgug Festival was party and politic alike. Orcs drank, partied and fought. Only during the Hottgug was bloodshed allowed within the village. And it was a great opportunity for ambitious young warriors who sought to challenge a Chieftain in front of a crowd.

Huts popped up in an otherwise sleepy little village that dotted the Marggg River, and from it the Hottgug Festival started, lasting nearly four weeks. For unbloodied warriors, it was an opportunity to take part in the Games--where by winning one of the many competitions there, they could leave the village themselves as a feared warrior of their clan. For the shamans, it was often a time to meet with the masters of the Hall of Life, from whose tower often spoke wisdom and shared knowledge. For the Clan Chieftains however, it was a time for delegation, challenge and strategy. Few times would the Chieftains of opposing clans come to meet to talk, to challenge, to deliberate.


Village of Grunn, prior to the Hottgug Festival


Week 1: Hottgug Festival:
-- Every Chieftain has traveled to the village of Grunn, far in the Southeast, to participate in Hottgug.
-- Major Chieftains Present:
  • Chief-Shaman Bloodrider (Clan Willbreakers) [Player] [Week 2]
  • Chief-Shaman Gozgum Seereye (Clan Mawnsta) [Player] [Week 4]
  • Chieftain Grom Burnteye (Clan Rockfang) [Player] [Week 1]
  • Chieftain Kruk Bloodaxe (Clan Warmonger) [Player] [Week 3]
  • Chieftain Brok Gorejaw (Clan Gorejaw) [Player]
  • Chieftain Murg (Clan Rawtooth) [Ambitious. Not Feared. Unblooded.]
  • Chieftain Jhatg (Clan Blackmaw) [Most Feared. Blooded.]

-- Every Week the Chieftain Delegation will assemble and the assigned Chieftain will bring ONE ISSUE. During Week 4, all Chieftains will vote to bring up a fifth and final issue.
-- Bringing up an Issue will allow all the Chieftains to decide what to do, though Chieftains are only bound by fear to follow.
-- Issues:
- Local Raids: To discuss raids between fellow clans in the Lowlands.
- Raiding across the Great River: To discuss raids against Humans and Elves across the Great River.
- State of the Lowlands: To discuss the state of the Orcish clans.
- The Famine in the West: To discuss the dire famine ravaging the Western Lowlands
- Dwarven Raids in the East: To discuss Dwarven Raids in the Mountains
- Minor Alliances: To discuss existing, former and future alliances in the Lowlands
- The Games: To discuss the Games ongoing at Huttgug.
- A Warchief: To discuss the vacancy of a Warchief (under which all Chieftains fight)
-- All players may post IC. No orders during the Huttgug.
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