Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Not yet, but with 2 people interested, there might be enough to get things started. I'll boot up the RP soon.
@The Revenant
Up to this point, all technology was reached by conventional innovation, research, and development. Much of it was spurred on at the Immortal's suggestion, since she came from a considerably more advanced civilization. For example, Midhaven's waste-burning disposal plant functions as power source for the nearby forge and mill. Since she doesn't know exactly how electricity is made, the system is an entirely mechanical one.

To cite a few more examples, ice tribes up north worked out how to generate electricity through chemical means (i.e. batteries), but they use it in metalworking processes to make aluminum and never thought to use it for modern functions. One of the forest tribes learned how to make airships a while back, and now live almost exclusively as sky-nomads.
Added more info to the OP.
_

Gameplay will be a lot like lorebuilding, except it's all IC. Your characters will be expected to experiment and create new spells, documenting them in a tome. The strength and quality of the spells you can create/cast increases as you approach the Chasm. Additionally, there is another sentient force in the world using magic to create and genetically modify life. This phenomenon should be investigated, and terminated if need be.

Some tribes are more technologically advanced than others; some have developed in different technological pathways. Feel free to come up with creative new tribes to encounter. The highest known tech level is Renaissance, with guns, germ theory, and rudimentary electricity. The lowest tech level is early-Medieval.
The Faraway Land: Arcane Adventures

Once upon a time, in a far away land, there was a village. It was small, unassuming, and unimportant. One day, the earth split with a loud crack, and out of the chasm sprang forth mystic energy, which they dubbed "mana." This mana could be controlled by will of thought, easily at that (or so they thought), lending them great prosperity. But the chasm did not stop releasing energy, and in a few years time, the whole world became enveloped in mana.

Thus magic was born into the world.

You, the players, are at the forefront of research into this phenomenon. Armed with little more than a sword and your wits, you set off from your respective tribes on a pilgrimage to where it all began. Naturally, you are not alone, and your journey crosses the agendas of entities high and low. Some may aid you, some may hinder you; watch therefore, and guard your life and knowledge from those who would use it for evil.

The journey is long and arduous, but great power lies at the end of it. Will you persevere to the end?
__________

Gameplay will be a lot like lorebuilding, except it's all IC. Your characters will be expected to experiment and create new spells, documenting them in a tome. The strength and quality of the spells you can create/cast increases as you approach the Chasm. Additionally, there is another sentient force in the world using magic to create and genetically modify life. This phenomenon should be investigated, and terminated if need be.

Some tribes are more technologically advanced than others; some have developed in different technological pathways. Feel free to come up with creative new tribes to encounter. The highest known tech level is Renaissance, with guns, germ theory, and rudimentary electricity. The lowest tech level is early-Medieval.

In Star Trader 2 days ago Forum: 1x1 Roleplay
Understood. Maybe when you have a good chunk of free time, we could do Overwatch together too.

In Star Trader 6 days ago Forum: 1x1 Roleplay
Ed and Sofie looked like they'd received their favorite toy for Christmas. Captain Darcy almost had to fight to keep Ed from turning on the worm drive in the hangar, and Sofie let her guard down just long enough for her wide-eyed delight to peek through. Kids... Darcy thought with a smile.

Time to take them out into space. "Ed, you'll be the pilot for now. Sofie, you take the other pilot seat. Remember to buckle up. Now Ed, put your left hand on the throttle- good, good, and right hand on the- yes, the stick there. Slowly ease the throttle forward, with a nice, gentle thrust, and-"

Ed punched the throttle forward.

Darcy flew back into the luggage pile as the Raving Maiden's fusion engines roared to life. They should have been thankful the hangar doors were open, because the ship tore out of the hangar and rocketed past the station's shield perimeter in a matter of seconds. "WHOA WHOA BOY! SLOW DOWN!" Darcy bellowed. Ed pulled back the throttle, and the reverse thrusters fired until they came to a full stop.

Darcy slapped Ed upside the head. "You tryna kill me, boy? When I give you instructions, I expect you to follow them. Got it?"
"Got it," Ed replied, head bowed.
The captain turned to Sofie. "Okay, you get to be pilot now. Tunnel us to the starbase at Horus II. Know how to do it?"
In Star Trader 9 days ago Forum: 1x1 Roleplay
In Oveewatch, I like to play Widowmaker or D.Va mostly. Trouble is, I'm not such a great sniper, so I tend to do better with D.Va. Mercy is also fun. I use the same username everywhere, so you'll find me as Thinslayer in-game.

Who do you main as in Overwatch?
In Star Trader 10 days ago Forum: 1x1 Roleplay
I've been doing okay. Generally sleepless, although that's mainly my own fault for staying up so late. I have a few stories swirling around in my head, and I've written intros for a couple of them, but I don't have the motivation to keep writing (what with video games consuming my interest), so they've been lagging behind.

Speaking of games, I've rediscovered Heroes of the Storm and League of Legends, and my interest in playing Overwatch again is building. In between games (and during long showers), I've been dreaming up scenarios for our characters. It's awfully tempting to make the ship be a sort of Wise Mother figure, but the fact of the matter is, she's a poor pilot, hasn't seen much (if any) combat, and hasn't had much human interaction. So she'll be more like a child in personality, albeit much more reserved and introspective.

Some scenarios I'd dreamed up...
* The Raving Maiden's Q-Core is currently the property of a shady character (like a Pirate Lord or something) within Confederate territory. Since we're not terribly well-armed, we'll have to use our cunning to get it back.
* Back on Crescent Prime, we're introduced to the Mission Computer, where we can pick and choose what missions we want to take on. Major storyline quests may show up there.
* One mission is a cargo job. Normally, cargo is handled at an orbital space station where dedicated freighters can transport it, but this job is a special request from a small factory business that doesn't have the funds to buy a freighter or a slot in a space station. They need help both loading the cargo and transporting it, and the Raving Maiden, with the thrust of an ex-battleship, is perfect for the job.
* One mission is a passenger transport job. A family of three wants to be shuttled to the orbital condominiums to start a new life, but their reason for that is less than rational. See, they all hate each other, and their constant infighting aboard the Maiden gets on the crew's nerves. If we can help the family reconcile before we reach the condos, they might tip us with a substantial bonus.

Still thinking up scenarios.

How are you doing?
In Star Trader 14 days ago Forum: 1x1 Roleplay
Ed was struggling to read the manual, so Captain Darcy strode over to show them the ropes. "Okay, so here's the deal. Most ships need about six bridge crew; captain, helm, weapons, engineering, science, and communications. But this here is Warp Fighter; she ain't got time for six people shuffling around her decks. So the controls here are designed to minimize the amount of work you gotta do."

"I'm the captain, so I get my own chair behind you two. I also handle comms. I'll show you how that works once you've got the hang of things. Now, the piloting controls are gonna look a little familiar. The right stick lets you pitch, roll, and yaw. The left stick, the throttle, lets you thrust and reverse. The thumbstick on the throttle lets you thrust in other directions, like sideways or vertically. Handy little bugger. The trigger still fires the particle cannons, but mind you, it takes forever to charge those babies on a fusion reactor, and they still pack a hog-whallop, so don't go blasting away at things like some hotshot. We're a cargo ship, not a fighter."

"Situated in between your two seats is the interactive holographic star map. It responds to motion controls, so you can touch and swipe to see where you wanna go. Poke at a star to blow it up and see what the other planets are, and poke the star again to go back to the galaxy map. The little button at the base lets you switch to the 3D radar. Poke at any of the objects on the radar to see a detailed wireframe rendering of them, along with details like their make and model, class, speed, and direction."

"Touchscreens for both pilots let you guys manage whatever you want. You can bring up controls and displays for the weapons, shields, damage reports, fuel and energy levels, autopilot options, planetary maps, and whatnot. Or you could just use your voice. This ship's got audio-visual ports in all kinds of places, so she can hear your commands and see your gestures. I prefer that over touchy-feely stuff anyway. Don't ask her to do anything too broad or complicated, though, 'cuz she's not that smart."

"Any questions, kids?"
In Star Trader 14 days ago Forum: 1x1 Roleplay
It may help to step back and consider the character you're playing. It almost feels like Sofie's reverting back to the Pureheart archetype you've been trying to avoid, and I think it's strangling her character. Picture Sofie how you first introduced her - alert, nimble, and dangerous. I don't picture her waiting for things to happen to her. The kind of person who can dodge a surveillance state and reach across the stars is the sort of person who you'll find at the center of events, the initiator.

Make her the protagonist in her own story. She should be fighting Ed for the limelight, not just sharing it with him.

Sofie has just been given the (metaphorical) keys a starship. She has a Training Pilot License and can fly wherever she wants with it, provided Darcy is present. Oh, and she has a copilot named Ed or something. What does Sofie do?
© 2007-2017
BBCode Cheatsheet