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That Elizabeth Warren's alleged race would have any influence at all is a disturbing thought - it means her heritage was important to at least one or more people.
Nope, it's a tattoo, put on there by the person themselves or someone else can be asked to do it. Nothing magical about it, just stick and poke and painful as heck. If she hasn't yet abandoned the tradition of ojih, she would keep it up. To not do so is considered falsifying it.

Makes sense. And considering that she *did* kind of join the raids on some elven properties, she would rightly be judged a traitor. Fair enough.
@Thinslayer Yeah, that works. If she was a Sota and had done that stuff, she'd probably be executed, so we could say she was extremely high in the ranks of Eija (since Taja are always men). Maybe Kaija knows something of who betrayed her, but keeps the information to herself in case she wants to use it as leverage someday?
I dig that. I'll think of ways to expand on this.

Also just so that you understand, marring an Ojih is like as horrific as carving a baby open. Like it's culturally a HUGE deal and any Azurei that saw her would straight up not know how to even interact with her. It'd be like speaking with a ghost, or someone with their head hanging halfway off. She should know what she's getting into :D
Yep, I read your nation app. I know exactly how horrific that is. And that's why she's so hesitant to destroy it despite her religion change. For what it's worth, she always wears a mask and hood when interacting with foreigners, so they wouldn't even be able to see her pointed ears, let alone her Ojih.

She would also have a mark of treason on her Ojih--A bold black mark down the bridge of her nose.
I assume that mark forms automatically? Because she was thrown to the orcs right after being stripped of her magic.


@Mistiel It's not written nearly as well as I would like - there's no real introduction, and no exploration of motivations at all. I actually intend to write that story IRL, so it's a lot more fleshed-out than that meager summary can do justice to.

Orcs often raided farms and caravans for resources, and Gorman insisted on dragging Erudessa along. She would protest, but still come with them, offering behind-the-lines assistance with healing, food preparation, and resource management. Gorman would mock and scorn her endlessly for not participating directly in the fights, and even when she did join, he'd still ridicule her for attacking races that elves were normally on cordial relations with. There seemed to be no pleasing him. Since she wasn't grasping the concept he was trying to teach her, he would occasionally lead raids on other orcs who were committing atrocities.

She finally figured it out when he led a full-scale assault on an elven settlement she was familiar with. Unwilling to attack people she knew and loved, she stood in the gates of the city and challenged the entire orc army. She was ready to die before letting them set foot in the gates. See, though orcs hate elves, they hate spinelessness even more, and hold a deep respect for courage. Erudessa displayed as much courage as any orc, and thereby earned their respect.

For all his hard-knuckled treatment of her, Gorman had still taken care of her when she was still a powerless elf in his army, so she didn't want to kill him. Neither did he want to kill her, because the reason Gorman took her in was because he saw in her the salvation of his people. He hated how bloodthirsty the orcs had become, and Erudessa had the potential to change them.

For that reason, Gorman wanted Erudessa to replace him. The only way one gains rank in orc society is to kill the one currently holding the rank. So both to test Erudessa's resolve and give her an opportunity to take his place, Gorman challenged her to a duel to the death. They fought right there in the city gates, fighting as equals for the first time. Erudessa struck him a mortal blow, and dropped him to the earth. As he lay bleeding out on the cobblestone road, he told her his intention before all his men, that he meant her to replace him. When he passed, the warband gave her their quiet deference.

Thus, she became the new Captain of the warband.
<Snipped quote by Thinslayer>

Ohhh spicy. That would be high treason, like of the utmost level. Does she have an Ojih? (Facial tattoos) They are not required in Azurei culture/religion but they are a choice. More often than not, people do take them. But she doesn't need to.

I think we found Azurei a good foe!

She does have an Ojih, but she's contemplating marring it. After discovering a Fragment revealing the existence of a previously unknown god, she converted a new religion. However, she hasn't yet discarded all the old ways, and lingering fear over her fate in the afterlife is the only reason she hasn't destroyed her Ojih.

Technically, she's not a traitor, but the victim of treason. She used to be a uniquely powerful elf, very high-ranking (with your permission), and her sudden disappearance would have caused ripples in the Azurei political scene. One of her peers stripped her of her magic powers and betrayed her to the orcs, and her betrayer still walks free, identity undiscovered. I wouldn't be surprised if she was badmouthed to the Azurei, though. She holds no particular malice against her homeland, and in fact the whole reason she became leader of the orcs in the first place is because she stood up for the Azurei - it's a long story.
Also like, Azurei needs some allies (or enemies bwahahaha.) anyone wanna collaborate?

If you'll permit, our nations may have a difficult relationship. Erudessa Durvain hails from Azurei, but she's loyal to Fellmore. Fellmore is intensely hostile to Azurei (because orcs hate elves, duh!), but Erudessa still loves her homeland.

Shall we?
Added farming and fishing to the border orcs, and clarified that the midland orcs are the biggest raiders, along with other minor edits.
Name of nation: Fellmore

Name of leader: Erudessa Durvain, Chief of the Tarhide Tribe

Brief introduction to leader: Once a high-ranking leader of the elves and star healer among clerics, Erudessa was betrayed and thrown to her enemies, where she was expected to be killed. Instead, the orc chief of the Tarhides, Gorman, had mercy on her and took her in as one of his own soldiers. He trained her in the martial arts and the ways of the orcs, and more importantly, trained her to stand up for her beliefs. Erudessa used to be powerful, but overly kind, without the backbone to do the right thing when push came to shove. Gorman challenged her until she became a stronger person, physically and morally. When one day he led a raid on an elven settlement, Erudessa had the spine to challenge him and his entire warband. Their resulting duel left the orc warchief wounded, where he revealed that he always meant her to replace him. When he died, Erudessa stepped up, and the warband accepted her.

Now, as the newly appointed warchief of Gorman's warband, Erudessa's new quest is to unite the other warring tribes of Fellmore, to bring peace to a divided race, and some measure of healing to a broken people.

Other Characters:
Tomas: A huge, muscular orc often used to make a "boss fight" for unsuspecting champions. Many a wannabe hero has fallen to his club. However, few have seen his sensitive side. Unable to speak and illiterate, he devotes his noncombat life to building homes and farms for the clans living in the desolate lands of Fellmore. He would have been chief of his own clan had his enemies not used his illiteracy against him to seize his title. Gorman was the only orc who saw him for who he was, and took him in as a brother. He and Erudessa share a close friendship, despite the deafness barrier.

Grieling: A short, spindly orc renowned for being the only orcish healer in the entire country. He brags that he learned it from watching humans, but it's more likely he learned it from the medical textbooks stolen in a raid several years ago. Wherever its origins, his skill is remarkable: many orcs brought to the brink of death have been saved by his timely intervention. Since he knows no magic, his healing skills are entirely rooted in conventional medicine, an art long lost until recent times. Erudessa is one of the few other healers in this part of the world who understands conventional medicine, so she and Grieling often train together when opportunity permits.

Bawz: Leader of the Thornclaw Tribe, and the meanest, greenest orc in Fellmore. Bursting with macho manliness and rippling with raw power, Bawz and his Thornclaws are the greatest rivals to the Tarhides since the Fracture. They owe their success to their ruthlessness and uncompromising politics. The weak are food for the strong, and where the weak are useful, they become slaves for life. Unfortunately, the other tribes see them as role models for success, yielding a broadly unforgiving culture.

Culture: Fellmore is a barren, icy desert, with clay for soil and acid rain for precipitation. Only the hardiest life forms can survive here, and orcs are at the top of the food chain. "Waste not, want not" is the motto they live by. Natural resources are so sparse that orcs hunt other orcs to cannibalize them, and where their enemies are few, they pick up and move until they find some. The orcs living on the borders are a bit less violent; the coastal orcs can fish, while those by the Fell River in the south and White Mountain in the north have developed farming techniques. The midland orcs have access to most of the land's iron resources, but little in the way of sustenance, so midland orcs survive mainly by raiding their neighbors. Orc women stay behind to till the clay soil and eek what crops they can out of it, and are largely responsible for the building and maintenance of the home. As such, orc society leans toward matriarchy.

The constant struggle for survival forged the orcs into a warlike race, and not the honorable kind. They raid and pillage their neighbors, eat and tear apart their captives, and enslave those they feel are useful alive. Depending on the tribe, they may kill their captives before eating them. The Tarhides are utterly unique among orcs in that they are the only tribe that does not engage in any form of cannibalism (though they are not above throwing dead bodies to the wargs or burning them for fuel).

The Tarhides weren't always named that. Once upon a time, they were called Wyrmfists for their honored role as Keepers of the Wyrm, a mighty limbless creature some worshipped as a god. In their arrogance, the Wyrmfists thought they could subdue the Wyrm and bring it under their control. The creature turned and slaughtered them. Their bitter defeat made them the laughingstock of the nation, and in acknowledgement of their shame, they renamed themselves Tarhides. They remained a popular raiding target until, after decades of careful management by their chieftans, they grew strong enough to hold their own once again. They are the most civilized tribe, though that isn't saying a whole lot. Farming and mining are the most common professions (after warriors, of course). Thanks to their relative peace, they are also the most advanced tribe, having made incredible advances in recycling and resource conservation. Without ample access to iron, however, they remain incapable of dominating the other tribes.

Religion: Broadly speaking, orcs tend to be agnostic or atheistic. They are either too consumed by their struggle to survive to bother with religion, or they are so embittered by their lives that they actively deny the existence of deities. Worship of the Wyrm used to be more common when the creature wandered the land, but since its departure and isolation, its followers dwindled to almost none. A few orcs on the border have adopted the religions of their neighbors.

Attitude to magic: Orcs would love magic if they could get their hands on it. It's no coincidence that so many flocked to the Warlock during the War. However, few orcs are capable of practicing magic themselves, in part because they haven't had the time or peace to train in it like the other races have.

Brief history: Fellmore used to be a culturally advanced civilization. But disaster after disaster drained the life from their lands, and in their desperation, orcs turned on each other, devolving into the divided brutes they are today in a climactic civil war called the Fracture. Since then, they have only been united once: when a magical orc called the Warlock took charge. Since his demise at the hands of a small group of foreign "heroes," the orcs parted ways and quickly returned to their old habits. Now, with Erudessa on the scene gradually uniting the tribes under her leadership, Fellmore is becoming poised to take the world stage once again.

Military: A single orc soldier is called a warrior. The smallest unit of military organization is the Warband, a group of about 5-20 warriors that train, fight, and live together as brothers in arms. A single clan, consisting of several extended families descended from a single matriarch, may have dozens of warbands, and all the warbands in a clan are called an arm. A tribe consists of all clans that, for whatever reason, stopped killing each other long enough to tolerate each other's presence and work together toward a single goal. All the arms in a tribe are called a body.

Despite their penchant for physical brutality, orcs are capable of subtlety and creativity. Some warbands are renowned for their ability to create impromptu siege weapons wherever they go, while the more scientific tribes use crude bombs and chemical weapons. While the term varies a little by region and dialect, most specialists are called engineers (techs in the midlands, magi by the coasts).

Government: Tribal/Feudal, with Chiefs overseeing each one. They cannot afford to be tyrants, since orcs are fiercely independent and have no qualms about ganging up on a cruel leader.

Main sources of income: Raiding, pillaging, scavenging

Current goal: Unite under one banner, Become self-sustaining
@Liotrent@Blackfridayrule
So I guess I wasn't too far off. :P Basically, it's like normal RP, except that you have a whole nation of characters to play with. You can personify the nation as its leader if you like, or forget the face of the nation and play only with "NPCs." I dig it.
@Blackfridayrule
Me neither. However, I used to RP Lego stories with my sisters, and they eventually turned into stories about nations. The way we did it, we picked a central figure from each nation and roleplayed their characters as normal; the only difference was that these characters ruled nations, so politics were a key aspect of play. I'd imagine nation RPs work similarly.
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