Avatar of TJByrum
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    1. TJByrum 12 yrs ago

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I'm from South Carolina.

Just uh... just throwing that out there.

I might look at this in-depth later on. Just dropping in to let you know you have another interested party.
I like the way you think @Genni.
@Genni At first, I wasn't going to use classes. I was going to let people equip whatever weapon they wanted to fulfill specific roles. If people wanted to include specializations, like Comms Tech, I would make sure to include scenarios where they could use that specialization on the field. And I was going to use perks and such, but I don't want to make the RP to mechanical. Perhaps I can come up with some very basic perks.

Also, there would be a time limit, but I am a generous person so I would make sure no one gets left behind on accident.

@Tatsua Aiisen It's happened dozens of times to me, but I get over it. Besides, I'm to lazy to open up Wordpad.
Huh, well I just posted an OOC but it disappeared. wtf.

I'll do it again later guys, sorry about that. But the system I;'m using won't be mechanical and won;t rely on dice rolls nor percentages.

During a battle you get two actions per turn. I'll post once, then everyone posts once after me, then I post again, and so on until the battle is over. During your post you may run, shoot, throw a grenade, hunker down, go on overwatch, etc - whatever you can think of. You can do two of those. so maybe you run and shoot, or maybe you shoot twice; perhaps you throw a grenade and then shoot, or run and then run some more, etc.
That's fine Darkraven, thanks for the input you've been giving me.

The first time I played XCOM I knew next to nothing about it, so there was a lot of mystery and 'figuring out' going on. It seemed every day I found a new alien, or had some new armor/weapons, and it was neat to see my team and the aliens evolve over the course of the game, especially since I didn't know what to expect.

I want to have that same mystery and intrigue present in the RP.
The way I figure it, if someone flanks you, you're either injured or dead. If you run out of cover while someone is on overwatch, you're injured or dead. If you try to shoot someone while being suppressed, you're injured or dead. If you don't move out of the way of a burning car, grenade, or RPG, you're injured or dead.

Pay attention to your surroundings, be smart, work as a team, cover your flank, and you'll be fine.

Same goes for EXALT/Aliens.

EDIT: Oh yeah, and if you're behind some full cover (a thick tree, large van, or wall) you're probably not going to get hit. If you take cover behind some benches, mailboxes, low walls, etc, you best watch out. If someone is on a mountain, building, or something, they might have a good chance of hitting you.
No, it won't be table-top Darkraven. But part of what makes XCOM XCOM is the choice between choosing to fire or not, and getting frustrated and throwing the controller at the screen because one of your greatest soldiers just got killed.

I'm not a fan of a system either, but I might still use some sort of free-form system. I'll decide whether or not you make your shot, and I'll decide whether or not you get flanked and killed. It'll be harsh, but oh well. This is XCOM, right?
Reserved for the XCOM Rising roleplay character sheets.

Character Sheet
[b]Name[/b]:
[b]Alias[/b]:
[b]Nationality[/b]:
[b]Appearance[/b]:
[b]Armor[/b]:
[b]Weapon 1[/b]:
[b]Weapon 2[/b]:
[b]Item[/b]:
[b]Background[/b]:


Armor
Body Armor +1 Vitality Standard Kevlar body armor used by military organizations worldwide.
Advanced Body Armor +3 Vitality A more advanced model of Kevlar body armor, usually reserved for key personnel.

Weapons
Knife Melee Range, 7 Damage, Side-arm Close-range combat knife used as an extra weapon.
Sword Melee Range, 7 Damage Close-range sword.
Shotgun Close Range, 6 Damage Universal, close-range shotgun. Very powerful in close quarters.
Pistol Close Range, 2 Damage, Side-arm Standard pistol used most often as a side-arm.
Assault Rifle Medium Range, 3 Damage The best friend of an infantryman, and all-around good, reliable firearm.
LMG Medium Range, 4 Damage Heavy-duty machine gun.
Sniper Rifle Long Range, 5 Damage Long-range, accurate sniper rifle used for eliminating targets from afar.

Items
Frag Grenade

Perks
The best 'system' I can think of is the dice=rolling system.

Everyone starts with low stats of Vitality, Defense, and Aim. Weapons and armor increase these stats. Elevation and Cover increases these stats.

When you attack, you roll the d20 and add that value to either Defense or Aim, add modifiers, then compare it to the opponents own value of the d20+Aim/Defense. If the attacker succeeds, he deals as much damage as his weapon allows. If he fails, the shot misses.

EDIT: I'll get on an OOC I reckon.
Sorry about that Kyou, hope you find another one.

I would not mind doing this, but @BelatedGamer,@Apollosarcher, @Satoshi Kyou, [@Lady Lavender, @Solace, and @Darkraven, I need to know if you guys want to do a free-form roleplay or use some sort of system. IF you want to use a system, what should it be?
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