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5 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
9 yrs ago
10 yrs ago
@RumikoOhara That one's in like five months.
10 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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I don't see that particularly.
EDIT: And, he could technically add 5 to Generation based on the Digimon's backstory.
Digivice doesn't need to be in the inventory. I feel like he'd have more Morale, Spirit, or Psychology. With a two, it's more like unstable. Our resident gentleman mugger/sociopath runs a three. Also, we're using original design Digivices, which will be recolored and given custom emblems for each character.

Hey @Razael, real quick remind me- what is your Ingenious mod- Power or Force? Also which elevated forms would you prefer? I can't remember.
Also, @Barca, if you don't mind, please declare the Family you'd like to use for your Digimon, and if possible, a Baby form as well.
Of corse! Glad to have you back man.
Ah, okay. Yeah, different character. So, Jogress team, yeah? Wanna talk about it in PM's so we don't overstuff this thread?
Ah, true true. Then just let your players know it's a range-of-success that requires GM approval.
Hey, I'm done. Is it cheating to be in both?
If you're worried about math and such, then doing a point distribution and having separate indicators between skills/stats just makes it more complex, and has more things that are needed to be done.
I feel like that's more complex than it needs to be, being that you have a wisdom stat or whatnot.
I think there might be a way on Roll20, Like you can make characters and pin stats to them and like have their damage show and stuff. Not sure about bonus modifiers or whatnot.

1. My group is post in the IC basically whenever, as opposed to dedicated sessions.
2. Not sure what math you mean exactly, but you can just write down your bonuses next to each stat if you want, and those bonuses only change when the stat's divisible be 5. And as the GM I'll be giving damage reports, so it's a bit more on me.

Advanced section doesn't require systems. Your system seems decent enough. Like, if it's a simple do you pass or fail thing, then just judge how good the action was. If you want variance, just allow players to assess their stats with, say, a range of minus two to plus two.
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