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5 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
9 yrs ago
10 yrs ago
@RumikoOhara That one's in like five months.
10 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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Yo!
I see. Thanks. So, symbiosis is a thing. Sounds awesome. Oh, I could enjoy this. Haha, another Animorphs fan I see. I never read it either, haha.
So, I'm looking to revive a long-gone RP, involving elemental cultures, their leaders, armies, and creatures.
The elements are Fire, Earth, Plains, Forest, Water, Wind, Light, and Dark (as mainstays).

Above is a map of where the RP will take place. It's not exact, like the coastline, but it's close enough. It's a medieval like setting with a heavy fantasy element.

As I mentioned, you can play basically anyone, but I should elaborate.
Generally the first character of any element should be the Lord. That doesn't mean if it doesn't already have a Lord player don't pick it, but rather if there's a totally empty element you want to play, consider playing the lord. Lords are, well, exactly what they sound like, essentially the leaders of each area. Their power is fairly absolute in their respected areas, only mitigated by the Council of Lords, consisting of Elders and the Lords themselves. Because of this, you can basically flesh out governing methods and customs yourself (As not all have been defined fully) or defer to me for advise if you must.
If you want to play a non-noble character you can. That's fine. I won't stop you. Commoner places would be easy, but uneventful. Military positions like soldiers, mages, ect, would be eventful, but basically you'd have to feed heavily off of the posts of who ever is playing the respective lord character, and if you end up in a specific unit that needs to go somewhere, well... you'd have to go too. Some areas have their own rich or nobility, and playing as those offers somewhat of a middle ground. You have some freedoms, but obligations the others won't, and you might be able to command a small portion of armed forces if the element which your player is has a lord player who allows that.
This means that Lord characters have a bit of sway over other characters, but not HOW they deal with things, just WHAT they have to deal with sometimes. And don't think these characters will go unmitigated. That's what the Council is for.

Also, mixed races are possible, but not many exist, and it depends on timeline events, which need to be approved beforehand obviously. If you're curious, ask. I'm sure I can give greater detail, and if you want to take some liberties, I'll be reasonable and fair.

Each culture inhabits one specific part of the island, shaping their way of life, with what creatures they interact, and the way the human( type)s appear and behave.









Each culture answers to a greater power by way of the Council of Lords. When matters arise, the Lords of each Realm gather in the Tower of Unity to discuss the correct course of actions. For a matter to be fully addressed which would result in punitive or military action by the Council as a whole, at least three parties must be able to confirm the matter.

So, who's interested?
I feel like I could get into this. What kind of life forms are we talking?
Reminds me of the game whose name I don't remember played by the race whose name I don't remember from the begining of the Ellimist Chronicle.
Hugs.
Also, I'm 3rd user.
Okay, I've an idea for a custom made card game, and want some people to play. Don't worry about the cards, basically you make your own, and even though there are a bunch of rules, playing isn't that complicated.
Drac Fusion.
1. This game is played with a hand of five cards
2. You may play one "Creature" two "Items" and three "Charms" per turn.
3. The objective of the game, is to defeat your opponent's "Lord" card, while protecting your own.
4. "Lord Cards" are charecters who command ((elemental)) armies, and have special abbilities
5. There are eight elements, linked to eight colors,
Red- Fire,
Orange- Earth
Yelow- Plains (humans, lightning powered creatures)
Green- Forest, controlled by Myself
Blue- Water
Purple- Wind
White- Light
Black- Dark(ness) (Swamps, undeads, and such)
6. Attributes of creatures (which count as any played fighter) is called Power Level, abr. "PL:" which is both health and attach, a creature with twenty attack and twenty health, is listed as Pl: 20, but one with thirty attack and twenty health is listed as Pl: 20/30,
7. Power level may not excede 50, without extreamly special circumstances.
8. Each card is rated with a range of motion, averaging 3, with a maximum of 5.
9. If a card has a ranged attack, range is also added. The average archer has a range of 3 with a long bow and 2 with a short bow.
10. Creatures may be combined (fused) with items called Fusion Stones.
11. Use of Fusion Stones, running out of cards, or attacks, end your turn, when your "hand" is out, restock it from your "deck",
12.Creatures move on a "Board" of 10 wide by five "out" (away from one's self), the player's and opponent's "boards" are conected by the "Center Line" which is one fourth of a space tall, and never changes,
13.Charms are used for special attacks and field effects, Items are buildings, power up weapons, seige devices, and more,
14. There can be up to eight (or under certain circumstances, up to twelve) people playing at once, "Three Player Battles" and up take place on an evenly divided circle shaped "Board". Past that, even numbered players take rectangular boards, and odd players take circular boards.

So, if you want to join, just fill out your Lord card and let people know you want to fight them.

Card Name:
Element: (or Theme)
Pl: (Averages 35. Max 40, Min 25)
Abilities: (Things that make him unique in battle. All cards can have abilities, not all have ones that are specifically significant.)
Draconis Nevyn said
Hey


Yo, what's up? Haven't seen you in quite a long time.
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