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5 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
9 yrs ago
10 yrs ago
@RumikoOhara That one's in like five months.
10 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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AC is accuracy check? But like, if you use Barrier a bunch of times on a high defense Pokemon and are attacked by low damage Pokemon... you know what I mean.
Tobias waited in relative silence, even as the rest of the sandwiches were delivered, accompanied by more close behaviors towards the counter girl from Professor Sycamore. The boy had only a single glass of water, and took his time eating the hot sandwich, relishing in the savory flavor of the filling, noting an unexpected tangy sweetness along with it. Harvey stared for a while at the sandwich, not so much out of hunger, but interest. Tobias caught a drop of the filling, which seemed to be a type of cheese blend over the meat and tomatoes, and held it out towards the Pokemon. Harvey smiled, then scooped the warm mass into his own hand before eating it, returning a smile in the boy's direction.
When all was done, and the girl spoke her gratitude, Sycamore turned to her intently, but gently. This was obviously something that was new to her, and it warmed his heart in a bittersweet way.
"I do think that would be a good idea," he remarked, "For you and your Pokemon."
Yes... I've read that. Not sure what you're getting at.
I mean, it's more the point that you can't just raise defenses to be invincible. The fact that there's no perfect Pokemon is kind of the point, right? I mean, it's even possible to beat Mewtwo with regular Pokemon. I've done it.
Ah, right. The formulas.

Well, negligible damage is still damage.

What do you mean exactly?
Hey man, how's it going?
Well, if you don't mind, Exalted Transformer, I think that three or four players would work well, don't you?
Fish of Oblivion said
WOO 18 TODAYGONNA GET SO SMASHED


Oh! Herzliche Gluckwunch zum Geburstag!
How many points does it say you can invest upon level-up? Or is that something I misread?
I might give a dry run... although some of it's just a logic issue, mainly dealing with weakness beleaguered types, like Ice and such (And what sense does it make that Flying's super effective against grass?)
Which one are you talking about there, the one hit-point thing? Why do you think that's stupid?
I can sort of see with the burn what they're going for, and I guess that's why it lowers attack, but I don't get it with poison. Plus that would make Tentacruel and Muk unfair by comparison, since they both can't be poisoned and have huge special defenses anyway. Heck, I could almost see anything else dropping but the defenses. (Except for with burn, but that sort of matters where the burn is.)
I would enjoy that, house rules making fun more important than numbers, with numbers just being there to help interpret events slightly.
Hmm, okay, I get that for wild rolling, but why not leave the neutrals neutral and add the HP mod ones later? Also... I don't really feel comfortable with that rule, that stats are so strict. I mean... think of Blissey. HP and Special Defense are its biggest stats, but either one can be highest depending on how it's trained. I can see where they were doing with it- trying to maintain the integrity of the Pokemon, but I think if they're close enough, one can overtake the other. Also, with the names, it's just like, a reflexive thing, like I see Serious nature and think "Oh, that one's neutral", but I'd botch my math if it did something different here...
However, I might balance out typing a bit or modify certain Pokemon to make things a bit more workable, as well as mute certain meta-gaming tactics that might arise. I mean, certain types are just shafted by matchups, some of which don't make sense.
And I didn't notice, but is it the case in this where a move has to at least do 1 damage unless it's immune? Or is that removed? Also why do burn and poison lower defense and special defense respectively? Seems a bit... overpowered? Especially with moves like Venoshock which do more when the target is poisoned, being a special attack and all...
I understand. However, I feel like some of the changes removed diversity, like the 15-30 evolution marks instead of the unique triggers for each Pokemon, most being 16-36.
Yeah, I guess that stuff does make sense. And chunky salsa rules.
Also, what I was getting at is I want it to be almost like a nuzlocke, to where Pokemon can die, but you can lose without all of your Pokemon being dead, but instead fainting.
I'm also not sure I can get behind natures modifying HP. I mean, that's usually the one thing you can rely on to be semi- stable, and not have to sacrifice it for another stat. (Or more specifically that they used the normally neutral natures to modify Hp, and threw in other ones that are... questionable?)
Nope! It had no specific name. I got the PDF, and I think that'll be enough.
There are some things I'd want to modify, like... trainers being majorly involved in combat should be a no, and the injury counters should be removed. I was actually thinking of modifying the original system I was using to include a possible (operative word possible) death range, but it was a bit ridiculous in the document. I mean... -200% is reaaaly excessive. I mean, why take such an unnecessary risk, right? Anyway... there are some inconsistencies, like with the amount of hit points that the items heal (and MooMoo Milk doesn't heal status conditions, and does heal 100 Hp). Also, some of the pseudo math was wrong as well. Like super-effective twice being x3 in the doc, but x4 in the game.
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