Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: • Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. • Provide clear leadership across all World of Darkness media and products. • Support creators with improved tools, transparency, and canon guidance. • Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
Not for the reasons you might think, the money to be made or the connections to be had. Hell, it was because of the bad, phat fucking bitches in the bars. That was the reason Zack was here, what was money if you couldn't spend it on some fun. Being PubSec was pretty good, the perks were cool but being an Addison thug too was good - you could get the money and the bitches. The crew he was on was - okay at most. An even ratio you might say, it would of been better if they were all chicks but Addisions - mother fuckers had to be diverse. Fuck your diversity, spec ops and babes were on the sheet for some crew roster somewhere.
It didn't matter really, the drinks were just too fucking tasty at The Grey Tide. The women too but they would have to wait, sipping back on a glass of FUCKsmakk Zack looked at his PDA. Hell, Addisons were getting seriously FUCKING pissed - it was time to roll, all this time jerking off and milling around paid off. Yet, he wasn't at his ship he left one of the fancy bitches or greasy monkeys to handle The Troye Darcy. Little known fact Troye Darcy was a war hero in the Ascendancy rebellion, god to hear his .50 cal sniper clap back as it corpsed some unsuspecting U.E.D. thugs. His tale is for another day though, his boys were in orbit - or docked.
He reached into his pocket and pushed forward some credits, tab paid in FULL. This was no joke, Zack never pays in full but this increase of money, a status it has him feeling like an electric shock. Even the bartender was slackjawed, fucking Erkani should keep it's mouth shut. That's right - IT. Those things don't have genders, best not to presume or they might fuck you and take your wallet as Goonster always said. Shuddering at the thought of fucking one of those shape-shifting monsters, Zack got up and started to walk out of The Grey Tide. If that ship wasn't waiting for him.
God, it would be time to collect on some work insurance...
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
• Provide clear leadership across all World of Darkness media and products.
• Support creators with improved tools, transparency, and canon guidance.
• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>• Provide clear leadership across all World of Darkness media and products.<br>• Support creators with improved tools, transparency, and canon guidance.<br>• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>