Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
Pulling himself out the wreckage Jack began to look around the ship, he saw that the pilots met an untimely federal death. Such is the life for a soldier, Jack eventually through haze and fog understood the plan. Putting on his camouflage he laid hidden as the beastly stick bastards entered but it would all be over too soon. Monroe was a hard nut to crack, but he loved to crack nuts - those sticks soon became stumps as they were smoked by Monroe's door crushing skills. Non the less when the hypothetical smoke cleared Jack got up along with everyone else who survived the hell flight.
"Ain't that a bitch."
He said now checking that his gear was actually there and what have you. He quickly readied himself as the Sergeant started to give a speech - maybe it was for them, or the cameras. Yea... Cams were rolling that was for sure, he didn't want to get voted out. Besides that fuck fest... God damn visual orgy for any kids watching The Sarges cam. Regardless, Jack was ready he camhelmet was in order and was broadcasting. No one really cared about surviving, just getting that clip - that raw footage of a fucking mini-nuke ripping through a horde of stellons. Yea.. man. "Ready sarge."
The treaty came through after about two weeks from it's signing on Cadia's side. Viscount Nato sat at the signing table (a room just for signing, just left of the board room). He signed the treaty without hesitation, a group of aristocrats, government staff, generals and business owners all clapped. New opportunities would come for the two nations, and probably a heck load of danger too. The treaty was soon taken away and the group went to celebrate into the night skies of Julia.
This agreement is between two legitmate governments.
The City State of Julia - ruled by Viscount Zach Nato
&
The Kingdom of Cadia - ruled by King Roy Carl
City of Julia has agreed to:
- Provide exclusive weaponry, proof of concepts and designs upon advanced request. Julia will produce the weapons, in the specificed numbers aswell as ammunition at the cost of resources and a discounted retail price unless asked otherwise. In that case onus of production will be on Cadia's weapon corporation.
- Allow a political embassy to be installed in Julia
- Allow Cadian troops to cross Julia when required.
- Allow Cadian military aides to run joint exercises in Julia.
- Install a designated base to allow 3,000 Cadian soldiers to reside in within the next 6 months.
- Allow a railroad to be built through each others countries once worked out with neighbours.
- Aid Cadia in military action when required, indirectly or directly.
- Maintain non-aggression pact with Cadia.
- Work with Cadian intelliects to create technology, weapons, automobiles, naval assets for
a: benefit of mankind
b: commerical uses
c: military application.
Kingdom of Cadia has agreed to:
- Allow a Julian embassy in Cadia
- In the time of war, come to Julia's aid if attacked by an aggressor.
- Provide military support & forces if and when required
- Balance resources deficits.
Coal for the month of Febuary 1905 - 40,000 units of coal will be sent to balance a coal deficit
- Will revise resource balancing to meet the resource deficit.
- Build a railroad from Cadia to Julia.
- Maintain a strong, prepared armed forces incase of federal threats.
Both have agreed to:
- Renew this treaty in Febuary 1906
- Meet once a month to discuss any deficits, internal issues, military, politics, commerce and intelligence.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>