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10 mos ago
Current Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1 like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2 likes
10 mos ago
Like if you enjoy SFW RP.
6 likes
1 yr ago
CHICKEN JOCKEY!!!
5 likes

Bio





Hey @everyone

White Wolf Returns: A Homecoming for World of Darkness

For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.

Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.

This isn’t just a name change. It’s a return to our rootsβ€”and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.

Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.

The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.

As White Wolf, we will:
β€’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β€’ Provide clear leadership across all World of Darkness media and products.
β€’ Support creators with improved tools, transparency, and canon guidance.
β€’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.

The night belongs to us all.
Welcome home, Vamily.

Most Recent Posts

Very interested.


OOC is up check the op. Hope to see you there
Still accepting badass pilots
u w u

we growin'
New posts, new intrigue, new penalties, new MECHANICS!

Okay, so now that we're at the boss fight (yay) I've introduced a mechanic for fighting enemy aces.

An enemy ace will engage in a one-on-one dogfight with any free pilot - first to 3 hits wins.

How do you become a free pilot? Well...

1: Don't be tailed/ in combat when trying to jump in a duel.
2: Mission objectives must be met to start duels.

But what if I'm felix carter and what to double team this ace boi >:P?

You can but

1: You will take a penalty (heavy, depends on the ace blah blah).
2: If you miss the ace may flee the AO
3: Reputation penalties, unless you're going renegade like ME then go ahead boi.

Benefits for winning an Ace Duel

1: Reputation increase, and squadron rep increase.
2: Could potentially change the story and unlock juicy lore nuggets (mmm)
3: Loot drop???

Failing a Duel - if for some reason you are shot down or back out of a duel that you started you may suffer some bad things :c

1: If you are shot down there is a possibility you may be killed, this depends on the Squadron and Ace as each value life, honor and dueling differently. That being said if you are known piece of poo you may not be given the sweet juicy mercy you sometimes ask for.
2: Reputation penalties, potential mission failure.
3: Story changing stuff (uh oh).

There are 3 types of duels, available ones will be listed per mission in the zeroth post.

[MANDATORY] - You must engage with this ace to progress the mission.
[OPTIONAL] - Optional engagement, consider it the fries to the burger.
[SPECIAL] - Engagements that are triggered by certain events, skill checks, enemy aces. These bring the biggest reward for it's risk, they are optional as well. They usually bring along big story elements, bad guys and egos that need to be checked.

(Duels will also be responded to seperately in each IC post. E.G. 11th Devils, Duels, AWACS sections.)
R A I D O N V L A S K O A F B




V L H A K I A N 1 1 T H A I R W I N G: T H E D E V I L ' S S T R I D E R S


The attack on the bomber group was concise and without fault, as if it was planned before take off the Vlhakians had no hope at countering it at the time as Lancer closed up behind the escorts. The first fighter under Lancer's fire was able to evade as he saw the Antrean fighter on his tail, however, the second one didn't have the reflexes to dodge the fire as 20mm blew through the back of the MiG and into the instruments and engine of the plane. Within seconds the escort took a nosedive and quickly made itself acquainted with Vlasko's asphalt below, a team of mechanics quickly drove a vehicle out of the path of the downing escort.

Killyjoy-3: "WARNING - PULL UP! - WARNING - PULL UP! ....... WARNING - PULL UP! - WARNING - PULL UP!"

The surviving MiG that Lancer missed initially turned back around and jumped onto Lancer's ass quickly putting him in his targeting sights as he let two missles fly out of their respective pods as they raced towards the Tomcat, after firing the MiG broke off from the chase before heading over to Felix's Tomcat putting him in a bit of a chase but this time firing off his 20mms at his tail. The burst firing of kept the MiG's aim true as he was determined to take down the duo for their role against the bombers. For the Vlhakians, the mission has failed.



Valentine's missile was accurate, despite being a slow piece of shit attacker plane he took the fight straight to one of the bombers and without an escort they were unable to evade as their chaffs misfired when they attempted to deploy. The missle hit the bomber's left-wing and they started to lose engine power on the left side. However, instead of ejecting or staying their course for the airfield they made a hard right turn and started to fly towards the village of Hammond which was only spitting distance away from Hammond.

Vlhakian Bomber: "Devil-1, this is the Bomber-2 we're heading to secondary target, won't make it past AAA on the primary. Preparing to drop."

While the remaining bomber attempted to bomb Hammond, the last bomber was taken out by the mighty Felix Carter. His rounds connected and connected with the fuselage in the back of the bomber, lighting its rear on fire as the crew manned their parachutes and jumped out over the airfield. Shy of completing their objective the bomber over-shot Vlasko and landed in the mountainside a few minutes later, the payload exploding as it rocketed the area and leaving a pummel of smoke and a large fire for the base's fire crews to deal with aswell. Killjoy-1 was unable to get any effective fire on Teale, he attempted to fire again after she shook him since no one went to take this bogey off her back he lined up a round of missiles and fired it at the woman.

Killjoy 1: "Fox-2."


For one of the Devil's their day would end as Teale lined up a shot with a heek seeking missle and fired it off, it quickly connected with the Su-27 which engines cut out due to the damage. The pilot quickly ejected and started to float down to the forests below.

Devil-3 "Bogey on my tail - he hit me, I'm ejecting!"

With a Devil down Zarkev and Winkoop, both realized the gravity of their situation the bombers were both down and they just lost a Devil. Well... Not all bombers were down, there was one rogue one heading for Hammond for some reason but all the more reason to keep it alive. If Antrean infrastructure could be wiped out, it would further the Vlhakian campaign.

Devil-1: "Devil-4, Devil-5 assist the final bomber. Devil-2, on me we'll take out this squadron."

Devil-4: "Devil-4, copys."


Devil-5: "Devil-5, copys."


Devil-2: "Finally, time to put some Ants to rest."







A N T R E A N A I R D E F E N C E - 4 5 0 T H A N G E L S Q U A D R O N


With a majority of the enemy air splashed, Gravestone turned to his computer to keep an eye his little angels. He had just noticed, while he was occupied with the fight on hand that Angel-6 'Robins' had left the AO without a word. He was no longer trackable due to the range, Gravestone cursed wondering what prompted the silent rider to leave the fight the MPs would deal with him when he landed. He turned back to his instruments, he noticed something weird going on nearby the airbase - some distortions in the lights. Unclear on what would be causing such an event, he focused a scan on Vlasko AFB.



He was unable to pull anything up on his radar, for now he ignored it but wanted to make sure the team knew something was up.

AWACS Gravestone: "Good splashes Angels, keep up the fight and we'll be done soon."

AWACS Gravestone: "We have strange activity over the AO, look out for distorting light it could signal trouble."
New post on the 26th (today!?)
Gurl gang
zakk knows all
zack lookin very clicky
Same here but we makin it funnnn
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