Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
9 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
9 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
Elna briefly looked over the carbine before the battle followed them, the sentinels nearing the group as the fire team open fired on them. This was the first time fighting a sentinel outside the sim for the both of them, but Roy took the initiative and open fired on a nearby one with his M7 popping it shields before Elna followed up with shots from the carbine, scrapping it without too much hesitation. Though they started to peel back towards the Mammoth, it was in their best interest to follow the order of the unimpressed Spartan. If the two could get to the Mammoth first they could provide more fire support than with their small arms, so they began to peel back towards the vehicle with haste. Taking shots at sentinels near them in unison, overwhelming any sneaky Forerunner junkbots where applicable. Though, both Roy and Elna were considerably lighter then the hunkier Hunter or Spartans, albeit a little weaker.
The outcome of the simulation didn't matter, it would remain between the two for the rest of the time like some kind of blood pact. Running the sim together was fun, at least for the two of them. The rest of the team didn't seem to think the training was important, at least at the start. ONI never really mixed with Spartans and definitely with the split lips. It didn't matter though, people would come around, would they? Those were some on the things on Elna's mind while Roy on the other hand analyzed the situation. Wars are fought on the desk of politicians, as long as they are happy in the end that' all that matters. Though, for the rest of the soldiers on the battlefield, it was a different story. It was a matter of survival, you had to make decisions in and instant. After the call was made the two prepared in their own ways, gearing up and rendezvousing at the hangar.
Elna and Roy just nodded their heads on mass to the Major's orders, not like drones but they knew the schtick. Though they kept their chatter to a minimum they could chat back in the mess or when they were dead. Boarding the pelican was a small feat in the grand scheme of things to come. Though Roy didn't know much in terms of anything about who these Spartans particularly were he trusted that they would pull through on the mission, the man only carried a M7 SMG while his counterpart was suited to dive into hell with her BR-55. She kept it in between her legs, aiming to the sky as she eyed the PO before her gaze turned to the others before focusing back on her target. Roy just sat strapped in as they took off, remaining quiet as the Spartans barked to each other. Things didn't feel right.
The pelican went down as fast it was put up in the air, the two braced. Elna more confident in her ship crashing survival skills than the spook, though Ryker would be the one to double-check if they were secured or not. The landing was rough but not something they had not survived before. Elna was one of the few to exit the pelician, they didn't crash too badly but it was obvious they would be in hot water first. Vael spoke about passing off his carbine which Elna went over to beg for. "I could use that." She said holding her hand out for the weapon, Roy crawling out of the crash just soon after.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>