Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
9 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
9 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
P R E S E N C E Will there ever be hope in a world where the light dares shows it's face.
Moralism meant everything when you looked at a moral compass, who to save who to give up. It was a hard choice for some and those in between but you had to try - giving up meant they win. With the recent events in the years that came it was important to keep one's humanity. Those who didn't keep it were just monsters, they were the monsters being fought.
It was hard not to become one, striving with each step Robert kept it like he always did. Cool, Collected, Charamstic. Even funny? Hell, god was a comedian.
C H R O N I C L E Hail to the king.
Flying high in the sky with his team is what mattered, being a pilot and fighting those who opposed a nation's will that was the dream. It was crushed at such a young age when the Stigma hit the planet without a second thought, perhaps his dream to fly would return after the war or perhaps in another bleak life. Though Robert shared a rare trait some barely thought they'd ever possess - being an Aeon, being stuffed with spirits. In all sense, this king of the skies was a god killer and that's all that mattered.
Smelling the roses and contemplating the who and the why of what happened with the Stifgma would come with self reflection after the war, as soon as Robert was old enough he signed up. Warfare seemed like the goto choice but in reality went with the navigators as he did have a chance to touch and fly a jet amongst other vehicles but it was a ll boring. The Stigma had ruined it all, but Robert persisted through these times.
Being the lead in his field he downed and squashed as many fungus-bois that dared reared their heads towards him, he's flown a variety of sorties of the years in the UDF which has earned him the reputation of being an Ace. The nick name of flyboy has simply stuck with him since, and it was endearing but not everything was about him just being an ace. Being a famous Aeon had it's perks, especially during the war.
Despite being able to melt and belt his way through most demons or creatures that came his way Robert remained for the most part as a supportive role, a healer. Not everything had to be death and despair, not everything had to be answered with violence.
Yet, if it's a war they want then nuclear fire is what they'll get.
F O R C E Blast Barrier Projectiles Cluster 'G-Force'
Anything that slings led hangs on the hip of Hernandez, usually a .357 because bad ass can't be defined by a gun alone the style is the key.
Outside of that, assault rifles are the norm - but let's get to brass tacks.
The force inside of him usually revolves around, golden barriers, healing rays and orbs the type that keep you on the up and up and from - well dying.
The otherside of the coin is a volatile, nuclear hellfire that well. A mixture of earth and fire abilities allowed him to turn the ground into a molten lava, a nuclear hell hole if given the chance.
G-Force is when Robert is flying, the spirits within him can take some of the G-force from him so he can do more with limited air.
Fire, Earth, Lightning.
T R I V I A Avid lover of cats. F A M E HERO
Known ace-pilot going under the moniker 'Flyboy'. Extensive air time and sorties with corporation fighters and the monsters. Charming and young to boot.
T R A I T S VITALITY γ 20 PRECISION γ 10 VENERATION γ 20 PROTECTION γ 10 RESISTANCE γ 5 SUPREMACY γ 20 DOMINATION γ 5 EXECUTION γ 5 DESTRUCTION γ 5
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>